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                        Returning 35 results for 'guide contact learning'.
                    
                
                        
                            
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                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
                                                
                                            
                                                
                                                     flow of events, learning which occurrences herald specific outcomes, and they trace their magic through those paths of causality. In their exploration of ruins, professors of order shore up dangerous
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).
Shapechanger. Ras Nsi
                                                
                                            
                                                
                                                     level (3 slots): blight, polymorph
5th level (2 slots): contact other plane, geas
6th level (1 slot): create undead
Magic Resistance.  Ras Nsi has advantage on saving throws against spells and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these realms
                                                
                                            
                                                
                                                     communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
                                                
                                            
                                                
                                                     blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                                
                                                     available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;Divine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
                                                
                                            
                                                
                                                     to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                                
                                                     weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -known planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                                
                                                     available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
                                                
                                            
                                                
                                                     aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;s Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
                                                
                                            
                                                
                                                     night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Masterâs Guide)
1 minor detrimental
                                                
                                            
                                                
                                                     property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Masterâs Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all he could from
                                                
                                            
                                                
                                                    .
Sammasterâs travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    .
History
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all
                                                
                                            
                                                
                                                     megalomaniacal.
Sammasterâs travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
                                                
                                            
                                                
                                                     magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     often mistaken for daydreaming.
6
I cultivate a single obscure hobby or study and eagerly discuss it at length.
7
I am ever learning how to be among others â when to stay quiet
                                                
                                            
                                                
                                                     comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Itâs an Academy of Mages Study at Strixhaven isnât about learning to be a wizard but about learning to be a historian, an artist, an orator, a scientist, or some other professionâwhile using magic to
                                                
                                            
                                                
                                                    , described in Xanatharâs Guide to Everything, can excel in studying history at Lorehold College by virtue of their connection to an ancestral spirit.) Magic is everywhere on campus. The campus culture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook or Xanatharâs Guide to Everything
                                                
                                            
                                                
                                                    ) to a colleague, contact, or research assistant. Youâre responsible for covering all expenses occurred as part of this research, and the DM determines the success, failure, or other possible results
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agentâs manor. If the characters somehow obtained both mechanical
                                                
                                            
                                                
                                                     guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     is extraordinary, but learning a magic itemâs properties isnât automatic. The Identify spell is the fastest way to reveal an itemâs properties. Alternatively, you can focus on one magic item during a
                                                
                                            
                                                
                                                     Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     is extraordinary, but learning a magic itemâs properties isnât automatic. The Identify spell is the fastest way to reveal an itemâs properties. Alternatively, you can focus on one magic item during a
                                                
                                            
                                                
                                                     Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of supernatural gift detailed in the Dungeon Masterâs Guide). You can cast speak with dead during a long rest to contact the spirit of a friend or family member without that spiritâs corpse. The
                                                
                                            
                                                
                                                     know about this fiend. Use the following information to guide the conversation: The creature the characters hunt is named Serapio. He is Doña Rosaâs son, not a monster. She had thought Serapio was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     relationships and in learning. Can you earn a professorâs trust? Can you get unrestricted access to the library stacks? Can you impress that mysterious stranger? At the DMâs discretion, accomplishing
                                                
                                            
                                                
                                                     who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Masterâs Guide. Another twist that works well with a Morgrave campaign is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
                                                
                                            
                                                
                                                     locate exotic materials for crafting, spell components, or magic items, or buyers for them (a downtime activity in the Dungeon Masterâs Guide and Xanatharâs Guide to Everything). You can locate or sell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Masterâs Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
                                                
                                            
                                                
                                                     no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin. The guide swore âbeep boopâ meant âhello, friend.â I donât know why theyâre after us!
 âA planar explorer learning modrons have no sense of humor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     development. A few possible downtime activities are suggested below, but the partyâs downtime escapades can include anything that you and the players come up with. The Orrery Learning more about the
                                                
                                            
                                                
                                                     approach the characters take, remember that learning the full scope of the orreryâs history, the secrets of its creator, and the range of its powers is the goal of the whole campaign. Whatever small bits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook and Xanatharâs Guide to Everything) to a colleague, contact
                                                
                                            
                                                
                                                     Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     River Guide cares only for the single coin heâs owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
                                                
                                            
                                                
                                                     he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     monsters, the generated encounter might be too difficult or dangerous for the characters in their present circumstances. They might want to flee to avoid contact, or not to approach any closer after
                                                
                                            
                                                
                                                     include entries for what the Dungeon Masterâs Guide calls âencounters of a less monstrous nature.â Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature that comes into contact with the back wall must succeed on a DC 20 Wisdom saving throw or become charmed by the wall for 1 minute. While charmed in this way, the creature is stunned and stares at
                                                
                                            
                                                
                                                     that was charmed gains a random form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     items. In the case of magic items, this allows you to delegate the work of finding a buyer (a downtime activity described in the Dungeon Masterâs Guide and Xanatharâs Guide to Everything) to the
                                                
                                            
                                                
                                                     businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     present only as an image through which she can sense and communicate. She goes on as follows. âMany Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death
                                                
                                            
                                                
                                                     zoneâs gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     in the treasure chapter of the Dungeon Masterâs Guide. The DM determines which supernatural gifts are available. Ancient Being Contact The organizational contact who dispenses assignments or delivers
                                                
                                            
                                                
                                                     purpose. Types of Ancient Beings From brooding dragons to unfathomable voices whispering from the dark, ancient beings guide and empower mortals for inscrutable reasons. The relationship your group has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     momentâs contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes
                                                
                                            
                                                
                                                     cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of the city, where the immediate danger is greatest. With or without Reya Mantlemorn to guide them, the characters make their way toward the High Hall cathedral. Once they rid the cathedral and its
                                                
                                            
                                                
                                                     telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
                                                
                                            
                                        






