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                        Returning 32 results for 'guilds cure leaving'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
                                                
                                            
                                                
                                                     blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
                                                
                                            
                                                
                                                     guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
                                                
                                            
                                                
                                                     structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
                                                
                                            
                                                
                                                     certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
                                                
                                            
                                                
                                                     add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     buried in bogs, leaving them as secrets for others to exhume years later. Many people pray to her before undergoing a medical procedure, picking herbs, or confronting a venomous animal. Nights of a waxing
                                                
                                            
                                                
                                                     festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. In some tales, a cobra with rainbow scales appears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the god’s other servants might sow the seeds of a new threat. Despite any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     mizzium gauntlets. They emerged from a disused tunnel, leaving behind charred bricks and a haze of smoke, and their instruments crackled with energy. From what Jace had gathered, this was the Izzet
                                                
                                            
                                                
                                                     Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this trap is disintegrated, leaving only its
                                                
                                            
                                                
                                                     uncooked remains of his svirfneblin, grimlock, quaggoth, and drow victims. XP Awards. If the characters cure Sladis Vadir’s madness, award each of them 100 XP. If he is safely returned to Morista Malkin in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     priests, Syndra learned that the affliction was widespread and that no spell could cure it. She spoke to her friends among the Harpers, who determined the source of the affliction: an ungodly necromantic
                                                
                                            
                                                
                                                     was later destroyed by the Spellplague (or so it seemed), during which Ras Nsi lost his power to create and command undead. He withdrew to the city of Omu, leaving the vestiges of his undead army to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the many battles of the Blood War, leaving him with terrible scars and a brain injury that has turned his alignment to chaotic good. Krikendolt’s comrades learned that he pities the abyssal chickens
                                                
                                            
                                                
                                                     Krikendolt into their care if they offer the right price. Krikendolt knows Avernus well, so he makes a good traveling companion and guide. The characters can cure Krikendolt of his disorder using a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ) bludgeoning damage plus 3 (1d6) psychic damage.
 The townspeople in the crowd quickly back away, leaving the characters to handle the situation. The townspeople beg the characters to subdue the
                                                
                                            
                                                
                                                     harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
                                                
                                            
                                                
                                                     (at will): druidcraft, produce flame, thorn whip
 1st level (4 slots): cure wounds, entangle, thunderwave
 2nd level (3 slots): flame blade, moonbeam, pass without trace
 3rd level (3 slots): call
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     thousands, and leaving in its wake a great, gaping chasm that split the city. Neverwinter was in ruins, and external influences — from Netheril to Thay to Lord Dagult Neverember of Waterdeep to the agents of
                                                
                                            
                                                
                                                     provides, and certainly, trading interests will emerge. But Lord Protector Neverember is sure to point out that he is merely a protector, not a king, and so can’t invest or recognize anyone. Guilds may
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     dragon’s followers have left the shrine or died of old age, leaving only a few guardians, mostly older humans and a few dwarves and elves. Members of the Scaly Eye wear faded blue tabards displaying a
                                                
                                            
                                                
                                                     moving through the area with purposeful silence, offering a prayer in front of a niche, leaving a small offering in the hall, or similar actions, Telna appears before them and shares her history with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
                                                
                                            
                                                
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
                                                
                                            
                                                
                                                     that all commerce entering and leaving the city do so by means of underground traffic, so that most surface trade routes could be abandoned entirely. Sundarren trust of outsiders is low, and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
                                                
                                            
                                                
                                                     celestial being into it. A fortress sprang up around the sword, hedging out all evil. The effort so taxed Lulu that she became disoriented and flew away, leaving Yael behind. Lulu wandered Avernus for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , escapes using greater invisibility, leaving his forces to die fighting the hezrou. He has expended all his spell slots and must drink a potion (see “Treasure” below) to restore his lost hit points. If he
                                                
                                            
                                                
                                                     demon to full health as quickly as possible. House Auvryndar’s surviving fighting force consists of six female drow, which are healed by Shindreer’s mass cure wounds spell. Spirreth Dalambra Spirreth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     halls for the announcement of new policies and a celebration of business concluded for the year. These gatherings culminate in a gala festival and dance sponsored by several guilds, which lasts from
                                                
                                            
                                                
                                                    ’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
                                                
                                            
                                                
                                                    ): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness
 2nd level (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , the wizard seated himself on the flaming throne. Immediately the fires died away, leaving both the throne and Ahghairon unharmed. From this seat — the very one on which the Open Lord sits to this day
                                                
                                            
                                                
                                                     was instrumental in establishing many of Waterdeep’s other institutions, such as its black-robed magisters, its Griffon Cavalry, and the city’s many guilds. The first Open Lord ruled wisely for over two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to secure them elsewhere, ask about that location and their security measures. For the purpose of the adventure, it’s best if the characters keep the orrery components with them, rather than leaving
                                                
                                            
                                                
                                                     to broker deals between guilds and other organizations. Eriss works with Ship Taerl, and can be found in a small but well-maintained curio shop on a busy street just north of the city’s central
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     additional direction for roleplaying these individuals.
 Several other named guild members are highlighted in sidebars.
 Soldier Soldiers are found in many of Ravnica’s guilds. The soldier stat block
                                                
                                            
                                                
                                                     the guilds in the absence of the Guildpact.
 Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     attack. Teocín. The cultist Teocín uses this laboratory to research ways to corrupt the magic of the Night of the Remembered. Itzmin has convinced Serapio that Teocín is trying to find a cure for him
                                                
                                            
                                                
                                                     centuries ago, leaving old scaffolding that can be used to climb approximately 100 feet to the surface. Impoverished citizens dwell amid the scaffolding. They’re surprised to see strangers emerge from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     just up the street, is the talk of the city. Olaf and Sivan recently hired a mage to make Miklos’s black dragon sign drool acid, much to the chagrin of visitors entering and leaving the Black Dragon
                                                
                                            
                                                
                                                     Cure Wounds and Lesser Restoration spells prepared and customarily cast them for free. For more powerful magic, such as Greater Restoration and Raise Dead spells, the priests direct the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
                                                
                                            
                                                
                                                     items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of an autocrat who brought peace and stability to a fractious city. With the foundation of his rule solidly established, Lord Neverember cracked down on the nobility and the guilds, whom the lower
                                                
                                            
                                                
                                                    . Leaving Neverwinter With the diamonds secured, the characters can leave the city with little problem. Provided they don’t wave the diamonds under the noses of the guards while departing, they aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . 50. Ashardalon’s Shrine Dragon-carved granite blocks line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing
                                                
                                            
                                                
                                                     prepared: Cantrips (at will): druidcraft, poison spray, shillelagh
 1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
 2nd level (3 slots): barkskin, flaming sphere
 Standing with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
                                                
                                            
                                                
                                                     (Medicine) check to realize that the victim is still alive. An identify spell can be used to discern the whereabouts of the soul and how to cure the condition, temporarily or permanently. Placing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
                                                
                                            
                                                
                                                     assault) regroup and launch a second attack 1d4 + 1 hours later, this time leaving no giant behind. The frost giant raid occurs whether the characters remain in town or not. If the characters aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
                                                
                                            
                                                
                                                    . This effect lasts for as long as the affected creature remains in this area, but the compulsion also prevents the creature from leaving the shrine. Sergeant Teeshe. The City Watch officer is under the
                                                
                                            
                                        






