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Returning 35 results for 'guide changing learning'.
Other Suggestions:
guide chasing learning
guide changeling learning
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
âs Guide for more on madness.
Madness of Fraz-Urbâluu
d100
Flaw (lasts until cured)
01â20
âI never let anyone know the truth about my actions or
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on âŠ
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanatharâs Guide to Everything, the possibilities for your characters become vast. Here are the options
featured in this chapter: A way to customize your characterâs origin by changing some of your racial traits Guidance on changing your subclass The artificer class, a master of magical invention Class
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Itâs an Academy of Mages Study at Strixhaven isnât about learning to be a wizard but about learning to be a historian, an artist, an orator, a scientist, or some other professionâwhile using magic to
, described in Xanatharâs Guide to Everything, can excel in studying history at Lorehold College by virtue of their connection to an ancestral spirit.) Magic is everywhere on campus. The campus culture
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Spells and equipment mentioned in
the adventures are described in the Playerâs Handbook. Magic items are detailed in the Dungeon Masterâs Guide, and monsters appear in the Monster Manual. The table of contents summarizes the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the storyâs beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the storyâs beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Monster Manual
telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
Performing a psychic song or âsmell poem.â 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foeâs hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Masterâs Guide. OâConnorâs art remained, and the thirteen-card version of the deck returned, but the
deck has been in every edition of D&D, but there is no single âbestâ version of the deck. It has always been changing, and it always will. When you include the deck in your game, tailor it to your table
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the storyâs beginning to its inevitable conclusion. Instead, it presents people, creatures, locations, and situations
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
relationships and in learning. Can you earn a professorâs trust? Can you get unrestricted access to the library stacks? Can you impress that mysterious stranger? At the DMâs discretion, accomplishing
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Masterâs Guide. Another twist that works well with a Morgrave campaign is to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Masterâs Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin. The guide swore âbeep boopâ meant âhello, friend.â I donât know why theyâre after us!
âA planar explorer learning modrons have no sense of humor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
development. A few possible downtime activities are suggested below, but the partyâs downtime escapades can include anything that you and the players come up with. The Orrery Learning more about the
approach the characters take, remember that learning the full scope of the orreryâs history, the secrets of its creator, and the range of its powers is the goal of the whole campaign. Whatever small bits
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see âOâ-wellsâ below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters spot and avoid the hazard. On a failed check, the character who had the lowest check result sinks into a pit of sucking mud, which is 10 feet deep (use the quicksand rules in the Dungeon Masterâs Guide).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
River Guide cares only for the single coin heâs owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook or Xanatharâs Guide to Everything
the Playerâs Handbook or Xanatharâs Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
interplanar rifts might sow all manner of supernatural chaos. Wars and relentless monster hordesâlike legions of zombies or fiendsâcan also cause region- or world-changing ruin. In all these cases, society
breaks down. There are no inns to sleep in, healers are few or overtaxed, and anarchy rises as governments crumble. Environmental hazards, such as those in the Dungeon Masterâs Guide, might be extreme
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be thereâor a leonin guide to vouch for oneâs presenceâoutsiders are often chased away. Tethmos Tethmos serves as the default capital for
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
characters help the svirfneblin openly (see âSocial Interactionâ in chapter 8 of the Dungeon Masterâs Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dukha, he offers to guide them for 100 gp. A character who haggles and succeeds on a DC 14 Charisma (Persuasion) check convinces him to reduce this price by 25 gp. Once a dealâs been made, he shares these
the hope of learning more from the riverine. He has little further information and, at this time, he doesnât share that heâs a weretiger. Dukhaâs boat is a narrow, flat-bottomed skiff with room for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
know about this fiend. Use the following information to guide the conversation: The creature the characters hunt is named Serapio. He is Doña Rosaâs son, not a monster. She had thought Serapio was
. Learning more from her requires effective roleplaying to win her over, as well as a successful DC 13 Charisma (Persuasion) check. Inside the Apartment Doña Rosaâs tiny apartment consists of a living room
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, which is a character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. d100 Flaw (lasts until cured) 01â20 âI never let anyone know the truth about my actions or
(can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each: mirage arcane
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, âLost, are we? Maybe I can be of
assistance.â
The will-oâ-wisp was with Gargenhaleâs fleet when the astral elves attacked. It stayed behind after the battle to feed on the life energy of the dying. It offers to guide the Second Wind to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
severe pressure and he canât spare anyone to guide them. Moreover, the gnomes donât allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
svirfneblin (see âChanging Svirfneblin Attitudesâ). âOperation: Ooze There?â The Diggermattocks relay rumors that some monster or magic in the northwestern part of the settlement might be responsible
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Fraz-Urbâluu d100 Flaw (lasts until cured) 01â20 âI never let anyone know the truth
:
At will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
Guide. If Kasimir Velikov (see chapter 5, area N9a) is with the party, his ring of warmth protects him from the effects of the extreme cold.
When Strahd came to the temple seeking immortality
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
visit worlds floating in the majestic oceans of Wildspace. Strixhaven* Strixhaven, a school of magic, serves as a hub of learning and adventure. Theros* Heroic destinies wait to be fulfilled in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
supernatural charm of the DMâs choice. See the Dungeon Masterâs Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a
miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
south of Darguun. They are infamous raiders, and while they have brokered a truce with the Ghaalâdar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul
kheshâdar (âsilent folkâ), learning the skills of rogue, monk, or ranger. The kheshâdar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Masterâs Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the






