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Returning 35 results for 'guild converse locations'.
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Monsters
Baldur’s Gate: Descent into Avernus
’s most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild
target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Guild kingpin of Little Calimshan. Among Little Calimshan
Monsters
Fizban's Treasury of Dragons
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally, though, a whimsical moonstone dragon delights in shaking
Monsters
Fizban's Treasury of Dragons
the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair
Backgrounds
Baldur’s Gate: Descent into Avernus
No career criminal in Baldur’s Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
containing 15 gp
Criminal Specialty
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties
new place is note the locations of everything valuable—or where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
Backgrounds
Baldur’s Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort, for whoever
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are deeply respected in the guild, though the angels aren’t above engaging in the machinations of mortal politics. The angels include the wise, strategic warleaders; the holy champions and paragons of
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions. Cornerstone, Middle Tavick’s Landing The Deathsgate Guild A society
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
the map. The Keep Locations table summarizes noteworthy sites within the keep in the order they appear. Each location provides approximately 30–60 minutes of gameplay, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Twinkle Locations The following locations are keyed to the map of Twinkle. T1. Twinkle Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo into the
Galley Crew members converse, play games, and share meals around the table and eight chairs attached to the floor of this cabin.. T8. Twinkle Cargo Cabin Several large crates are secured in this cabin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Master’s Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
presents advice for playing dragonmarked characters within a house or guild. It also introduces new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Overview The city is yours to make your own. A few important features and locations are described in the sections that follow, but otherwise flesh out the city as you and your players see fit
currently held by a human Spy Master (Lawful Neutral) named Nerof Gasgol. The other directors include the captain-general and constable of the City Watch, several guild masters, priests of Boccob and Rao
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
served by the Dungsweepers’ Guild — a fact that will be quite evident to your nose if you venture here. I don’t recommend that you spend any more time here than it takes to pass through from one gate to
the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area — noisome operations that have been pushed out of the city proper. A word to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B10-B19) B10. Main Stacks Floor-to-ceiling bookshelves fill the center and the east end of the library’s first floor, with the denser east stacks under a magic effect that
from the floor of the library. Members of the Playactors Drama Guild often use this stage to meet and rehearse when the Rose Stage on Silverquill’s campus is unavailable. If the characters pass by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Wanewort Wanewort the night hag performs rituals that help the guild pull off its schemes. She uses divination magic to scope out locations for future heists and casts illusions that disguise Moonstalker
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The wilderness can be just as dangerous as any dungeon, particularly when there’s nowhere to hide! Some wilderness locations are just as memorable as any dungeon: A roc’s nest made of shattered ship
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
deity Tavern d20 Type 1–5 Quiet, low-key bar 6–9 Raucous dive 10 Thieves’ guild hangout 11 Gathering place for a secret society 12–13 Upper-class dining club 14–15 Gambling den 16–17 Caters to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura. Dura Quarter: Noteworthy Locations Location
Description District The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hope’s Peak, Upper Dura The Clifftop Adventurer’s Guild An
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
able to glean more information about the city’s location. The following locations (detailed later in this chapter and shown on map 5.1) are of particular interest to Dalamar: Blue Phoenix Shrine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible
items, magical locations, and creatures that have supernatural powers? At what power level do these things go from everyday to exotic? How do authorities regulate and use magic? How do normal folks use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
barrier is riddled with numerous secret holes through — or, more often, underneath — its stones. Knowledge of such secret passages’ locations is jealously guarded, and the hidden ways are used only
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Guildhall Locations The following locations are keyed to map 11.1. Mike Schley Map 11.1: Moonstalker Guildhall View Player Version 1: Crescent Antechamber The curved southeast wall of this room has
prisoner from a rival thieves’ guild (use the spy stat block) is locked in one cell; Kathra Bitterwind visits occasionally to interrogate the prisoner. 4: Audience Hall A carpeted dais stands at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players describe where and how their characters spend their time — a favorite tavern, library, or temple, perhaps. Using these NPCs and locations as a starting point, flesh out the settlement’s cast of
of adventure and intrigue to your campaign. Adventure Site A village harboring a secret cult of devil worshipers. A town controlled by a guild of wererats. A city conquered by a hobgoblin army. These
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B1-B9) The following locations are keyed to map 3.1. All descriptions assume the characters are wandering the Biblioplex during the day. At night, the library is locked and
, members of the Live-Action Roleplaying Guild are pulling costumes and props from a half dozen old trunks. The guild is preparing for an event later on the Biblioplex’s lawn: a game they call Beholders
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
barrier is riddled with numerous secret holes through — or, more often, underneath — its stones. Knowledge of such secret passages’ locations is jealously guarded, and the hidden ways are used only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, or even individual rooms in locations where combat is likely to break out or significant exploration is needed, such as a throne room, a guild headquarters, a vampire’s crumbling manor, or a knights
weeks leading up to a coup, or a guild leader could corrupt the members of a town council or bribe officers of the watch. One and Done. The villain commits a single crime and then tries to avoid the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
, raising the ballistae and ammunition to the main deck via rising pillars. I8. Icingdeath Galley. Crew members converse, play games, and share meals around the table and eight chairs attached to the floor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through. Yuan-ti lairs in human settlements are nothing like the accommodations in their own cities. Because these locations are used mainly by humanoid purebloods and cultists (or were built by
humanoids and taken over by yuan-ti), stairs and humanoid architecture are the norm. Each of these sites resembles the headquarters of a spy ring, a thieves’ guild, or a hedonistic cult rather than the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
, Urban; Treasure: Any
Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
mind flayer (see appendix B). They can stake out a Xanathar Guild hideout (see chapter 1) and wait for Nihiloor to show up there, or confront the mind flayer in Xanathar’s lair (see chapter 5). Reward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tradegate Gate Destination: Twin Paradises of Bytopia Primary Citizens: Humanoids Ruler: The Five Star Guild A hub of ethical trade, the gate-town to Bytopia brings a slice of Sigil’s sprawling
aren’t strangers to the daily grind. Under the guidance of the Five Star Guild—a council of entrepreneurs, innovators, and representatives from the town mint—Tradegate has risen to a mercantile






