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                        Returning 35 results for 'guide channeling location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                                
                                                     Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     bracelet has the following random properties, determined by rolling on the appropriate table in the Dungeon Masterâs Guide:
1 minor beneficial property
1 major beneficial property
1 minor
                                                
                                            
                                                
                                                     detrimental property
Dexterous Fingers. While wearing the bracelet, you can cast mage hand.
Force Sculpture. By focusing and channeling the braceletâs magic for 1 minute, you can create a
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     Guide to determine the hit points of an inanimate object if they become necessary.
A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of
                                                
                                            
                                                
                                                     divine its location and that of its wearer. On his fingers above the knuckles, Artus has tattooed the names of his dearly departed animal companions â a pair of talking wombats named Byrt and
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                                
                                                    ;Divine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
                                                
                                            
                                        
                                                     Magic Items
                                                    Divine Contention
                                                    
                                                
                                            
                                                     extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.
*Found in the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     apply, as detailed in chapter 5 of the Dungeon Masterâs Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
                                                
                                            
                                                
                                                     Dungeon Masterâs Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spellâs
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Zelatar, found within his Abyssal domain of Azzatar. Grazâztâs maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
                                                
                                            
                                                
                                                     Masterâs Guide for more on madness.
Madness of Grazâzt
d100
Flaw (lasts until cured)
01â20
âThere is nothing in the world more important than me and my
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                                
                                                     has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     location canât be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
                                                
                                            
                                                
                                                     available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     "Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
                                                
                                            
                                                
                                                     images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
Bones Know Their Home. When you
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;s Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
                                                
                                            
                                                
                                                     to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     determine by rolling on the tables in the âArtifactsâ section of the Dungeon Masterâs Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
                                                
                                            
                                                
                                                     random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deckâs Twist of Fate property, and both you and the
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                     drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    , these gifted few have the ability to communicate with fire-aspected creatures and have power over flames. Tenders guide the flamewoken in honing their talents in service of nature and many flamewoken
                                                
                                            
                                                
                                                     can cause these flames to either grow by 5 feet in a single direction, provided there is fuel of some sort present in the new location, or you can extinguish the flames present in this space.
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a clericâperforming sacred rites is not the same thing as channeling divine power
                                                
                                            
                                                
                                                    âs religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
                                                
                                            
                                                
                                                     my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                                
                                                     to one day rise to the top of my faithâs religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     that include channeling magic in the form of ki. Monk  Subclass Guild   Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros  *Appears in Xanatharâs Guide to Everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Guide EREL MAATITA  Ability Scores: Dexterity, Constitution, Wisdom
 Feat: Magic Initiate (Druid) (see chapter 5)
 Skill Proficiencies: Stealth and Survival
 Tool Proficiency: Cartographerâs Tools
                                                
                                            
                                                
                                                     fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Aasimar In Eberron, aasimar arenât a race as such. Rather, each aasimar is a unique individual touched by a celestial power. An aasimar bound to the Silver Flame has a couatl as an angelic guide
                                                
                                            
                                                
                                                    . An aasimar could even be an elf channeling the power of the Undying Court, though theyâd possess the standard aasimar traits in place of any elf traits. The appearance of an aasimar will depend on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     Guide to Monsters and Tomb of Annihilation. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a
                                                
                                            
                                                
                                                    Introduction The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agentâs manor. If the characters somehow obtained both mechanical
                                                
                                            
                                                
                                                     return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Archais there several times while the wizard was alive. If all else fails, he can guide the characters to the proper location â flying ahead and circling the site. The Pit of Hatred is two miles
                                                
                                            
                                                
                                                    The Wreck If the characters decide to seek out the sunken Tammeraut, they must first find out where the rift is located. The charts in Archaisâs journal give the exact location in nautical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Portals Sigil boasts more planar portals than any other location in the multiverse. These innumerable doors link locations in Sigil to destinations on other planes or elsewhere in the city. Any
                                                
                                            
                                                
                                                     opening in the City of Doors might be one of these magic gateways. Fundamental to any Planescape campaign, portals are further detailed in the Dungeon Masterâs Guide and the sections below.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
                                                
                                            
                                                
                                                     happening in the new location. To complicate the search, they might then discover that a route or guide isnât all they had hoped for, but instead leads them to more promising options. As an example
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     giving a small group additional resources, as explained in the Dungeon Masterâs Guide. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.
                                                
                                            
                                                
                                                    Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Spells and equipment mentioned in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 The Monster Manual contains stat blocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Using This Supplement To use this supplement, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 When a creatureâs name appears in bold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See âManipulating Timeâ below for more information. All damage dealt to
                                                
                                            
                                                
                                                    Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventureâs set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 The Monster Manual and Voloâs Guide to
                                                
                                            
                                                
                                                    Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks â the Playerâs Handbook, the Dungeon Masterâs Guide, and the Monster Manual. Most of the monsters that
                                                
                                            
                                                
                                                     appear in the adventure are from the Monster Manual, along with a number of creatures from other books (including Voloâs Guide to Monsters and Mordenkainenâs Tome of Foes) plus a number of new creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    , Dungeon Masterâs Guide, and Monster Manual). In addition, you need the other two books included in this product: Booâs Astral Menagerie and the Astral Adventurerâs Guide. Text that appears in a box
                                                
                                            
                                                
                                                     like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 When a creatureâs name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 The Monster Manual contains stat blocks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
                                                
                                            
                                                
                                                     meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 When a creatureâs name appears in bold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks: the Playerâs Handbook, the Dungeon Masterâs Guide, and the Monster Manual. Text that appears in a box like
                                                
                                            
                                                
                                                     this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 When a creatureâs name
                                                
                                            
                                        






