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                        Returning 35 results for 'guise constant lightning'.
                    
                
                        
                            
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                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
                                                
                                            
                                                
                                                    , requiring no material components:
At will: gust of wind, invisibility, lightning bolt
2/day each: chain lightning, cloudkill, haste
Legendary Resistance (3/Day). If Yan-C-Bin fails a saving throw, he
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                                
                                                     attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    "} piercing damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16
                                                
                                            
                                                
                                                     throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ":"lightning"} lightning damage, and if the target is a creature, it must succeed on a DC 22 Wisdom saving throw or be charmed by Iggwilv until the start of her next turn.
Abyssal Rift (Recharge 5–6
                                                
                                            
                                                
                                                     and across planes to escape the worst of them. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     deal.
Endelyn’s obsession with tragedy and hopelessness extends to her own life; she has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device
                                                
                                            
                                                
                                                    , surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     (Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
                                                
                                            
                                                
                                                     lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
                                                
                                            
                                                
                                                     a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
                                                
                                            
                                        
                                                    Storm Giant Quintessent
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
                                                
                                            
                                                
                                                    ","rollType":"to hit","rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9);{"diceNotation":"9d6+9","rollType":"damage","rollAction":"Lightning Sword","rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"lightning"} lightning damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"fire"} fire damage plus 3 (1d6
                                                
                                            
                                                
                                                     peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Thundering Observatory Features Dyson Logos  Map 4.17: Thundering Observatory Map 4.17 depicts the Thundering Observatory, including the following features: Lightning Tethers. The tethers holding up
                                                
                                            
                                                
                                                     the observatory shed bright light for 50 feet and dim light for an additional 50 feet. They also emit a constant, loud rumble audible for 10 miles. This constant thunder is so intense that any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     blade *
 Lightning lure *
 Mind sliver *
 Sword burst *
 3rd Level
 Intellect fortress *
 Spirit shroud *
 Summon fey *
 Summon shadowspawn *
 Summon undead *
 4th Level
 Summon aberration
                                                
                                            
                                                
                                                     *
 
  5th Level
 Mislead
 Planar binding
 Teleportation circle
 6th Level
 Summon fiend *
 Tasha’s otherworldly guise *
 7th Level
 Dream of the blue veil *
 9th Level
 Blade of disaster *
 Gate
 Weird
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Everything also offers more spells.   Cantrip (0 Level)
 Booming blade *
 Green-flame blade *
 Lightning lure *
 Mind sliver *
 Sword burst *
 1st Level
 Grease
 Tasha’s caustic brew *
 2nd
                                                
                                            
                                                
                                                     to stone
 Otiluke’s freezing sphere
 Tasha’s otherworldly guise *
 7th Level
 Dream of the blue veil *
 8th Level
 Demiplane
 9th Level
 Blade of disaster *
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
                                                
                                            
                                                
                                                    , lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Resistances acid, cold, fire, lightning, thunder
 Senses darkvision 60 ft., passive Perception 7
 Languages understands Slaad but can’t speak
 Challenge 1/8 (25 XP)
 Magic Resistance. The slaad
                                                
                                            
                                                
                                                    . Some slaadi can transform into the humanoid creatures from which they were originally spawned. These slaadi return to the Material Plane to sow discord in the guise of their former selves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
                                                
                                            
                                                
                                                     in chapter 3 to determine what happens to characters who fall. The party has three rounds to catch Jas before the changeling adopts a new guise. If the characters capture Jas, the changeling reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     chapter 3). Xanathar’s Guide to Everything also offers more spells.   Cantrip (0 Level)
 Booming blade * (evoc.)
 Green-flame blade * (evoc.)
 Lightning lure * (evoc.)
 Mind sliver * (ench
                                                
                                            
                                                
                                                     aberration * (conj.)
 Summon construct * (conj.)
 Summon elemental * (conj.)
 6th Level
 Summon fiend * (conj.)
 Tasha’s otherworldly guise * (trans.)
 7th Level
 Dream of the blue veil * (conj.)
 9th Level
 Blade of disaster * (conj.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     schemes. When he refused, Runara killed him, adding one more dragon grave to the island. Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such
                                                
                                            
                                                
                                                     conflict. Devoting herself to peace and reconciliation, she established the cloister of Dragon’s Rest as a safe haven from violence. Living in human guise, Runara now serves as the leader of a tiny group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Artificer, Sorcerer, Warlock, Wizard 0 Green-Flame Blade Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Lightning Lure Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Mind Sliver
                                                
                                            
                                                
                                                     Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to travel the Material Plane in the guise of a young monk, and legend says that he founded the first monastery of the Way of the Ascendant Dragon in this guise. The fundamental teaching of this
                                                
                                            
                                                
                                                     long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dictate a lightning rail route) requires constant attention, so at least two pilots typically travel on every journey. Only a dragonmark heir with the Mark of Storm can use the wheel and command the
                                                
                                            
                                                
                                                     employed by explorers and by wealthy travelers who demand luxury — clients who have a need to move quickly to places that might not be served by the lightning rail. Suppression. Although the elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
                                                
                                            
                                                
                                                     mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning, thunder
 Senses truesight 60 ft., passive Perception 20
 Languages Common, Giant
 Challenge 16
                                                
                                            
                                                
                                                    
 Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
 Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     round unless they succeed at a DC 15 Strength (Athletics) check. Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every
                                                
                                            
                                                
                                                     +13, Wis +11, Cha +12
 Damage Resistances cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
 Damage Immunities lightning, poison, thunder
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
                                                
                                            
                                                
                                                     narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
                                                
                                            
                                                
                                                     damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
                                                
                                            
                                                
                                                    ) slashing damage.
 Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
 Chromatic Ray. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 3 (1d6 + 3) lightning damage, plus 3 (1d6) cold damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
                                                
                                            
                                                
                                                     Water and is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     purple lightning; the other wrapping around an enormous metal gear floating one hundred feet below. Another hundred feet below the gear, a second vortex rages.
 To drive his infernal machinery
                                                
                                            
                                                
                                                     constant motion. One part of the chain descends at a rate of 50 feet per round, wrapping around the giant gear that floats 100 feet below the east balcony, while the other part of the chain climbs to enter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the Lightning Rod. Research into smelting and forging, most often using the magical metal known as mizzium, is conducted at the Laboratory of Metallurgy, which has a small outpost in the Tenth
                                                
                                            
                                                
                                                     opposing elements, with the purpose of creating creatures called weirds. Izzet laboratories function in a constant state of high energy that propels researchers from one experiment to the next. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     blunt rocks and cave floor. The walls are rough and can be climbed with a successful DC 10 Strength (Athletics) check. The chasm fills with wind, thunder, or lightning at random times. If one or more
                                                
                                            
                                                
                                                     11–15 Wind 16–18 Thunder 19–20 Lightning  Wind. A strong wind fills the chasm for 1 minute. The wind extinguishes open flames in or above the chasm and imposes disadvantage on Strength and Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Throws Str +14, Con +12, Wis +9, Cha +12
 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities fire, poison
 Condition Immunities poisoned
                                                
                                            
                                                
                                                     its longsword and one with its whip.
 Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     triggered when anyone who isn’t a worshiper of Tharizdun moves or swims through the doorway from area L1 to area L2. When the glyph is triggered, each creature in area L1 takes 22 (5d8) lightning damage
                                                
                                            
                                                
                                                    . Because the lightning diffuses evenly through the water, no saving throw is allowed against this effect. The glyph can be found by any creature that inspects the doorway and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
                                                
                                            
                                                
                                                     lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , Cha +9
 Skills Arcana +8, History +8, Perception +10
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning, thunder
 Senses truesight
                                                
                                            
                                                
                                                     60 ft., passive Perception 20
 Languages Common, Giant
 Challenge 16 (15,000 XP)
 Amphibious. The giant can breathe air and water.
 Actions
 Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
                                                
                                            
                                                
                                                     roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature’s eggs.
 Regional Effects The region containing an ancient deep crow’s lair is
                                                
                                            
                                        






