Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'guide conflicts lore'.
Other Suggestions:
guide conflict live
guide conflict like
guild conflicts life
guilds conflicts life
guide conflict love
Magic Items
Dungeon Masterâs Guide
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
the Dungeon Masterâs Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Magic Items
Planescape: Adventures in the Multiverse
can use an action to cast legend lore from the device. The device speaks the revealed lore aloud. Once this property has been used, it canât be used again until the next dawn.
Planar Knowledge
knows the information about the planes in the Dungeon Masterâs Guide, as well as basic information about the gate-towns of the Outlands (presented in chapter 3 of Sigil and the Outlands).
Magic Items
Waterdeep: Dungeon of the Mad Mage
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the âArtifactsâ section in chapter 7 of the Dungeon Masterâs Guide:
1 minor beneficial property
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
Masterâs Guide for more on madness.
Madness of Grazâzt
d100
Flaw (lasts until cured)
01â20
âThere is nothing in the world more important than me and my
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild College of Glamour* Selesnya College of Lore Azorius, Selesnya College of Swords* Rakdos College of Valor Rakdos College of Whispers* Dimir *Appears in Xanatharâs Guide to Everything
Bard In Ravnica, bards are commonly found among the Azorius Senate, the Cult of Rakdos, and the Selesnya Conclave, serving in a variety of capacities as lore keepers and entertainers. Bard Subclass
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
delve too deeply into forbidden secrets â perhaps at the behest of their guildsâ leaders, or sometimes in defiance of them â might unearth lore regarding the âold godsâ of Ravnica. These mysterious beings
, called the Nephilim, grant warlocks the mysterious and maddening powers of the Great Old One. Warlock Subclass Guild The Archfey Selesnya The Celestial* Boros The Fiend Rakdos The Great Old One Any *Appears in Xanatharâs Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
interaction, and combat into a unified whole that meets the needs of your players and your campaign. But itâs more than that. The basic elements of good storytelling should guide you throughout this process, so your players experience the adventure as a story and not a disjointed series of encounters.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
study room at the Pillars of Pedagogy, and an adjutant guide. Their guide is surprised and thankful that the characters already know the name of the work theyâre looking for. Characters who arenât
specifically investigating the village can discover A Deep and Creeping Darkness while researching one of the following topics: Local history, legends, and lore The mining industry Unexplained disappearances of individuals and entire settlements
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
copies of his new book, Voloâs Guide to Monsters, to the merchant princes (some of whom he knows well, and others he claims to know well), and to promote his latest work. Characters are most likely to
venture outside Port Nyanzaru under any circumstances. If the characters buy a copy of Voloâs book (50 gp for a durable hardcover edition), they can put it to use. Any time they want to know lore about
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the âFlavors of Fantasyâ section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Masterâs Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
, yielded a faculty able to revive the college, and the House of the Harp adopted the Fochlucan name once again. Most of its bards study and practice the methods of the College of Lore, as described
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
balor. Manipulating Time Having a mechanical guide spend 1 charge in this area drains more energy from the balor, causing him to fall unconscious in area 6. Whoâs Who
The wizard Tuerny was the creator
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
800 gp). In addition, add potions, scrolls, and magic items at your discretion. Alternatively, use the treasure tables in the Dungeon Masterâs Guide to generate a hoard whose value is in line with
of data on Arauthator is priceless to the Arcane Brotherhood (a fact Maccath will recognize if the characters donât) or to other collectors of draconic lore. If the dragon is dead, Marfulb can be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and 800 gp). In addition, add potions, scrolls, and magic items at your discretion. Alternatively, use the treasure tables in the Dungeon Masterâs Guide to generate a hoard whose value is in line
decades of data on Arauthator is priceless to the Arcane Brotherhood (a fact Maccath will recognize if the characters donât) or to other collectors of draconic lore. If the dragon is dead, Marfulb can be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding The Book Characters in Candlekeep might discover Lore of Lurue in its place on the shelves, or elsewhere in the library, in one of several ways, including: Assisting one of the Great Readers
of Candlekeep by helping them sort a pile of books that need to be reshelved Talking to a scholar about books that describe ancient conflicts between deities Examining the History of Faerûn section of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but theyâre
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a heroâs burial mound and animates trees that look like questing knights. 6 Scarred by a fire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
encourage DMs to use it. You can do what you will with these monsters and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook or Xanatharâs Guide to Everything
the Playerâs Handbook or Xanatharâs Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seek lore and materials to refine the operation of the charactersâ portalometer. Candlekeep The many towers of the largest and most storied library in all FaerĂ»n are the perfect place to search for
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following points to guide the conversation: Ancient Djaynai was a wondrous place, its streets lined with alchemical lights and its peopleâs hearts gilded with the peace of free living. But the past
is gone, and itâs not coming back. Too many in Djaynai focus on the glories of the past, obsessed with searching for ancient lore that might restore that glory. The Night Revelers seek to surpass the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Intelligence (Investigation) check finds useful books of Chultan lore mixed in with the romances. Use this as an opportunity to answer specific questions posed by the players. A library wonât reveal the
location of Omu, but a book of lore might mention the city and describe it as it was during its height. 11. Family Rooms The merchant princeâs children, spouses, and other close family members live in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
. For a more unusual take on a Lorehold student, you could consider playing a barbarian with a primal connection to the past (perhaps adopting the Path of the Ancestral Guardian from Xanatharâs Guide
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Use the following points to guide the initial conversation, but see âUnexpected Interruptionâ below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
connected to lost lore essential to the future of both Djaynai and Janya. At the same time, Brother Broumane focuses on the following points: Brother Broumane tries to find out if the characters are working
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the alignment table in the âSentient Magic Itemsâ section in chapter 7 of the Dungeon Masterâs Guide. Regardless of its disposition, the orb has an Intelligence of 18, and Wisdom and Charisma scores
lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier). In addition to the knowledge it possesses, a professor orb can cast the mage hand
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
expeditions to endless tales of forest lore.
Personality Trait. âI know everything there is to know about the swamp forests!â
Ideal. âOutside the cities, the land should be held in harmony between
Dukha, he offers to guide them for 100 gp. A character who haggles and succeeds on a DC 14 Charisma (Persuasion) check convinces him to reduce this price by 25 gp. Once a dealâs been made, he shares these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldurâs Gate. Characters can use Candlekeepâs library to learn more about the Nine Hells. Chapter 2 of the Dungeon Masterâs Guide
contains lore on all nine layers, which the characters can learn once theyâve spent a day or two researching the plane. Characters can also research devils to learn everything thatâs said about them in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lore Comes to Life A successful DC 14 Intelligence (Arcana) check confirms that the book is enchanted. As soon as a character opens it, a few sentences in Common appear on the first page, as if
book is pulled into the portal and transported to a demiplane along with any equipment it is wearing or carrying (see the âOther Planesâ section in the Dungeon Masterâs Guide for more information on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
at the start of the next session and make adjustments moving forward. Whatâs New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Masterâs Guide. Much of the book has been
their own strongholds.
Lore Glossary. In appendix A, a helpful glossary explains many of the iconic people and locations found throughout the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
question they truly need to know the answer to, perhaps from some other mystery in your campaign. The sphinx always answers truly, and so can be used to provide rare knowledge or lore if the characters are
decreases to ability scores) might then be usable by their original owners to reverse the decrease. If any of those owners are still alive, the stones might help guide the characters to them, allowing the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Guide at market prices. Twelve years ago, Jessamine had a brief but torrid love affair with an Amnian sea captain. The âfruitâ of that affair is a shy daughter named Ymezra. Under Jessamineâs watchful
and sellswords Jobal (NE male Chultan human scout) made a fortune as a wilderness guide when the party he was working for discovered a stunning cache of Chultan gold and jewels. Miraculously, only Jobal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Masterâs Guide), Planescape focuses on reality-bending adventures and
philosophies against one another and highlight subjective views. Situations might encourage characters to reexamine their beliefs in the face of plane-spanning philosophies, conflicts, and revelations
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and with various means of activation. Even those who have read scholarly books about hag lore canât predict what a particular hag might have up her sleeve. A grandmother or some other hag of great
effects of such weird items, see âCharmsâ in chapter 7 of the Dungeon Masterâs Guide. If you want a hag to use a weird object of this sort in a combat situation, provide her with an item that






