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Returning 26 results for 'have of have fire shark'.
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have of have fire start
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Monsters
Mythic Odysseys of Theros
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimeraâs body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"}. The chimera exhales fire
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
the wyrmling brings the hag âvisitorsâ by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
Sample Creatures
CR
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Sea Horse, Giant Wasp, Reef Shark, Warhorse
1
Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Giant Goat
Giant Hyena
Giant Lizard
Giant Octopus
Giant Rat
Giant Scorpion
Giant Seahorse
Giant Shark
Giant Spider
Giant Squid
Giant Toad
Giant Venomous Snake
Giant Wasp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of Mistshore Mistshore is a riotous assemblage of ramshackle homes made of wood from old ships and inhabited by impoverished Waterdavians. Several buildings were reduced to ash by the fire last
search the harbor for treasure, roll any die. If an even number is rolled, an awakened shark named Obliteros attacks them. Grinda has had several close encounters with the shark recently, but fails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
5 Giant crocodile Swim Underdark CR Beast Fly/Swim 0 Giant fire beetle â 1/8 Giant rat â 1/8 Stirge Fly 1/4 Giant bat Fly 1/4 Giant centipede â 1/4 Giant lizard â 1/4 Giant poisonous snake Swim 1
Reef shark Swim 1 Giant octopus Swim 2 Giant constrictor snake Swim 2 Hunter shark Swim 2 Plesiosaurus Swim 3 Killer whale Swim 5 Giant shark Swim
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to cold and fire damage.
2 Coast Creature. The chimeraâs body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera gains a swimming speed equal to its walking speed
). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sekolah, sahuagin god of the hunt LE Nature, Tempest Shark Semuanya, lizardfolk deity of survival N Life Egg Skerrit, centaur and satyr god of nature N Nature Oak growing from acorn Skoraeus Stonebones
, god of stone giants and art N Knowledge Stalactite Surtur, god of fire giants and craft LE Knowledge, War Flaming sword Thrym, god of frost giants and strength CE War White double-bladed axe Tiamat
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, mummy, phase spider, wight, yuan-ti malison 3 (700 XP) Couatl, gnoll fang of Yeenoghu, lamia, weretiger 4 (1,100 XP) Air elemental, fire elemental, revenant 5 (1,800 XP) Cyclops, medusa, young brass
giant 8 (3,900 XP) Cloud giant, fire giant, young silver dragon 9 (5,000 XP) Young red dragon 10 (5,900 XP) Roc 11 (7,200 XP) Adult silver dragon 16 (15,000 XP) Adult red dragon 17 (18,000 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Giant Scorpion, Hobgoblin Captain, Mummy, Phase Spider, Wight, Yuan-ti Malison 4 Couatl, Gnoll Fang of Yeenoghu, Lamia, Weretiger 5 Air Elemental, Fire Elemental 6 Cyclops Sentry, Hobgoblin Warlord
Frost Giant 9 Cloud Giant, Fire Giant, Young Silver Dragon 10 Cyclops Oracle, Young Red Dragon 11 Roc 16 Adult Silver Dragon 17 Adult Red Dragon 23 Ancient Silver Dragon 24 Ancient Red Dragon Swamp
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Blisteringly hot brass door Efreeti-run shop in the City of Brass on the Elemental Plane of Fire 95â98 Fossilized shark jaws preceded by coral steps Hut on the back of a dragon turtle on the Elemental
wracked by the howling gales of Pandemonium 46â48 Stone double doors sized for a giant Forge of a fire giant blacksmith on the rugged plane of Ysgard 49â58 Sparkling door within a gemstone arch The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
). The opening is lined with rows of triangular teeth similar to those of a giant shark, but they are easily avoided. The mouth closes after 1 minute but can be reopened from either side. Treasure. This
15 Dexterity check. Treasury Containers Container Contents Barrel 1 40 gallons of common wine Barrel 2 80 pounds of salt Chest 1 150 gp of Maztican mintage Chest 2 (scorched by fire) Three blank
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, campestri (WW), cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel 1/8
, elephant, ettin, sea hag (in coven) 5 Bulette, drow elite warrior, giant crocodile, giant shark, gorgon, green hag (in coven), hill giant, shambling mound, troll, unicorn 6 Chimera, cyclops, galeb duhr
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scalding steam and boiling water, and must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. 3. Small Guest Quarters
spiral staircase. Halfway up it is a secret door that opens into area 20. Treasure An anemone chest near the spiral staircase contains a shark-bladder sack with 400 pp. Development The storm giants
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control
Cha 12 +1 +1
Vulnerabilities Cold
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
when pirates attacked the merchant ship. During the fighting, Gar was knocked overboard. For days he survived by clinging to the shipâs wreckage, until a shark ripped off his left arm. Death seemed
the fact that the driving force behind his visions keeps him so far from the sea. Enemies and Allies The followers of the Crushing Wave detest the Cult of the Eternal Flame. They find the fire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several high-ranking visitors: a cloud giant count named Vaal (neutral evil), a fire giant duchess named Tartha (lawful evil), a frost giant jarl named Hellenhild (neutral evil), and a stone giant thane
, grant advantage on the check. (Vaal expects payment in short order, or he becomes hostile again.) Tartha. The fire giant duchess hates dragons above all. If the character making the check claims that a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
handles. At the entrance, the archaeologists posted symbols for âdangerâ and âfire.â
The doors at the end of the corridor are fake and canât be opened. Behind them is a solid wall. Explosion Trap. A
the corridor before flooding it with magical fire. Each creature inside the closed-off corridor must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
fathomer gains a swimming speed of 40 feet, the ability to breathe underwater, immunity to poison damage, as well as resistance to fire damage and bludgeoning, piercing, and slashing damage from nonmagical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Eyonâs mount, a hunter shark, swims in the lake nearby. The cultists challenge any strange boats that approach from the east and attack unless the characters convince them to parley. Roleplaying Eyon
fight from the water while mounted on her shark, using her lance against enemies in a boat or at the waterâs edge. She fights on foot if the characters donât cooperate by moving close to the water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic stone braziers are built into the room and canât be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
its turns, ending the effect on itself on a successful save. Treasure. The baron wears +1 leather armor (shark skin and chitin) and a crown-like helm of ivory, coral, leather, and gold (worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the cavern has AC 8 and 20 hit points. They extend 5 feet above the water. Because the nets are wet, each has resistance to fire damage. Once a net drops to 0 hit points, the net sinks into the water
shark. The wrecks form solid ground, but in most places they are difficult terrain, slick with rain where they arenât full of holes and splintered wood. Any character who attempts a complex maneuver, or






