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                        Returning 35 results for 'guarding conflict left'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.
Most
                                                
                                            
                                                
                                                     warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     outdo one another, perhaps in the process reigniting the ancient conflict between giants and dragons. The princess-regent knows that her older sisters envy and despise her, but it has never occurred to
                                                
                                            
                                                
                                                     her that they were involved in their motherâs death or their fatherâs kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust.
Hekaton left
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     skirmishers boast great skill in battle, honed over centuries of endless conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they
                                                
                                            
                                                
                                                     in the eternal battle.
The transformation that created fensirs left them with an odd quirk to their regenerative powers: their regeneration doesnât function in sunlight, and in fact, sunlight can turn these creatures to stone.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
                                                
                                            
                                                
                                                     attempting to gather a crew to raid the dragonâs lair.
8
A ship wrecks near an adult topaz dragon;adult topaz dragon's lair. The dragon claims whatâs left of the cargo and tries to ransom
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
                                                
                                            
                                                
                                                    .
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     effects.
Rejuvenation. Illmarrowâs body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
                                                
                                            
                                                
                                                     the markâs magic. Her mother, Minara Vol, escaped with her daughterâs body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                                
                                                     to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                                
                                                     chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
                                                
                                            
                                                
                                                     or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (9d6);{"diceNotation":"9d6","rollType":"damage","rollAction":"Telekinetic Fling","rollDamageType":"bludgeoning"} bludgeoning damage.The thunderous clash of conflict is part of the very nature of
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Thuranni, Regalport (Lhazaar Principalities)
Elves have carried the Mark of Shadow for thousands of years. The markâs bearers left Aerenal after the conflict that wiped out the Mark of Death
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
                                                
                                            
                                                
                                                     would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyetâs conquest. Although both deities are ultimately beholden to
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     one another in a devastating conflict called the Manshoon Wars. The original Manshoon and all but three of his clones were killed, and today only a single Manshoon is believed to be active in Faer
                                                
                                            
                                                
                                                     knowledge of an even older version of himself. One of Manshoonâs enemies, Halaster Blackcloak, removed Manshoonâs left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
                                                
                                            
                                        
                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     what little time they have left telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own.
A young tortle
                                                
                                            
                                                
                                                     and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
                                                
                                            
                                                
                                                     engaged in acts of destruction, but worsens if the blade is left inactive too long.
The weaponâs purpose is to ruin and unmake existing objects, so that its owner can rebuild the world from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Adventure Conflict A premise can be a good starting point, but before you can turn it into an adventure, it needs a conflict worthy of the heroesâ attention. The conflict might be driven by a single
                                                
                                            
                                                
                                                    , organizations, or nations; a looming natural (or magical) disaster; or even conflict within the adventuring party about how to pursue the charactersâ goals. Given a premise of a dungeon filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , beholders, and other foul creatures into the world. The conflict that followed destroyed the goblin empire of Dhakaan, and the daelkyrâs invasion left scars across Khorvaire. Ultimately, Vvaraakâs students
                                                
                                            
                                                
                                                    , in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Departure of Dragons During a conflict called the Third Dragon War, many generations before the Cataclysm, the hero Huma Dragonbane defeated Takhisis and prevented her conquest of Krynn. When the
                                                
                                            
                                                
                                                     Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynnâs metallic dragons agreed among themselves to retreat to hidden reaches of the world.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     him into conflict with other deitiesâparticularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreosâs Quests table suggests a few adventures the godâs champions might involve
                                                
                                            
                                                
                                                     return it to its place guarding the Underworld. 
   5  Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest. 
   6  Defeat an agent of a god who seeks to free a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Githyanki Invaders from the Astral Plane Habitat: Planar (Astral Plane); Treasure: Armaments Jason Rainville  Left to Right: Githyanki Dracomancer, Githyanki Knight, and Githyanki Warrior Githyanki
                                                
                                            
                                                
                                                     were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     wielded the dragonstaff of Ahghairon, was Aurinaxâs friend, and invited the dragon to stay with him in the cityâs Dragon Tower. Shortly before the Spellplague, Maaril went mad and left Waterdeep
                                                
                                            
                                                
                                                     terms, Aurinax could keep the dragonstaff of Ahghairon in exchange for guarding a vault beneath the city. When Neverember eventually removed the treasure from the vault, Aurinax and the dragonstaff could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Houses in the War The dragonmarked houses generally thrived during the Last War. Each houseâs unique talents were easily adapted to the war effort. Ostensibly neutral in the conflict, the houses
                                                
                                            
                                                
                                                     ways, though, the dragonmarked houses did feel the brunt of the conflict. House Cannith, for instance, suffered great setbacks near the end of the war. Many of its foundries and factories were destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Aftermath of the Last War The war is over, but deep rifts remain between Thrane and its neighbors. Aundairian war magic created a blasted wasteland between the two nations. To the east, the conflict
                                                
                                            
                                                
                                                     with Karrnath left farms and cities such as Shadukar devastated and abandoned, home only to the lingering undead left behind after the Karrnathi retreat. For most, these grim reminders of war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     alliances, with years of stalemate interspersed with periods of intense battles. This grueling conflict left deep scars on the land and the people, but there was worse to come. On 20 Olarune 994 YK, the
                                                
                                            
                                                
                                                    . Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Life of a Tortle A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend what little time they have left
                                                
                                            
                                                
                                                     tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The marinersâ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
                                                
                                            
                                                
                                                     characters must deal with the remaining clerics and their followers, whether through conflict or negotiation, before collecting their payment. For more on the inhabitants, see âThe Survivorsâ. Supplies The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     luxurious surroundings, guarding his treasure, for 1,001 years. A magic mouth spell warns him of the approach of trespassers, so he will disguise himself by using his Change Shape ability to take the
                                                
                                            
                                                
                                                    ), a scroll of protection (fiends), and armor of vulnerability (slashing) . In addition, Qesnef wears a ring of protection on his left hand and a ring of spell storing (with two mirror image spells in it) on his right.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     divide people. In the Mror Holds, the conflict with Dyrrn the Corruptor has begun to leave its mark, with new cults appearing throughout the nation. In general, the chaos of the war has left behind ample areas of shadow in which new cults can form and thrive.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , where they join Gruumshâs army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
                                                
                                            
                                                
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , are clever with their hands, and viciously work together in order to overcome their physical limitations. In the koboldsâ version of a perfect world, the creatures would be left alone to dig their
                                                
                                            
                                                
                                                     often bullied and enslaved by larger creatures â or, when they live on their own, they are constantly fearful of invasion and oppression. Although individually they are timid and shy away from conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Adventure Background The origin of Dragonâs Rest is rooted in the ancient conflict between the good metallic dragonsâgold, silver, bronze, brass, and copperâand the evil chromatic dragonsâred, blue
                                                
                                            
                                                
                                                     Isle, the island on which Dragonâs Rest stands. Mike Schley  Map: Stormwreck Isle View Unlabeled Version The imprisoned dragonâs powerful magic has left a permanent mark on Stormwreck Isle. That magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     lives and will one day emerge from her prison. One fact is undeniable: the powerful magic embodied in such an ancient dragon has left a permanent mark on Stormwreck Isle. That magic has drawn other
                                                
                                            
                                                
                                                     dragons to the island throughout the centuries, making it a recurring battlefield in the conflict between chromatic and metallic dragons. Several of these dragons have died there, each leaving behind a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     collapse. Conflict Shapes the Worldâs History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
                                                
                                            
                                                
                                                     practical to the esoteric, such as the accumulation of material wealth or the resurrection of a dead god. Whatever their goals, these factions inevitably collide, creating conflict that can steer the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ancient nation of Anauria with guarding the priceless scroll. The sapphires allowed both Hamukai and the golem (whether together or separate) to unlock a magically sealed vault that held the Nether
                                                
                                            
                                                
                                                     that could be opened only by the sapphireâs power. Too weak to continue the fight, Zikzokrishka limped away to heal her wounds. But as she left, she incanted a powerful Netherese curse: when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , with years of stalemate interspersed with periods of intense conflict. This grueling conflict left deep scars on the land and the people, but there was worse to come. On Olarune 20, 994 YK the nation of
                                                
                                            
                                                
                                                    The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
                                                
                                            
                                        






