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                        Returning 35 results for 'guide conjurer learn'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                     1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    , these gifted few have the ability to communicate with fire-aspected creatures and have power over flames. Tenders guide the flamewoken in honing their talents in service of nature and many flamewoken
                                                
                                            
                                                
                                                     Ignan.
You learn the produce flame cantrip. Charisma is your spellcasting ability for this spell.
As a bonus action, you can strengthen the power of your flames. The next time you deal fire damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Unearthed Arcana
                                                    
                                                
                                            
                                                     Fighter (Arcane Archer), the Monk (Tattooed Warrior), and the Wizard (Conjurer, Enchanter, Necromancer, and Transmuter). The material uses the rules in the Player's Handbook. Learn more about this playtest directly from the designers in this article!
                                                
                                            
                                        
                                                     feats
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
                                                
                                            
                                                
                                                     options in chapter 7 of the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
                                                
                                            
                                                
                                                     on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Venturing from Sagorpur The swamp forests of Shankhabhumi defy attempts to map them. Travelers along the rivers must rely on experienced navigators to guide them. As the characters prepare to head
                                                
                                            
                                                
                                                     upriver to find Amanisha, they learn many of the cityâs watercraft were damaged by the disastrous wave. Even if they have their own vessel, theyâll still need to hire a navigator for it. Characters who
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
                                                
                                            
                                                
                                                     Adventurerâs Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
                                                
                                            
                                                
                                                     navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     chapter 2, âCreating a Multiverse,â in the Dungeon Masterâs Guide). Itâs a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
                                                
                                            
                                                
                                                     in the bands show various gears and articulation arms within the sphere, which rotate and shift to represent the relationships between the various known planes of existence. Characters might learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     can learn at this time. The characters can travel with Vizeran, or he provides them with a map and precise directions to guide them to Araj if they want to deal with other matters in the Underdark
                                                
                                            
                                                
                                                     after the characters learn the most essential information. If the players persist beyond that point, their efforts prove fruitless, and the librarians or their assistants suggest there is no more they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     her camp. She promises to return by the following dawn. The âCudgelâs Reportâ section details what Cudgel learns. Mayor Raven is eager to learn more about Gragonisâs meeting in the woods west of town
                                                
                                            
                                                
                                                    , despite not wanting anyone else to leave the village. She plans to send out local hunters in the morning, but she responds with gratitude if the characters offer to investigate the woods instead. Raven offers to send Darrett with them as a guideâa task he eagerly agrees to.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Infusions Known When you gain this feature, pick four artificer infusions to learn, choosing from the âArtificer Infusionsâ section at the end of the classâs description. You learn additional infusions of
                                                
                                            
                                                
                                                     decide to attune to the item later, you must do so using the normal process for attunement (see âAttunementâ in chapter 7 of the Dungeon Masterâs Guide). Your infusion remains in an item indefinitely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their mountain fort (see âKarkolohkâ). The characters can learn about the spire in Ten-Towns (see âTall Tales in Ten-Townsâ), or they might stumble upon it accidentally while hunting (see âHunt for the
                                                
                                            
                                                
                                                     Red Yetiâ). The NPC who tells the tale is willing to guide the characters to the spireâs location for no less than 20 gp. After doing so, the guide wishes the party luck before heading back to Ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , choosing to remain at Candlekeep for a few days before returning to Baldurâs Gate. Characters can use Candlekeepâs library to learn more about the Nine Hells. Chapter 2 of the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                     contains lore on all nine layers, which the characters can learn once theyâve spent a day or two researching the plane. Characters can also research devils to learn everything thatâs said about them in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     your players the poster map of Sigil to guide their charactersâ exploration. The map simulates the toutâs extensive knowledge of the cityâs layout, wards, and noteworthy sites. If the characters
                                                
                                            
                                                
                                                     decline the guide, they can purchase a map of the city (use the poster map) for 10 gp in any shop that caters to visitors. However, without a guide, the characters might be unfamiliar with some, if not all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters and
                                                
                                            
                                                
                                                    , frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilizationâs foes are worth any extra burden. Coddled city folk might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     learn about this new threat on the horizon. After the characters share what they know, Darrett relates the following information: Kalamanâs troops arenât in any state to take on this flying citadel
                                                
                                            
                                                
                                                     will stay and lead the troops back himself. Darrett encourages the characters to rest, then set off for the coast as soon as theyâre ready. If Clystran (see chapter 5) is with Darrettâs troops, he can guide them, hastening the charactersâ journey.  Darrett Highwater Wearing Solamnic Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review âFrost Giant Factionsâ and the Key NPCs table to learn about individuals
                                                
                                            
                                                
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcasterâs choiceâtypically a treasure or location. The spectator is a reliable guardian and allows only its
                                                
                                            
                                                
                                                     nothingness or wander away, seeking to learn more of the multiverse. Spectator Medium Aberration (Beholder), Lawful Neutral
 AC 14 Initiative +2 (12)
 HP 45 (7d8 + 14)
 Speed 5 ft., Fly 30 ft. (hover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     patterns of the Underdark. Still, better to trust a kuo-toa guide than attempt to traverse the Darklake alone and become lost within it forever. The adventurers can use the Darklake to reach many
                                                
                                            
                                                
                                                     is a potential source of watercraft and navigational aid. But as they seek out these resources, the characters learn of terrible powers loose in the Underdark â worse than the drow, the kuo-toa, or any other threat of this dark realm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters that
                                                
                                            
                                                
                                                     compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
                                                
                                            
                                                
                                                     requires attunement. See the itemâs description in the Dungeon Masterâs Guide for more information about it, including the type of object required for its making. If you have Xanatharâs Guide to Everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Xanatharâs Guide to Everything, they have to find it. When a character has an opportunity to learn new magicâwhether by studying with a member of the Undying Court or reading the crumbling pages of a giantâs
                                                
                                            
                                                
                                                    , and the giants had their own form of the Sovereign Host; while exploring an ancient temple, a cleric could learn new ways to invoke the power of the divine.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     feature, pick four artificer infusions to learn, choosing from the âArtificer Infusionsâ section at the end of the classâs description. You learn additional infusions of your choice when you reach
                                                
                                            
                                                
                                                    . If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the Dungeon Masterâs Guide). Your infusion remains in an item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , reappears. It thanks the donor and asks which plane of existence theyâd like to learn about. Cosmo can give a brief lecture on any plane of existence described in the Dungeon Masterâs Guide. If a
                                                
                                            
                                                
                                                     boxy shape and wears a pair of oversized glasses. The illusory modron adjusts its glasses and joyfully greets you in Common:
 âHello, and welcome to the Planartarium. You can learn more about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Infusions Known When you gain this feature, pick four artificer infusions to learn, choosing from the âArtificer Infusionsâ section at the end of the classâs description. You learn additional infusions of
                                                
                                            
                                                
                                                     decide to attune to the item later, you must do so using the normal process for attunement (see âAttunementâ in chapter 7 of the Dungeon Masterâs Guide). Your infusion remains in an item indefinitely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
                                                
                                            
                                                
                                                     the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level. If the character gains a boon, the DM chooses it or determines it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook or Xanatharâs Guide to Everything
                                                
                                            
                                                
                                                     the Playerâs Handbook or Xanatharâs Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                                
                                                     within 1 mile of you. Once you use this feature, you canât use it again until you finish a short or long rest. See the âPlanar Travelâ section in chapter 2 of the Dungeon Masterâs Guide for examples of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Rumors in Red Larch Red Larch is described in detail in chapter 2. Characters who take the time to talk to locals might gain a lead or learn something useful. The best places to hear the latest
                                                
                                            
                                                
                                                    . Larmon hangs around Gaelkurâs. He can guide the characters to the site where he found the graves, but he insists on waiting until morning. An Amnian merchant heading north on the Long Road stopped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     establish telepathic communication to allow everyone to speak freely. The guards arenât observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                     way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     ends, Icingdeath and Twinkle are within 400 feet of Throatcutter, a warship, and Thunderstrike, a longship (see âUnusual Environmentsâ in chapter 5 of the Dungeon Masterâs Guide for statistics). Read
                                                
                                            
                                                
                                                     cook (chaotic evil bandit captains). Forty sailors (chaotic evil bandits). Two ballista and two mangonels (see âSiege Weaponsâ in chapter 8 of the Dungeon Masterâs Guide). Thunderstrike has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     adventurers also solve puzzles, talk with other characters, battle fantastic monsters, and discover magic items and other treasureâall while supporting each otherâs fun. Learn by Watching
 A great
                                                
                                            
                                                
                                                     way to learn the basics of D&D is to watch people play it. The Internet offers videos of D&D play that show off the tremendous range of possibilities the game offers. As you watch, pay attention to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Madness table in chapter 8 of the Dungeon Masterâs Guide to determine how the madness is expressed. Shadow Demon A bound servant of a drow mage, this demon attempts to hide from the characters, then
                                                
                                            
                                                
                                                     follows to learn what theyâre up to. It fights the characters only if they attack it, fleeing if reduced to 10 or fewer hit points. If the demon escapes, the tower goes on alert. Slaves These commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
                                                
                                            
                                                
                                                     players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guideâs personality. You can
                                                
                                            
                                        






