Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'have of have fire sides'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        have of have fire side
                                    
                                
                                    
                                        have of have fire sheds
                                    
                                
                                    
                                        have of have fire shades
                                    
                                
                                    
                                        have of have fire saves
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage
                                                
                                            
                                                
                                                    ;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
                                                
                                            
                                        
                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
                                                
                                            
                                                
                                                     or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
A hut small enough to fit in a 10-foot cube. The hut comes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                                
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
                                                
                                            
                                                
                                                     cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
                                                
                                            
                                                
                                                     beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
                                                
                                            
                                                
                                                    , while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Flamethrower Coach Large Object Armor Class: 19 Hit Points: 100 Flamethrower. Dexterity Saving Throw: DC 15, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage, and the
                                                
                                            
                                                
                                                     the vehicle’s underbelly grants access. Narrow slits in the front, sides, and back of the coach allow its occupants to see outside. A creature in the coach has Three-Quarters Cover against attacks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     fallen, spanning the river and spreading flames on both sides.
 The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire. Going Around
                                                
                                            
                                                
                                                     monsters—three Fire Elementals and five Smoke Mephits—that emerge from the flames to fight them. If the characters are able to keep the entire party aloft for 2 miles of travel, they could travel over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the water into steam. The steam billows out through vents in the cylinder’s sides, making the room into a sauna. The tank is a Large object with AC 11, 45 hit points, and immunity to fire, poison
                                                
                                            
                                                
                                                     underground river.
 Secret Door. A secret door in the back of the east alcove opens into area 37c.
 37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     of their vessels. Both sides are desperate and offer rewards to the characters for their help. Far-Flung Invaders Creatures from another world appear in the circle during a stellar conjunction, then
                                                
                                            
                                                
                                                     recorded storm giant prophecies. Mind flayers and their dominated minions from the Fomorian Encounters table (see chapter 3) race the characters to the prize. Shipyard A fire giant shipwright is studying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     general hands-off attitude toward his champions means that groups of his followers could easily find themselves on opposite sides in a conflict, and in extreme cases Purphoros himself sends heroes to
                                                
                                            
                                                
                                                     archmage of Purphoros to aid her. Then several of their test limbs escape. 
   3  A rebel (spy) plots to set fire to a temple of Heliod and dedicate the blaze to Purphoros, driving the gods toward a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    1. Domed Entrance A 40-foot-wide, naturally formed stone causeway leads to the entrance of the Eye of the All-Father. Sheer cliffs plunge hundreds of feet on both sides of the route. The causeway is
                                                
                                            
                                                
                                                     mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
                                                
                                            
                                                
                                                     descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the floor. Dust and cobwebs cling to its sides, obscuring ancient inscriptions. The sarcophagus contains the dusty remains of a Melairkyn dwarf entombed here thousands of years ago. The inscriptions on
                                                
                                            
                                                
                                                     here pulls reinforcements from areas 9a, 16, and 18. It also attracts the attention of the fire giant metalsmith in area 11.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     contents spill out over the sides in his haste.
 This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
                                                
                                            
                                                
                                                     start the fire originally. When the characters enter the place, Duke Ickrind yells in Sylvan, “Grab a bucket! We have to make sure the fires are out!” A low workbench—the only piece of undamaged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sides of the pit and use faerie fire spells to outline their intended targets before attacking with their pseudopods. The puddings cast Melf’s acid arrow spells at prey beyond their reach. 5b. Standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Potion Brewery Cauldron. Fire erupts from a hole in the middle of the floor. Floating 1 foot above the fire is a hefty iron cauldron big enough for a person to hide in. A plume of black smoke
                                                
                                            
                                                
                                                    . Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
 Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
                                                
                                            
                                                
                                                     in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     successful DC 12 Strength check. This check must be repeated in every round that the lever is held down. If the trap triggers, four darts fire from each of the chest’s front and back sides. Each dart
                                                
                                            
                                                
                                                     spectacle, however, for several of the models have been smashed and melted.
 Fire Trap. On the floor just inside the doorway is a glyph of warding (save DC 17). The first character to step through the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     22 (4d10) poison damage plus 22 (4d10) fire damage from the noxious gas and flames roiling across the battlefield. After making these ability checks, the characters stumble into a battle between six
                                                
                                            
                                                
                                                     while swinging a huge flaming mace in the other. The pit fiend is beset on all sides by six hulking, froglike demons that croak vile epithets as they tear the pit fiend’s flesh with their claws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     crevasse and 40 feet above the magma. It can be reached by magic or by climbing down to it. The sheer sides of the crevasse require a successful DC 12 Strength (Athletics) check to climb. On a failed
                                                
                                            
                                                
                                                     enters the magma or starts its turn there takes 42 (12d6) fire damage. Every foot moved in the magma costs 5 feet of movement. Slaughtertusk Having just recently found the Maze Engine, Baphomet has set a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     (damage threshold 10, mishap threshold 20)
 Speed 100 ft.
   STR
 18 (+4)
 
  DEX
 10 (+0)
 
  CON
 18 (+4)
 
  INT
 0
 
  WIS
 0
 
  CHA
 0
Damage Immunities fire, poison, psychic
                                                
                                            
                                                
                                                     by this damage is ground to bits and spit out through pipes on both sides of the Demon Grinder. Any nonmagical items the target was holding or carrying are destroyed as well.
 Wrecking Ball (Requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
                                                
                                            
                                                
                                                     +3 +3 Con 18 +4 +4     Ability Score Mod Save   Int 19 +4 +4 Wis 15 +2 +2 Cha 18 +4 +4   
 Skills Deception +9, Perception +7, Stealth +8
 Resistances Cold, Fire, Lightning
 Immunities Acid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
                                                
                                            
                                                
                                                    , Deception +9, Insight +9, Perception +7
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     of the following structures out of webbing:
  A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
                                                
                                            
                                                
                                                     walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage. A hut small enough to fit in a 10-foot cube. The hut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     nonmagical attacks not made with silvered weapons
 Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses truesight 120 ft., passive Perception 14
 Languages Common, Infernal, telepathy
                                                
                                            
                                                
                                                     magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
 1/day each: imprisonment, meteor swarm
 Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Areas of the Fire Temple E1. Entrance An arrow slit is carved into the south wall of the lava tube leading to this area. The arrow slit is 3 feet tall, 6 inches wide, and unguarded. Behind the arrow
                                                
                                            
                                                
                                                    .
 Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     surrounds the chasm’s gaping maw, its cracked sides riddled with caves and festooned with sharp rocks. Farther down in the chasm, you see dead gnolls impaled on some of these fang-like protrusions.
 Manic
                                                
                                            
                                                
                                                     sharp teeth that wields what looks like a three-headed flail. Packs of hyenas feed on the corpses in its wake. A small fire crackles near the south wall, filling the cave with smoke. Cooking above the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     to the ceiling above the hoard, wings tucked in tight along its sides with claws gripping the ice, is a huge white dragon.
 Glazhael is an adult white dragon that is doing his part to ensure the rise
                                                
                                            
                                                
                                                    , silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice.
 The treasure hoard is frozen in ice, and it requires either several fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     to the ceiling above the hoard, wings tucked in tight along its sides with claws gripping the ice, is a huge white dragon. Glazhael is an adult white dragon that is doing his part to ensure the rise
                                                
                                            
                                                
                                                    , silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice. The treasure hoard is frozen in ice, and it requires either several fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .
 Stairs. These 5-foot-wide stairs are carved into the stone sides of the cavern between several of the cave entrances.
 Bridges. Bridges of spider-silk rope connect the walkways to the guard tower
                                                
                                            
                                                
                                                     attempt a DC 12 Strength check to break free from the webs. The webs can also be attacked and destroyed (AC 10, 15 hp per 10-foot section, vulnerability to fire, and immunity to bludgeoning, poison, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . That construction also provides a network of tunnels too small for the dragon to use, but where other creatures can make their lairs. The lair has the following features: Caldera. The steep sides of the
                                                
                                            
                                                
                                                     turn there must make a DC 15 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to the death. She carries the key to the manacles in area 13. The steamer consists of two iron chambers stacked on top of each other. Magical fire burns in the bottom chamber, heating water that pours
                                                
                                            
                                                
                                                     into the top chamber through the crack in the ceiling. Small holes in the sides of the top chamber allow steam to vent into the cave, keeping it warm and moist. Treasure. One spirit naga has a rod of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
                                                
                                            
                                                
                                                     that oversees the market, and have their rival banned from the market. If the characters don’t want to pick sides but agree to investigate, both shopkeepers convince themselves they’ve successfully
                                                
                                            
                                        





