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Returning 35 results for 'guardians cult labors'.
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Monsters
Fizban's Treasury of Dragons
sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of
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Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.
Aasimar Names
Most aasimar
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Fire Cult War Band (p. 31) Both instances of “Eternal Flame warriors” are now “Eternal Flame guardians.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
K: Shrine of Evil Chaos The Cult of Chaos performs evil rites in this cave, subtly drawing monsters to inhabit the Caves of Chaos and bring strife to the Borderlands. The current cult leader is Ivlis
, the keep’s former priest. Her cruel assistant, Narthus, is always here, and other cultists dwell close by (see cave G). Undead guardians defend the shrine and the Chaos Bell—the source of the cult’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cult as guardians and companions. Rakdos giants, along with ogres draped in hooked chains and spikes, carry and set up tents and stages — and cause utter mayhem when blood lust seizes them. Rakdos
Creatures Challenge Creature Source 1/8 Bandit MM 1/8 Cultist MM 1/2 Cackler GGR 1/2 Magmin MM 1/2 Thug MM 1 Rakdos performer GGR 2 Berserker MM 2 Cult fanatic MM 2 Ogre MM 2 Rakdos lampooner GGR 3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
death of their society and regain Cynidicea’s past glory. However, cooperation between the groups is rare and frequently devolves into altercations. Guardians of Gorm The Guardians of Gorm are
reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardian’s armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
at the end of this chapter). Fire Cult Raiders. The fire cult sends out raiders that include 2d6 Eternal Flame guardians and an Eternal Flame priest. See chapter 7 for the cultists’ statistics. Fire
Cult War Band. A war band of the fire cult consists of 1d6 Eternal Flame guardians, an Eternal Flame priest, and 1d3 hell hounds. See chapter 7 for the cultists’ statistics. Homestead. The party
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which should occur tomorrow. The fire cultists have decided that these druids are unsuitable for induction into the cult. Elizar plans to feed them to the wicker giant during the rite. These druids
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
devastation orbs and statistics for the cultists. The group’s composition depends on which cult is involved: One Howling Hatred priest, one hurricane, and eight Howling Hatred initiates armed with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
referred to the miners entombed in the chamber as the Delvers. The Believers carefully observed the stones for messages in their movements, and they saw the Delvers as stern guardians watching over an
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Race to Destruction After the characters despoil the third shrine in the Temple of Elemental Evil, the remaining cult sends a powerful force with a devastation orb from the Fane of the Eye (see
cultists away from the target. Otherwise, the cultists march on the town with a devastation orb an hour before sunset. The group depends on which cult is involved. Two Feathergale knights mounted on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
succubi or 1d8 incubi 14–16 3d6 cult fanatics 17–19 1d10 wights 20–22 3d6 wererats 23–25 A distant boom followed by a plume of smoke rising from the other side of the community 26–28 1d8 + 1 ghosts 29
be a retired assassin) 81–82 1d4 young silver dragons 83–84 1d4 assassins 85–86 1d8 oni 87–88 1d4 mages with 1d4 shield guardians 89–90 1d10 vampire spawn 91–92 1 adult silver dragon 93–94 1d4 gray
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ziggurat: the Guardians of Gorm, the Mages of Usamigaras, and the Cult of Zargon. The Zargonites kidnap Cynidiceans and sacrifice them to the one-eyed monster they worship. Dungeon Tip. The tombs on
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. She now leads Shar’s debased cult in Vanrakdoom and intends
enfeeblement, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians 4th level (3 slots): blight, death ward, divination 5th level (1 slot): antilife shell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
projects, so the Free get involved to stop this practice and punish the perpetrators for their crimes. The Emerald Enclave Druid circles Athasian druids see themselves as guardians of the land and enemies
bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
exploitation. When Rezmir promised that Voaraghamanthar would reward the tribe’s labors for the cult, the lizardfolk were ready to listen. Where the bullywugs fill the role of a static defense force, the
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laborers’ Tasks table. (More than one character can be given the same task.) As they perform labors, characters see how the temple functions and might find ways to escape. If the characters perform
their labors without incident or complaint for 1 day, they are brought before Fenthaza once more. She promises them their freedom if they agree to overthrow Ras Nsi. She also allows them to keep any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that Voaraghamanthar would reward the tribe’s labors for the cult, the lizardfolk were ready to listen. Where the bullywugs fill the role of a static defense force, the lizardfolk perform five functions
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
throughout the shrine. These plants can come to life as guardians if the shrine’s protectors call upon them. An old, twisted lemon tree grows near the hunters’ quarters. Bows, spears, and other hunting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
behemoths with freakish powers emerge from Whitemarsh. Most such beings flee Xulregg or are captured and sacrificed to Aurnozci, though a few have been allowed to live and serve the Caged Worm as honored guardians.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the cask.
The cask holds weak, sour wine. Two Eternal Flame guardians (see chapter 7) are drinking and playing cards at the table. They attack anyone who isn’t wearing cult apparel and suspiciously
pay little attention to anyone heading in that direction. Visitors heading east must make the handsign of the fire cult (one hand in a fist, thumb up, with the other hand over the fist) or state the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adult black dragon has learned to domesticate swamp-bred chimeras as guardians and has sold a few of the creatures to local warlords.
2 A cult of assassins worships an adult black dragon as an
avatar of their deity. The dragon now uses the cult to destabilize the local sovereign’s rule.
3 Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ozymandius relies on spirit guardians and spiritual weapon to wear down the characters. The veterans try to keep Ozymandius safe, possibly by standing in the doorway to his chamber. Odium shrinks back in
place of honor in the cult. The characters might try to trick the survivors into splitting their numbers. Ozymandius refuses to abandon the island, because doing so is deserving of a death sentence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
braziers—the cultists on the ground and the grells in the air. Combat here alerts the cult fanatic in area B3, who flees to area B7 to warn Lord Viallis of intruders. Fountain. The fountain holds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destruction to the mainland, and he hopes to hold the island until help arrives. Ozymandias wears a special golden medallion (see the sidebar) that allows safe passage through the undead guardians of
recognize it and allow anyone who possesses the medallion, plus their companions, to pass safely unless the undead are attacked. Only the undead guardians recognize the medallion, and it cannot be used
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
will before final initiation into the cult. If the characters attack, the priests order the commoners to fight to the death. A commoner can be frightened into surrendering with a successful DC 15
-Besil shops moved into the area as soon as a food source (the cult) arrived. Whenever the characters enter one of the shops, they have a twenty-five percent chance of encountering the cloaker. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame Cultists It is often said that fire is a dangerous servant and a fearful master. So too it is with the Eternal Flame cultists. Low-ranking members of the cult love the destructive power
of fire. The cult leaders harness fire to cleanse their surroundings of anything impure and anyone who’s insufficiently dedicated to the cause. It’s perhaps too facile to say that those who follow
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
formerly squabbling nations, creating a massive army ready to conquer the known world.
3 A cult in service to an ancient red dragon is gathering resources to summon a consort of Tiamat, so the cult’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2 A sapphire dragon is bound by
dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies.
2 A band of minotaurs in service to Baphomet has captured a sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A double door leads to the east.
This room, once at the end of the Deepening Hall (area T2), is 30 feet high. The Cult of the Obelisk labors to transform this statue of Dumathoin into the likeness
wandered from an underground traveling caravan. When it stumbled into Talhundereth, a member of the Cult of the Obelisk sacrificed it in unfettered devotion to the obelisk. If the characters make a lot of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
, characters have advantage on Charisma (Deception) checks made to fool devils and cult members in the dungeon under Vanthampur Villa.
A character who listens at the double door or one of the secret doors






