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Returning 35 results for 'guide conflicts laws'.
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guide conflict lands
guide conflict law
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Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
madness, which is a character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness.
Madness of Yeenoghu
d100
Flaw (lasts until cured)
01â20
;
41â60
âI rail against the laws and customs of civilization, attempting to return to a more primitive time.â
61â80
âI hunger for the deaths of others, and am
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
Masterâs Guide for more on madness.
Madness of Grazâzt
d100
Flaw (lasts until cured)
01â20
âThere is nothing in the world more important than me and my
Magic Items
Tashaâs Cauldron of Everything
The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her legend on countless worlds are the artifacts that propel her through the
"Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
boons, such as audiences with powerful figures or exceptions from certain laws. Specific perks are presented in the description of each group patron. The DM should not feel limited to providing only the
perks noted in each group patronâs description. Patrons give a party access to solutions and support they wouldnât have otherwise, and a patron can use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
dangerous combination of living teleport and time stop spells, and might malfunction as you see fit. Sir Ursasâs guide is a captured quarut (an inevitable that seeks to uphold the laws of space and time
characters claim any missing components of the Infernal Machine, those components can be added to the mechanical guide, providing a +2 bonus to this check per component. You might decide that neither agent
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
interaction, and combat into a unified whole that meets the needs of your players and your campaign. But itâs more than that. The basic elements of good storytelling should guide you throughout this process, so your players experience the adventure as a story and not a disjointed series of encounters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
have otherwise, and a patron might use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guideâa guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
Order Who Discover Laws to Find Truth Factol: Hashkar Headquarters: High Courts Aligned Plane: Mechanus Members: Con artists, lawyers, spellcasters Epithet: Guvners The Fraternity of Order examines
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Handbook , Monster Manual , Dungeon Masterâs Guide , Forgotten Realms, all other Wizards of the Coast product names, their respective logos, and The Worldâs Greatest Roleplaying Game are trademarks
of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Defense of the Upper City is handled by the Watch, the official constabulary of the cityâs elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
Baldurâs Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesnât side against
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Masterâs Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Masterâs Guide), Planescape focuses on reality-bending adventures and
philosophies against one another and highlight subjective views. Situations might encourage characters to reexamine their beliefs in the face of plane-spanning philosophies, conflicts, and revelations
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
, Dark Sun, Dragonlance, Eberron, Forgotten Realms, Greyhawk, Planescape, Ravenloft, Spelljammer, Playerâs Handbook, Monster Manual, Dungeon Masterâs Guide, Curse of Strahd, all other Wizards of the
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. d100 Flaw (lasts until cured) 01â20 âI get caught up in the flow of anger, and try to stoke others around me
into forming an angry mob.â 21â40 âThe flesh of other intelligent creatures is delicious!â 41â60 âI rail against the laws and customs of civilization, attempting to return to a more primitive time.â 61
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Yeenoghu d100 Flaw (lasts until cured) 01â20 âI get caught up in the flow of anger, and try to stoke
others around me into forming an angry mob.â 21â40 âThe flesh of other intelligent creatures is delicious!â 41â60 âI rail against the laws and customs of civilization, attempting to return to a more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
education, they are often ordained in a ritual in which a successful candidate is invested with the responsibilities of the priesthood. Conflicts and Persecution The moral and ethical values of the deities
, but they arenât taken into custody or punished as long as they obey the laws of the city. Some places take this form of persecution a step further, for a variety of reasons. A tyrant might outlaw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Creating a Rival In essence, a rival is a somewhat specialized NPC. You can use chapter 4 of the Dungeon Masterâs Guide to build a new NPC for this purpose, or pick one from your current cast of
the others might be neutral or good; conflicts with those rivals might be social or political, rather than manifesting as direct attacks. The best rivals have a connection with their adversaries on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
adventures in Ravnica, expanding on the material in the Dungeon Masterâs Guide with hundreds of seeds that can grow into full-fledged adventures in the fertile ground of a DMâs imagination. This
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, a garrison of devils defends Ribcageâs gate. In times of invasion or other wide-scale conflicts, the duchess can beseech Avernus to deploy infernal armies and weapons of war through the portal
of the Nine Hells. Their jurisdiction is loosely defined, however, and creatures that break laws elsewhere in the Outlands sometimes wind up in the Court of Cinders due to fine print in devil-authored
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
-war world. D&D with a Twist. Every race, monster, spell, and magic item in the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual has a place somewhere in Eberron, but it might not be the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
blamed on the Mists. The following Domains of Dread are among the most infamous. They are described in more detail in Van Richtenâs Guide to Ravenloft. Barovia The towering spires of Castle Ravenloft loom
violate both natural and moral laws amid the frozen bogs and glacial expanses of Lamordia. The worst of them is the domainâs Darklord, Doctor Viktra Mordenheim, whose efforts to create life and abolish
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that breached the cultâs laws to redeem itself. The following powers are unique to specific cults, and typically a creature has no more than one of them. Cult of Borem of the Lake of Boiling Mud Boremâs
Short-Term Madness table (see âMadness Effectsâ in chapter 8 of the Dungeon Masterâs Guide) to determine the form of the madness. The affected creature can repeat the saving throw at the end of each
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Baba Yagaâs Mortar and Pestle Wondrous item, artifact (requires attunement) The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her
the tables in the âArtifactsâ section of the Dungeon Masterâs Guide: 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property A night hag takes Baba Yagaâs
Mortar and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mystical island, consider how its environment and inhabitants contribute to making it feel like a world unto itself. Also, consider how the laws of nature and the gods might operate differently on the
might find that time has passed differently for the outside world. Use the Feywild Time Warp table in chapter 2 of the Dungeon Masterâs Guide to determine how much time has passed. Wild Magic Island
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Masterâs Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
pour into it. However, after repeatedly passing the same doom-filled messages scrawled onto its walls, travelers often begin to panic. The Loop isnât beholden to the laws of time or space. At certain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Networkâs payroll. Treasure. If the characters seem nice, Zira grants them a special favor (see the âMarks of Prestigeâ section in chapter 7 of the Dungeon Masterâs Guide). When they call in the
favor, Zira does her best to help them, though she will not cause direct harm to others or violate local laws. She tries to hide the fact that sheâs a dragon, but if the characters need swift
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
the countless lives sacrificed in conflicts across the multiverse. The memorial consists of upright sepulchres and tall, granite steles engraved with the names of fallen heroes. History is written by
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
equipment, and basic services donât draw a second glance. Immunity. As long as you remain in the aristocratâs good graces, you are nearly immune to prosecution under the laws within the aristocratâs sphere
your patron, it employs you to help guide its chosen family along a centuries-long course. Aristocrat Retainers Aristocrats seek agents to pursue business, political, criminal, or personal agendas. In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Masterâs Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in Xanatharâs Guide to Everything
Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
court enjoys a tenuous peace with the unearthly ruler of the Gloaming Court, the Queen of Air and Darkness, who allows her kin to dabble in magic forbidden by the Seelie Court. Conflicts between the Fey
entering or leaving the domain without a key, a guide, a password, the answer to a riddle, the archfeyâs consent, or magic.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
direction.
âHalt, criminal!â demands one of the peacekeepers, a squinting human with a gold front tooth. âYouâre under arrest for violating the laws of the multiverse. We can do this the easy way
disclose their employerâs name due to Shemeshkaâs dire reputation; Farrow hopes theyâve done enough to earn the charactersâ trust in the meantime. Farrow offers to guide the characters through Undersigil, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
1 Worm 1d3 wriggling, indifferent, Tiny larvae (see the Dungeon Masterâs Guide) Dimensional shackles 2 Tooth 1d4 + 1 teeth from various animals and strangers Spell scroll of polymorph 3 Ring Gold
-deity with a petty portfolio, such as dust mites, scheduling conflicts, gazebos, or three-toed sloths. Celestials and Fiends acknowledge the participantâs godly status, but with no followers to boast






