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Returning 35 results for 'ignore us hunter'.
Monsters
Dragon of Icespire Peak
Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
":"Longbow"} to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Falcon the Hunter
Backgrounds
Sword Coast Adventurer's Guide
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Backgrounds
Guildmasters’ Guide to Ravnica
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon’s ranged weapon attacks ignore half cover and three-quarters cover.
Actions
Multiattack. Falcon makes three melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next
.
— Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next
.
— Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon’s ranged weapon attacks ignore half cover and three-quarters cover.
Actions
Multiattack. Falcon makes three melee
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
together at one table. And a handsome young man sits by himself at a corner table, sipping a glass of wine. He looks up as you enter, but the other people ignore you. “Welcome to Barovia,” he says. He
you feel comfortable with. Don’t worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: “Then he’s the one who summoned us
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
together at one table. And a handsome young man sits by himself at a corner table, sipping a glass of wine. He looks up as you enter, but the other people ignore you. “Welcome to Barovia,” he says. He
you feel comfortable with. Don’t worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: “Then he’s the one who summoned us
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is, tales of overcrowding, starvation, and disease. Although we at the Voice of Breland sympathize with all who suffer, we refuse to ignore the deadly threat in our midst. The majority of Cyrans who
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is, tales of overcrowding, starvation, and disease. Although we at the Voice of Breland sympathize with all who suffer, we refuse to ignore the deadly threat in our midst. The majority of Cyrans who
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, periodically surfaces to skewer Undersigil’s residents from the back of his mutated shark, Ripper (a hunter shark with a walking speed of 30 feet). Others, like the aboleth Abadoom, carve out lairs in
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to other things. Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading
ammunition property: “Drawing the ammunition from a quiver, case, or other container is part of the attack.” The sentence tells us two important things. First, you’re assumed to be drawing—that is, extracting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, periodically surfaces to skewer Undersigil’s residents from the back of his mutated shark, Ripper (a hunter shark with a walking speed of 30 feet). Others, like the aboleth Abadoom, carve out lairs in
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to other things. Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading
ammunition property: “Drawing the ammunition from a quiver, case, or other container is part of the attack.” The sentence tells us two important things. First, you’re assumed to be drawing—that is, extracting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, you can either ignore the attitude or shape the encounter to match it. For example, if you roll an indifferent or friendly attitude for a creature that is hunting prey, you might decide the hunter
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, you can either ignore the attitude or shape the encounter to match it. For example, if you roll an indifferent or friendly attitude for a creature that is hunting prey, you might decide the hunter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says he’s seen giant rats prowling around the back alleys. Sounds dull, but it’s a plea for help that we can’t ignore
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says he’s seen giant rats prowling around the back alleys. Sounds dull, but it’s a plea for help that we can’t ignore
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
catch again indicates a disturbance beneath us. We cannot locate the cause but fear THEY may be in the water near you. Praise Tharizdun! He rests and awaits!
The Whisperer anticipates renewed Lantern
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
catch again indicates a disturbance beneath us. We cannot locate the cause but fear THEY may be in the water near you. Praise Tharizdun! He rests and awaits!
The Whisperer anticipates renewed Lantern
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
duodrones assume they are under attack and enter the fight. They target the characters as intruders but ignore the swarms. Or if the swarms are doing a good enough job against the characters, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
duodrones assume they are under attack and enter the fight. They target the characters as intruders but ignore the swarms. Or if the swarms are doing a good enough job against the characters, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
actually a great demon hunter, that he has trapped a demon the characters plan to kill, and so forth — alongside a successful DC 15 Charisma (Deception or Persuasion) check prompts Gideon to let them pass.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
actually a great demon hunter, that he has trapped a demon the characters plan to kill, and so forth — alongside a successful DC 15 Charisma (Deception or Persuasion) check prompts Gideon to let them pass.