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                        Returning 35 results for 'guild conflict luck'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the
                                                
                                            
                                                
                                                    ","rollAction":"Spit Acid","rollDamageType":"acid"} acid damage.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created
                                                
                                            
                                                
                                                     soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have
                                                
                                            
                                                
                                                     created soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the name
                                                
                                            
                                                
                                                     hybrid shocker can't use its tentacles on another creature.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also
                                                
                                            
                                                
                                                     called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.Poison
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite
                                                
                                            
                                                
                                                     forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defenderās Guild provides exceptional
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    āKundarak is there to help. The Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As
                                                
                                            
                                                
                                                     useful as these services are, itās the Banking Guild that truly defines the house. Kundarakās lands in the Mror Holds include deep veins of precious metals, which the dwarves used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
                                                
                                            
                                                
                                                    Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldurās Gate who rely on luck to make it through each day, her following thrives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                    . Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
                                                
                                            
                                                
                                                    Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldurās Gate who rely on luck to make it through each day, her following thrives
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , where they join Gruumshās army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
                                                
                                            
                                                
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnāt hesitate to take to the field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     charactersāand the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
                                                
                                            
                                                
                                                     two factions weakened them both. The marinersā guild then sent a force ashore, and the remaining pirates were killed or driven off by the guildā soldiers. The island, though now apparently abandoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Lucky How does the Lucky feat interact with advantage and disadvantage? The Lucky feat represents extraordinary luck that can help you when you need it most. It lets you spend a luck point; roll an
                                                
                                            
                                                
                                                     on your attack roll, you could spend a luck point, roll a third d20, and then decide which of the three dice to use. You still have advantage or disadvantage, since the feat doesnāt say it negates it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Deneith House Deneith was born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of House Deneith has governed the mercenary trade. While warriors with the Mark of
                                                
                                            
                                                
                                                     Guild provides exceptional bodyguards for those who can afford their services. House Deneith is also renowned for its Sentinel Marshals, agents that hold the authority to pursue criminals and enforce the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     other and take control of the gang. Harria is the likely winner of this conflict, because she recently acquired a flesh golem that wandered up from level 2. Struck by Harriaās resemblance to its creator
                                                
                                            
                                                
                                                    , the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see āXanathar Guildā below). If they encounter adventurers whom they canāt extort or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Deneith  Leader: Breven dāDeneith Headquarters: Sentinel Tower (Karrlakton, Karrnath) House Deneith was born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of
                                                
                                            
                                                
                                                     war bands and the goblins of Droaam. Beyond the battlefield, the Defenderās Guild provides exceptional bodyguards for those who can afford their services. House Deneith is also renowned for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Chapter 1: A Friend in Need  A bar brawl in the Yawning Portal proves that nowhere is safe from the gang war between the Zhentarim and the Xanathar Guild. In this atmosphere of danger, the characters
                                                
                                            
                                                
                                                     are offered a quest by Volothamp Geddarm. Volo promises a reward if they can rescue his missing friend, Floon Blagmaar, who he fears has been caught up in the conflict. Voloās quest is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
                                                
                                            
                                                
                                                     Tyrants have a long-standing truce with the Boromar Clan and donāt take a side in the halfling familyās conflict with Daask.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     would be glad to wrest control of the island away from the cult that holds it. Due to interference from the Thievesā Guild, the scholars of North Isle have had little luck convincing the guilds to help
                                                
                                            
                                                
                                                    Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the marinersā guild and accept the contract to make Abbey Isle safe for the construction of a new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     local rulers make unfair demands of miners for personal benefitāoften placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
                                                
                                            
                                                
                                                    Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                    The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                    The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    āand the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     disaster. Most guild members believe itās best to keep their heads down and stay out of the political conflict and to avoid attracting the disfavor of the Ochran, the guildās order of assassins. More
                                                
                                            
                                                
                                                     Jaradās sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As useful as these services are, itās the
                                                
                                            
                                                
                                                     Banking Guild that truly defines the house. Kundarakās lands in the Mror Holds include deep veins of precious metals, which the dwarves used to establish the banking industry of Khorvaire. Anyone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and ties to the occult.
 āThis quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thievesā guild. Find where the painting is kept
                                                
                                            
                                                
                                                     location. Good luck, operatives.ā
 Closing the music box causes the golden key to vanish. A coach pulled by two black horses arrives not long after the key vanishes. The coach driver, a cheerful woman, invites the characters to climb aboard and delivers them safely to Adrisa if they accept the ride.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     well be a Zhent or Xanathar Guild spy. If they appear intent on involving themselves further in the conflict between the Zhentarim and the Xanathar Guild, Staget imparts some free advice before letting
                                                
                                            
                                                
                                                     conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     thievesā guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
                                                
                                            
                                                
                                                     Mind
 16th
 +5
 8d6
 Ability Score Improvement
 17th
 +6
 9d6
 Roguish Archetype Feature
 18th
 +6
 9d6
 Elusive
 19th
 +6
 10d6
 Ability Score Improvement
 20th
 +6
 10d6
 Stroke of Luck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    History of Ravnica More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical
                                                
                                            
                                                
                                                     Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     deactivated shield guardian that once served as a wizardās bodyguard. The wizard died from extreme bad luck decades ago ā he fell out of a tree during a particularly bad bout of blue mist fever, hit his
                                                
                                            
                                                
                                                     otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a āneutral zoneā where these tribes allow each other to enter without triggering conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and piers. More common is the situation of groups like the Greengrocersā Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
                                                
                                            
                                                
                                                     easy access to the stockyards and incoming caravans. Unless thereās active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                     and piers. More common is the situation of groups like the Greengrocersā Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
                                                
                                            
                                                
                                                     easy access to the stockyards and incoming caravans. Unless thereās active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
                                                
                                            
                                                
                                                     pressure plates in the floor marked T on map 2.
 The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     order alongside its more humanlike members. Elementals Elementals rise to the guildās defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
                                                
                                            
                                                
                                                     guildās goals and virtues. Members of the guild raise them from infancy, carefully protecting the foals from griffons, drakes, and other aerial predators. Selesnya Creatures  Challenge Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     and reveal the future in the way of traditional tarot, and each of its seventy-eight cards had a unique effect when drawn. In 1989, the Deck of Many Things expanded again. āLuck of the Drawā in Dragon
                                                
                                            
                                                
                                                     deckās most enigmatic questions: who made the deck, and why? Jenkins, through Jared, suggested the deckāor, more properly, decks, since the cards were rare but not uniqueāwere created by gods of luck
                                                
                                            
                                        






