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Returning 18 results for 'hunter of heavy'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hunter 5 11 4 3 3 1 — 14 +5 Nature’s Veil 5 11 4 3 3 1 — 15 +5 Subclass feature 5 12 4 3 3 2 — 16 +5 Ability Score Improvement 5 12 4 3 3 2 — 17 +6 Precise Hunter 6 14 4 3 3 3 1 18 +6 Feral Senses 6 14 4
gain a Ranger subclass of your choice. The Hunter subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some circles; “sage” and “master hunter” I am called in others. That I have survived countless supernatural assaults is seen as a marvel among my peers; my name is spoken with fear and loathing among
who think me a hero will change their minds when they know the whole truth about my life as a hunter of the unnatural. Nevertheless, I must reveal, here and now, that I have been the indirect yet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
create a distraction on behalf of their employer. D2. Grinda’s Residence A mad treasure hunter named Grinda Garloth (CN female Illuskan human mage who speaks Common, Dwarvish, Halfling, and Undercommon
Grinda lifts the lid of the chest. Chest. Grinda’s chest contains a heavy iron key that locks and unlocks the Garloth family mausoleum in the City of the Dead (see “Mistshore: Spring” below). D3
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
swings open to reveal a sparse interior. A few wooden chairs and a heavy table with an attached cabinet make up the hut’s furnishings.
The clearing outside the hut is uninhabited. Mascot. Opening the
is strong.
This clearing holds two clues to the evil activity taking place in this part of the bayou. Mage Hunter Chitin. A successful DC 15 Wisdom (Perception) check reveals a piece of chipped
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
second floor, and several dusty sheets lie in a small heap nearby.
The harp and the table, though obviously valuable, are heavy and awkward to transport. The wereravens removed the sheets that covered
Common) read as follows: BARON BRANTIFAX
Husband, Father, Hunter
“Let No Man Stand Above Another”
BRORN
Hound of Brantifax
Faithful to the End
HELUTHE
Our Pride and Joy
Lost Too
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
structures are small, one-room family dwellings. One ice-block shelter is a storeroom used for gear owned in common by the tribesfolk, including fishing nets and heavy ropes used for whaling. One yurt
near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
structures are small, one-room family dwellings. One ice-block shelter is a storeroom used for gear owned in common by the tribesfolk, including fishing nets and heavy ropes used for whaling. One yurt near
the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They are the tribes of Icewind Dale, proud and strong, bound to ancient traditions that have kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and
that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk Role Stat Block
Hunter or warrior Tribal warrior with Survival +4; speaks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. D4: Barricaded Room The entrance to this room is barricaded by heavy mining equipment. Inside are two Dragon Army captives who escaped the initial slaadi attack and Virruza (see area D5 for details
room with the unconscious Rone (neutral, human scout), a hunter from Heart’s Hollow. Rone has been infected with an ailment Yearkal doesn’t know how to treat (see “Rone’s Fate” below). Yearkal is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Eyon’s mount, a hunter shark, swims in the lake nearby. The cultists challenge any strange boats that approach from the east and attack unless the characters convince them to parley. Roleplaying Eyon
one uses an action to tie one of the heavy stones to the paralyzed character’s feet. On the following turn, the ghoul shoves the paralyzed character into one of the drowning pools. Swimming to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Grygorovich, father of the wolf hunter Szoldar Szoldarovich (area N2). N3f. Servants’ Quarters This room contains four simple beds and an equal number of plain wooden trunks. The household staff
plainly. Some of the dolls fill a long bookshelf, and others are arranged in neat rows on wall-mounted shelves. Still others are piled atop a bed and a heavy wooden chest. What’s most odd is that all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Keltar and Gorx The walls of this circular chamber are thick with glowing crystals. In the middle of the room is a fat, egg-shaped creature with three arms, three legs, heavy-lidded eyes, and a wide
someone tries to take it, the ghost of a duergar treasure hunter named Reulek appears and uses his Horrifying Visage, screaming, “Thieves! Learn from my folly! Even in death, the dwarves of Besilmer guard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chest, its lid closed and secured with a heavy metal padlock.
The lock on the chest can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The chest bears a
stairs descend into the water from this path.
One locathah hunter, four locathah, and their five giant sea eels occupy this pool (see appendix C for each). Development. The locathah do not attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing heavy armor sinks to the bottom but can, on their turn, swim to the surface with a successful DC 10 Strength (Athletics) check. Wasp Nest. A 7-foot-long, 5-foot-wide wasp nest clings to a shadowy
already dealt with Gullop and are returning the book to Bavlorna, she considers this chore complete.) Pick Up a Package. Bavlorna fancies herself an expert in taxidermy, and a bullywug hunter has filled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
too big to be picked using thieves’ tools. A Small character can squeeze inside the locking mechanism and pick the lock with a successful DC 16 Dexterity check. Lifting the heavy lid requires a
portcullis blocks the way from the main cave to the sinkhole (area 1), and lowered portcullises also confine ten hunter sharks to the four side caves. The sharks take advantage of any opportunity to escape






