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Returning 35 results for 'guild concerned learning'.
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Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
.
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
Backgrounds
Sword Coast Adventurer's Guide
(which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Guild
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Guild Artisan Thereâs always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
. The largest guilds are tied to the dragonmarked houses. The Fabricatorâs Guild of House Cannith deals with manufacturing trades, while the Hosterlerâs Guild of House Ghallanda covers inns, taverns, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Suggested Characteristics Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
family? As an entertainer or guild artisan, are you preserving a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the Mourning? Do you want to help other refugees
? Or are you only concerned with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in it again? Do you hold a grudge against the nations that fought against Cyre in the war, or are you only concerned with the future?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the
Mourning? Do you want to help other refugees, or are you concerned only with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures Challenge Creature Source 1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
âSpell: Encode Thoughtsâ later in this section) and telepathic couriers. By design, you donât have much interaction with other members of your guild. You might never meet your primary guild contact face
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lots of worthless clutter. The halflings havenât noticed the secret tunnel that leads to the Xanathar Guild hideout; itâs concealed beneath a large flagstone that requires a Strength score of 10 or
higher to be lifted. Development If the characters ascend out of the cellar and enter the Peabodysâ small house, the halflings are initially alarmed but can be easily calmed. Upon learning of the secret trapdoor, they vow to seal it up again but allow the characters to make use of it if the need arises.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thievesâ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
hid the dragons somewhere in the city. They think they can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
means of transformation. Learning the secrets of the universe lets you shape the world as you desire. The Upwelling encourages every creature to discover its full potential. WILLIAN MURAI The Holdfast
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Library of Korranberg. The Library of Korranberg boasts the greatest collection of learning in Khorvaire. Its prestige means that people associated with it often look down on their colleagues at
other resources of the Twelve. Wayfinder Foundation. Morgrave maintains extensive connections with the Wayfinder Foundationâan exclusive guild for adventurers, which funds expeditions to distant locales
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (â1). Never one to bother learning other languages, he speaks only Common.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and learning the latest news and gossip. The crowds attract less savory folk, like spies and thieves. Priests of Ephara often bless agoras because they are so central to civilized life in Theros, but
ringleader of a thievesâ guild who frequently targets people in the agora.
2 Protect a civil leader giving a speech.
3 Perform for an audience.
4 Humiliate someone giving a speech or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embellisher of facts. For all his faults, though, Volo is a soft-hearted sort who cares for nothing as much as his friends. At present, he is grievously concerned for the well-being of one of them. He
his fatherâs hidden cache of dragons. Before the interrogation could begin, members of the Xanathar Guild ambushed and killed the Zhent guards in the warehouse. The new arrivals mistook Floon for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
delivery of the criminal, youâll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.â If he is
eager to get the characters started as soon as possible to prevent the Shattergang Brothers from learning of Krenkoâs escape. Nassius asks the party to bring Krenko to an old Selesnya granary that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, members of the Live-Action Roleplaying Guild are pulling costumes and props from a half dozen old trunks. The guild is preparing for an event later on the Biblioplexâs lawn: a game they call Beholders
â section) is here, recruiting first-year students to the club. The Biblioplex is a storied hall of learning on campus as well as a meeting place for friends of all stripes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the futureâhowever that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alustriel and Tasha are concerned, since Kas is just as evil as Vecna. Because Kas took such pains to manipulate the characters into finding the Rod of Seven Parts, Alustriel realizes the awful truth and
late. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the âPower of Secretsâ section in this bookâs introduction.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclaveâs meeting places. The Lordsâ Alliance The Lordsâ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
or power â preferably both â in as short a time as possible. The Harpers, the Lordsâ Alliance, and the Zhentarim compete within the city. The local thievesâ guild, the Hand of Yartar, vies for a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
syndicates range from the local thievesâ guild, to a corrupt consortium of merchant princes, to a ring of otherworldly invaders infiltrating all levels of society for a nefarious purpose. Whatever form it
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
later when passersby noticed that one of the statueâs hands had risen to shade its eyes. Scholars immediately began studying the statue, learning that at sunrise on the first day of each new year, the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, noble, sage, sailor, soldier, urchin Most champions of Ephara believe cities represent the pinnacle of achievement and do what they can to uphold the law and keep society functioning
learning new information or creating art. (Any)
5 Civic Duty. It is my responsibility to serve my city. (Lawful)
6 Protection. I must keep my city safe from threats both external and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
a considerable library of songs) and more with history, heraldry, and folklore, making it a key center of learning for bards of the College of Lore, as described in the Bard College class feature in
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Acolyte, Guild Artisan, Noble, Outlander, Sage, Urchin Groundskeeper Charlatan, Hermit, Outlander, Soldier, Urchin Professor Acolyte, Entertainer, Folk Hero, Noble, Sage Researcher Acolyte, Charlatan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelleâs vision counts as a secret for the purposes of the Power of Secrets rules found in this bookâs introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
are indifferent toward intruders and attack only in self-defense. Once bound to serve the Waterclock Guild, theyâre now free but enjoy the perpetual ârainâ here. The cult bullies these Elementals, so
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deitiesâ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
, or sculptor. A major leader in philosophy, learning, or magic is a genius philosopher, a counselor to emperors, an enlightened thinker, the head of the highest institution of learning in the world, or
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsaâs egalitarian tendencies the potential for a hero of the people, and naively hopes sheâll transform
the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is






