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                        Returning 35 results for 'guides changelings location'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     knows which one, but not the exact location there.Explosive Retribution. In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make
                                                
                                            
                                                
                                                     promises it a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus
                                                
                                            
                                                
                                                     with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.
Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     some of the Tyrantâs most important identities: Ek, often called Tyrant One, guides the inner circle of changelings that leads the organization. Kilk is the city councilor for Lower Tavickâs Landing and
                                                
                                            
                                                
                                                    Tyrants NPCs Members of the Tyrants have a loose definition of identity. The majority of the members are changelings. They often maintain multiple identities, and a particular identity might be
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
                                                
                                            
                                                
                                                    
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
 Tabaxi Quirks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    â section. These tortles have traveled far from the Snout of Omgar in search of adventure and companionship. They can join the party in Port Nyanzaru or some other location in Chult.
   The party might
                                                
                                            
                                                
                                                     encounter a tortle NPC willing to serve as a wilderness guide. This supplement describes three new tortle guides (see âTortle Guides").
   The party might visit the Snout of Omgar, explore its locations, and encounter its inhabitants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
                                                
                                            
                                                
                                                     return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
                                                
                                            
                                                
                                                     findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent
                                                
                                            
                                                
                                                     ward, a middle ward, and a lower ward. Each ward is made up of a number of districts, so that the location of a place in Sharn can be expressed with a combination of a ward name and a district name. More information about each of the wards and the districts in them appears later in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    .
 Find steed: The summoned steed is undeadânot a celestial, fey, or fiendâand is immune to features that turn undead.
 Find the path: A childâs spirit appears and guides the caster to the desired
                                                
                                            
                                                
                                                     location. The spirit canât be harmed and doesnât speak.
 Fog cloud: Misty, harmless claws form in the fog.
 Gust of wind: A ghastly moan accompanies the summoned wind.
 Mage hand: The summoned hand is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventureâs set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
                                                
                                            
                                                
                                                     charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See âManipulating Timeâ below for more information. All damage dealt to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Emerald Enclave The characters encounter a band of Emerald Enclave scouts or stumble upon one of their outposts. Choose whichever encounter works best for the circumstances and location. Enclave
                                                
                                            
                                                
                                                     guides. The scouts are willing to trade information on an equal basis with a non-evil party. Characters can also convince the scouts to join their party for up to 3 days by succeeding on a DC 12 group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     member of the party has likewise been given the finest horse available. Guides are available to help, and the party has a splendid map showing the exact location of the great timber fortress of the chief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     outsiders or the Inspired. It is the de facto capital of Adar and the abode of the Keeper of the Word, who guides the kalashtar people. High in the mountains, the monastery is reached by winches and lifts
                                                
                                            
                                                
                                                    , creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     across the whole of Prismeer. You can now show your players the poster map of the domain. Once the characters view Prismeer from the palace, they can travel between Hither, Thither, or Yon without guides
                                                
                                            
                                                
                                                     and can find their way to any location marked on the poster map. As the characters survey their surroundings, the jabberwock (see appendix C) returns from a hunt in Thither: Hundreds of birds burst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Familiar. The familiar is an imp. Find Steed. The steed is a nightmare. Find the Path. An imp appears and begrudgingly guides the caster to the desired location while complaining the whole time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     entrance and guides them to an ornate gazebo in a hidden courtyard to talk.  Servants. The stronghold is also occupied by a dozen mercenariesâall cultists of Bel who appear as burly and brutish fighters
                                                
                                            
                                                
                                                     characters possess any missing components, he asks to buy those so that they can be added to the construct as well. See the âMechanical Guidesâ section below for information on Lukeâs statistics. The construct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     other playersâ adventurers. Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple, a lava-filled mountain, or another location described by the DM. The
                                                
                                            
                                                
                                                    , either in physical form or on DnDBeyond.com: Playerâs Handbook. This book is your essential reference for the gameâs rules, and it guides you through making an adventurer of your own. Dungeon Masterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     valleys of the Demon Wastes, from the skyscrapers of Sharn to the dinosaur-filled Talenta Plains, Eberron is a world of adventure. Adventures can draw heroes from one exotic location to another across
                                                
                                            
                                                
                                                     races found in the Playerâs Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    11: Temple  The temple meets the spiritual needs of the keep. The curate, a human man named Fazzir, guides the templeâs daily activities, which include conducting ceremonies, healing injured soldiers
                                                
                                            
                                                
                                                     circumstances demand.
 Temple Services The Sacred Services Handout lists available goods and services. Give this handout to the players whenever they visit this location. Fazzir provides the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher. Magical Shortcuts Domain denizens and guides know some
                                                
                                            
                                                
                                                     routine usually reduces the travel time to the intended destination by at least half. A shortcut routine allows for safe, expeditious travel from one location in the Feywild to a specific destination in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in the Heart of Ubtao, and Saja Nâbaza in Orolunga. Several creatures know Omuâs location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
                                                
                                            
                                                
                                                     them. The terror he evokes scars their souls, which he traps in his phylactery, the location of which is one of the multiverseâs greatest secrets.
 Not too long ago by human standards, Acererak found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     another resident of Heartâs Hollow. The people of Heartâs Hollow donât know where the City of Lost Names is and have avoided the Dragon Army. They know the location of the Blue Phoenix Shrine, Sunward
                                                
                                            
                                                
                                                     of Bluemaw Cave (location F on map 5.1), an out-of-the-way cavern where theyâve spotted dwarves living. Theyâd like to meet the dwarves and perhaps establish a friendly rapport. If the threats in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Noteworthy Locations   Location Description District   Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
                                                
                                            
                                                
                                                     travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavickâs Landing Velvetâs Staffed by changelings, this comfortable inn specializes in fulfilling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the city. But it also holds opportunities you canât find anywhere else. If youâre looking for smuggled goods or a place to lie low, head to Dura.  Dura Quarter: Noteworthy Locations   Location
                                                
                                            
                                                
                                                     safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. Itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes donât automatically have proficiency with Deception or
                                                
                                            
                                                
                                                     legally considered to be the same person. 
   5  Youâve acquired a spellshard that contains a vast amount of text in a seemingly unbreakable code. 
   6  You know the location of a wanted war criminal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     natural talent for illusion aids them in trickery and entertaining, and they often use small animals as messengers and guides. When youâre making a Zil gnome character, consider what kinds of schemes
                                                
                                            
                                                
                                                     code. 6 You know the location of a wanted war criminal, and youâve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 Youâve been selling false
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     platter of desserts as she attends other customers. Once the other shoppers are gone, she locks the doors and apologizes for her strange invitation. Laleh is friendly toward the characters and guides
                                                
                                            
                                                
                                                     league with the Brightguard. She promises that her agents will obtain any resources the characters need, such as the location of the Ashen Heirsâ hideout, the passphrase to get in, or efreeti masks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     location maps. Dragons of Eberron (3.5E): This supplement delves into the mysterious Draconic Prophecy. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure
                                                
                                            
                                                
                                                     options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wilderness guides â a pair tabaxi siblings named River Mist and Flask of Wine (see âFinding a Guideâ) â and pay the guidesâ fees. Escort a Priest to Camp Vengeance. Undril Silvertusk (LG female half-orc priest
                                                
                                            
                                                
                                                     the Lordsâ Alliance, offers to trade a sailing ship for an accurate map of Chult that shows the exact location of the ruins of Nangalore and Orolunga. Lerek represents wealthy Waterdhavian interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , farmhands, guides, or other unskilled laborers. For the most part, those who attend this fair are brutes, bandits, freeholders whose lands can no longer sustain them, or Uthgardt who wish to be among
                                                
                                            
                                                
                                                     protect settlers â and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
 Large fiend
                                                
                                            
                                                
                                                     knows the direction and distance to the target, as long as itâs on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dragonshards of all three kinds (Eberron, Khyber, and Siberys). Each observatory must be built in a location that is balanced between Siberys and Khyber; finding such a site might take years of careful
                                                
                                            
                                                
                                                     specifically target dragonmarked heirs, or start a popular movement that seeks to destroy the houses. 5 A royal advisor or prominent noble, secretly a servant of the Chamber, guides the leader in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
                                                
                                            
                                                
                                                     of sites are true by mortal standards, details might change as the gods please. As such, journeying between places is most reliably conducted by employing guides or maps specific to a single
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Guidesâ section below for information on Eludeciaâs statistics. The construct travels with the characters, and can magically teleport them to either the Tomb of Horrors or the Temple of Moloch, transporting the party to either location in the distant past.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
 Large Fiend (Devil), Typically Lawful Evil
 Armor Class 17 (half plate)
 Hit
                                                
                                            
                                                
                                                     itâs on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there.  Bonus Actions
 Invisibility Field (Recharge 4â6). The
                                                
                                            
                                        






