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Returning 35 results for 'guides changing level'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
(at will): chill touch (see “Actions” below), light, mage hand, message, prestidigitation
1st level (4 slots): comprehend languages, detect magic, ray of sickness, Tasha's hideous
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
Monsters
Icewind Dale: Rime of the Frostmaiden
of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6;{"diceNotation":"1d20+6
, message, minor illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion
Moloch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas, major image, stinking cloud, suggestion, wall of fire
1/day each: flame
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance
the following effects; she can’t use the same effect two rounds in a row:
Zariel casts major image four times at its lowest level, targeting different areas with the spell. Zariel prefers to
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Changing a Skill Sometimes you pick a skill proficiency that ends up not being very useful in the campaign or that no longer fits your character’s story. In those cases, talk to your DM about
replacing that skill proficiency with another skill proficiency offered by your class at 1st level. A convenient time for such a change is when you reach a level that grants you the Ability Score Increase
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Changing Your Subclass Each character class involves the choice of a subclass at 1st, 2nd, or 3rd level. A subclass represents an area of specialization and offers different class features as you
level up. With your DM’s approval, you can change your subclass when you would normally gain a new subclass feature. If you decide to make this change, choose another subclass that belongs to your class
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Salted Legacy An Adventure for 1st-Level Characters A series of disturbances plagues the Dyn Singh Night Market, an endlessly changing maze of stalls filled with incredible wares, enticing smells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
but, due to the fact that old webs disintegrate over time and the giant spiders inhabiting the chasm are constantly spinning new ones, the Silken Paths are ever-changing. The chasm has numerous
passages at varying heights leading away from it. It is rare for a web strand to connect one opening with another on the same “level.” Characters navigating the Silken Paths need to follow sloping strands
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
larger or smaller groups as well as for characters of higher or lower level by swapping one monster or trap for another, changing the number of foes in an encounter, and adjusting DCs to make
Using the Adventures The Candlekeep Mysteries table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust it for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, impassable mountains, and belching volcanoes. You can substitute a different jungle setting, changing location names as needed. Alternative D&D settings include the Amedio Jungle of Oerth, the Savage
Coast of Mystara, the jungles of Xen’drik on Eberron, or a comparable setting on your home campaign world. This adventure is designed to begin with a party of four to six 1st-level characters, who should advance to 11th level or higher by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
. When changing the wind, you can change its direction. Precipitation Stage Condition 1 Clear 2 Light clouds 3 Overcast or ground fog 4 Rain, hail, or snow 5 Torrential rain, driving hail, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
. When changing the wind, you can change its direction. Precipitation Stage Condition 1 Clear 2 Light clouds 3 Overcast or ground fog 4 Rain, hail, or snow 5 Torrential rain, driving hail, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spells Cast from Items Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots
Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Control Weather 8th-level transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration
weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. Temperature Stage Condition
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see “O’-wells” below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
and then perhaps annoying. The water level changes whenever you want it to, taking 1d10 minutes to go from high to low or vice versa. High Water Features Depth. The water’s depth is 5 feet. Creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Control Weather 8th-level transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration
weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. Temperature Stage Condition 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spells Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which the entire expeditionary force can enter along with the characters. The golems turn their heads to watch new arrivals but otherwise remain still. The basilisk Veldyskar guides the characters in
the level to your right and left, with doors opening into so many rooms that you doubt you could explore them all in a single day.
The ceiling is bright, with rainbows trapped in hundreds of crystal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Lazav, wears many faces. Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm’s masses as they lurk in the undercity, where they process the city’s waste and see to the new life that
-changing environment, the Simic magically hasten the process of evolution and adaptation of life. These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. From here, the pantheon of Theros watches the mortal world and guides the living. Though the gods live in a veritable paradise, they can’t sever themselves from the mortal world. To do so would be to
lose the faith of their followers, the source of their magic and a power they will not relinquish. Nyx can be perceived in the night sky, with its ever-changing brilliance marked by constellations and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger’s death curse. She covers her rotting flesh with scarves and bandage wrappings, and she is predisposed to help any adventurers actively trying to end the death curse. Jobal Deals in guides
, and eventually to murder. Hiring a Guide. If the characters visit Jobal in search of a guide, he recommends that they seek out one or more of his guides in Port Nyanzaru (see “Finding a Guide”). Jobal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or






