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                        Returning 35 results for 'house of her'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
                                                
                                            
                                                
                                                     effective leaders in battle.
Among Lolthâs devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house captain, who
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This deed entitles you to a house in a location of the GMâs choice. The house contains the following rooms:
Five bedrooms, each with a fireplace, a bed, a nightstand, and a chest.
A kitchen with an oven, a stove, and two tables.
A dining area with a fireplace, a table, and eight chairs.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This deck of cards is decorated with geometric shapes that have a protective motif. While youâre holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
                                                
                                            
                                        
                                                    Drow House Captain
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Battle Command. As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately
                                                
                                            
                                                
                                                     teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to
                                                
                                            
                                                
                                                     make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, youâre likely a member of one of the influential
                                                
                                            
                                                
                                                     families within the house, otherwise youâre an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    House Freth From their dark bastion, the leaders of the house strive to keep their enemies, House Auvryndar (see level 10), from conquering the Troglodyte Warrens (level 11). Leading the effort is
                                                
                                            
                                                
                                                     capitulation of the minotaurs on the Maze Level. Once the minotaurs are subservient to House Freth, the drow will use them to clear out and secure the warrens. To this end, Drivvin is devising a ritual to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
                                                
                                            
                                                
                                                     questions: Will the rule or change improve the game? Will my players like it? If youâre confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Vadalis  Leader: Dalin dâVadalis Headquarters: Foalswood (near Varna, Eldeen Reaches) Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts
                                                
                                            
                                                
                                                     the house, Dalin dâVadalis, disdains the use of a title and has no aspirations to nobility or greatness for himself or his house. House Vadalis breeds and trains beasts for a wide range of purposes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Jorasco The Healerâs Guild provides a vital service to Khorvaire, and the Last War ensured that there was great need for healers. The guild runs the schools that teach medicine and houses of
                                                
                                            
                                                
                                                     instantly with lesser restoration. If you canât afford such a service, they will treat you with mundane techniques (the Medicine skill). House Jorasco is also the source of potions of healing. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Tarkanan House Tarkanan is an elite force of mercenary thieves and assassins. The criminal talents of the Tarkanans are enhanced by another trait they share: every member of the house possesses
                                                
                                            
                                                
                                                     contact in House Tarkanan, you might know someone on the Tarkanan Contacts table.  Tarkanan Contacts   d6 Contact   1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    House Occupants If the characters explore a residence other than the burgomasterâs mansion (area N3), roll a d20 and consult the following table to determine the houseâs occupant.  d20 Occupant   1â3
                                                
                                            
                                                
                                                     None 4â5 2d4 swarms of rats 6â18 Vallakian townsfolk 19â20 Vallakian cultists  Rats A house infested with rats appears abandoned at first. The rats are servants of Strahd and attack if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isnât one of the most powerful houses, but its barons are generally content
                                                
                                            
                                                
                                                    ; theyâre more interested in discovering new creatures than engaging in the politics of the dragonmarked houses. House Vadalis breeds and trains beasts for a range of purposes. While they maintain vast cattle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    House Auvryndar House Auvryndar uses Muiralâs Gauntlet as a staging ground for raids into other levels and as a base from which to launch attacks against House Freth, a rival drow house that has a
                                                
                                            
                                                
                                                     destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    House Exterior The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end
                                                
                                            
                                                
                                                     of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    House Dimir  ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a catâs. He
                                                
                                            
                                                
                                                     floated effortlessly down from the upper reaches of the chamber, and alighted on the chamber floor near the two of them.
 â Doug Beyer, Return to Ravnica: The Secretist
 House Dimir is Ravnicaâs dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Death House Before the characters enter Death House, make sure the players understand their goals. The characters canât leave until they encounter Strahd von Zarovich, as described in the âLeaving the Houseâ section later in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Deneith  Leader: Breven dâDeneith Headquarters: Sentinel Tower (Karrlakton, Karrnath) House Deneith was born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of
                                                
                                            
                                                
                                                     House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite forces, House Deneith brokers the services of a wide range of soldiers, including Valenar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Status Politics within a dragonmarked house can be vicious. Perhaps your the house leadershipâs favorite scion. Perhaps youâve been exiled from your house for misdeedsâyour own or anotherâs. In
                                                
                                            
                                                
                                                     any case, use the Group Status table to determine your partyâs standing within the organization.  Group Status   d4 Status   1 Favored. You have access to the leadership of the house, owing to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Kundarak  Kundarak Vault Leader: Morrikan dâKundarak Headquarters: Korunda Gate (Mror Holds) If you want to keep something safeâjewels, secrets, prisonersâKundarak is there to help. The
                                                
                                            
                                                
                                                     Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As useful as these services are, itâs the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Missions Your group and your DM should decide together which house employs you. The nature of the missions you undertake depends in part on the house or guild you work for, but there are
                                                
                                            
                                                
                                                     general categories of work that every house needs agents to perform on its behalf. The House Missions table provides suggestions for which house might employ you along with multiple possibilities for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Medani  Leader: Baron Trelib dâMedani Headquarters: Tower of Inquisition (Wroat, Breland) Represented by the basiliskâs eye, the Warning Guild of House Medani brokers the services of bodyguards
                                                
                                            
                                                
                                                     and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Ghallanda The majority of inns, taverns, and restaurants in the Five Nations are either directly owned by House Ghallanda or licensed by its Hostelerâs Guild. Most people give little thought to
                                                
                                            
                                                
                                                     House Ghallanda; when compared to the soldiers of House Deneith and the factories of House Cannith, an alliance of innkeepers seems harmless and inconsequential. But Ghallandaâs strength lies in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Jorasco  Leader: Ulara dâJorasco Headquarters: Vedkyar Enclave (Vedykar, Karrnath) The Healerâs Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for
                                                
                                            
                                                
                                                     probably marked by the House Jorasco griffon emblem, and it will come with a cost. If you have the gold, Jorasco healers can remove a disease instantly with lesser restoration. If you canât afford such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Helvenblade House Northwest of Westbridge, on the forestâs edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
                                                
                                            
                                                
                                                     put to ruin; the servants ascribe this to its protection by the âfamily ghost.â In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Spooky House Dyson Logos  Spooky House View Player Version
                                                
                                            
                                        






