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Returning 35 results for 'have winters for'.
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have winter for
have wonders for
have witness for
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have waters for
Monsters
Icewind Dale: Rime of the Frostmaiden
through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally descended from
Monsters
Icewind Dale: Rime of the Frostmaiden
kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally
backgrounds
needed for settlers, then move on.
You have weathered punishing storms, migrations, and harsh winters. You and yours have adapted to the environment. Everything you own is built with your own two hands
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ysgard Ysgard is a rugged realm of soaring mountains, deep fjords, and windswept battlefields, with summers that are long and hot, and winters that are wickedly cold and unforgiving. Its continents
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tabaxi We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tabaxi We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ysgard Ysgard is a rugged realm of soaring mountains, deep fjords, and windswept battlefields, with summers that are long and hot, and winters that are wickedly cold and unforgiving. Its continents
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Lockwood
Dead in Thay (2014) Design: Scott Fitzgerald Gray
Editing: Ray Vallese
Cartography: Mike Schley
Illustrations: Eric Belisle, Sam Carr, Tyler Jacobson, Miles Johnstone, Mark Winters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
winters, and Karrns are accustomed to enduring hardship without complaint. First and foremost, Karnath is known for its military tradition. Strength, strategy, and discipline are the core values of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation of storms and long winters, the grim and stoic Karrns are accustomed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Hurwitz, Izzy, Tyler Jacobson, Titus Lunter, Brynn Metheney, Scott Murphy, Claudio Pozas, Ned Rogers, Chris Seaman, Cory Trego-Erdner, Franz Vohwinkel, Mark Winters, Sam Wood, Ben Wootten
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
same day, over four hundred winters ago. The town is built on flat, fertile land, with a few natural rises here and there. Nearly half of Triboar’s population lives outside the town proper, on sprawling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
surround Lamordia’s smog- and machinery-filled cities. Unpredictable blizzards plague the long winters, and the chill summers last only a few weeks. Those who brave the wilds must contend with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Lockwood
Dead in Thay (2014) Design: Scott Fitzgerald Gray
Editing: Ray Vallese
Cartography: Mike Schley
Illustrations: Eric Belisle, Sam Carr, Tyler Jacobson, Miles Johnstone, Mark Winters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation of storms and long winters, the grim and stoic Karrns are accustomed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Hurwitz, Izzy, Tyler Jacobson, Titus Lunter, Brynn Metheney, Scott Murphy, Claudio Pozas, Ned Rogers, Chris Seaman, Cory Trego-Erdner, Franz Vohwinkel, Mark Winters, Sam Wood, Ben Wootten
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
and lonely winters, Falcon keeps a season’s worth of provisions in his pantry at all times, supplementing those stores with fresh game. He has also begun hunting orcs and mounting their heads in his
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
and lonely winters, Falcon keeps a season’s worth of provisions in his pantry at all times, supplementing those stores with fresh game. He has also begun hunting orcs and mounting their heads in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
same day, over four hundred winters ago. The town is built on flat, fertile land, with a few natural rises here and there. Nearly half of Triboar’s population lives outside the town proper, on sprawling
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
winters, and Karrns are accustomed to enduring hardship without complaint. First and foremost, Karnath is known for its military tradition. Strength, strategy, and discipline are the core values of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
surround Lamordia’s smog- and machinery-filled cities. Unpredictable blizzards plague the long winters, and the chill summers last only a few weeks. Those who brave the wilds must contend with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has the roughest waters. Small thermal vents at the bottom of these lakes keep them from freezing completely, even in the coldest winters. Ten-Towns fishing boats are simple affairs. The smallest are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has the roughest waters. Small thermal vents at the bottom of these lakes keep them from freezing completely, even in the coldest winters. Ten-Towns fishing boats are simple affairs. The smallest are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
North, where winters are cold and monsters and human barbarians regularly stream out of the mountains to pillage outlying settlements, large nations are rare indeed, particularly in the current state
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an ogre. It yells in Dwarvish as it stomps through the snow toward you.
This enlarged duergar fights to the death, shouting, “No more winters for Ten-Towns!” in Dwarvish as it does so. The duergar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the