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                                                    Shifter
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
Gethâs ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
                                                
                                            
                                                
                                                     ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    âSpell
                                                
                                            
                                                
                                                     Style 2 3 2 â â â â 3 +2 Ranger Subclass 2 4 3 â â â â 4 +2 Ability Score Improvement 2 5 3 â â â â 5 +3 Extra Attack 3 6 4 2 â â â 6 +3 Roving 3 6 4 2 â â â 7 +3 Subclass feature 3 7 4 3 â â â 8 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    âSpell
                                                
                                            
                                                
                                                     Style 2 3 2 â â â â 3 +2 Ranger Subclass 2 4 3 â â â â 4 +2 Ability Score Improvement 2 5 3 â â â â 5 +3 Extra Attack 3 6 4 2 â â â 6 +3 Roving 3 6 4 2 â â â 7 +3 Subclass feature 3 7 4 3 â â â 8 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Deft Explorer 1st-level ranger feature, which replaces the Natural Explorer feature You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels
                                                
                                            
                                                
                                                    . You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.  A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Longstrider Level 1 Transmutation (Bard, Druid, Ranger, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a pinch of dirt)
 Duration: 1 hour
 You touch a creature. The targetâs
                                                
                                            
                                                
                                                     Speed increases by 10 feet until the spell ends. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Longstrider Level 1 Transmutation (Bard, Druid, Ranger, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a pinch of dirt)
 Duration: 1 hour
 You touch a creature. The targetâs
                                                
                                            
                                                
                                                     Speed increases by 10 feet until the spell ends. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Longstrider Level 1 Transmutation (Bard, Druid, Ranger, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a pinch of dirt)
 Duration: 1 hour
 You touch a creature. The targetâs
                                                
                                            
                                                
                                                     Speed increases by 10 feet until the spell ends. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (a leather strap)
 Duration: 1 hour
 You touch a willing creature. For
                                                
                                            
                                                
                                                     the duration, the targetâs movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the targetâs Speed nor cause the target to have the Paralyzed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (a leather strap)
 Duration: 1 hour
 You touch a willing creature. For
                                                
                                            
                                                
                                                     the duration, the targetâs movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the targetâs Speed nor cause the target to have the Paralyzed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Stalker Features  Ranger Level Feature   3rd Gloom Stalker Magic, Dread Ambusher, Umbral Sight 7th Iron Mind 11th Stalkerâs Flurry 15th Shadowy Dodge  Gloom Stalker Magic Starting at 3rd level, you learn
                                                
                                            
                                                
                                                     an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesnât count against the number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                                
                                                     magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
 Speed 40 ft., Climb 40 ft.
       Mod Save 
    STR  14  +2  +2 
  DEX  14  +2  +2 
  CON  15  +2
                                                
                                            
                                                
                                                     Beast, Neutral
 AC 13 plus your Wisdom modifier
 HP 5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
 Speed 5 ft., Swim 60 ft.
       Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunterâs Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
                                                
                                            
                                                
                                                     cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells donât count against the number of spells you can prepare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    MĂŽrgĂŠn If I had wanted to kill, I would have killed. The ranger MĂŽrgĂŠn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser
                                                
                                            
                                                
                                                    , wine, and other intoxicants doesnât get the better of her. MĂŽrgĂŠn
 Medium humanoid (elf), chaotic neutral
  
 Armor Class 16 (studded leather)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
  
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     14 + PB (natural armor)
 Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
 Speed 40 ft.
   STR
  16 (+3) 
  DEX
  12 (+1
                                                
                                            
                                                
                                                    Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
 -Fizban
 Your connection to the natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
                                                
                                            
                                                
                                                     slotâs level for the spellâs level in the stat block. Elemental Spirit Medium Elemental, Neutral
 AC 11 + the spellâs level
 HP 50 + 10 for each spell level above 4
 Speed 40 ft.; Burrow 40 ft. (Earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
                                                
                                            
                                                
                                                     characterâs bond with nature spirits. Take the opportunity to describe the swarm and the rangerâs magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Barbatos Barbatos
 Medium humanoid (human), neutral evil
 Armor Class 15 (studded leather)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 11 (+0)
 
  DEX
 16 (+3)
 
  CON
 14 (+2
                                                
                                            
                                                
                                                     doesnât regenerate.
 Spellcasting. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 
to hit with spell attacks). He has the following ranger spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
 Duration
                                                
                                            
                                                
                                                    
 Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
       Mod Save 
    STR  18  +4  +4 
  DEX  11  +0  +0 
  CON  16  +3  +3 
        Mod Save 
    INT  4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a gilded flower worth 300+ GP)
 Duration: Concentration, up to 1 hour
                                                
                                            
                                                
                                                     block. Fey Spirit Small Fey, Neutral
 AC 12 + the spellâs level
 HP 30 + 10 for each spell level above 3
 Speed 30 ft., Fly 30 ft.
       Mod Save 
    STR  13  +1  +1 
  DEX  16  +3  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     knew, I was lyinâ face-down in the dirt. My head was full of stars, anâ when I stood up anâ looked around, both the tree anâ the wee village were gone.
 âTale of Haravak the Ranger
 Sprites oppose any
                                                
                                            
                                                
                                                    )
 Speed 10 ft., Fly 40 ft.
     Ability Score Mod Save 
    Str  3  â4  â4 
  Dex  18  +4  +4 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  13  +1  +1 
  Cha  11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     evil
 Armor Class 12
 Hit Points 11 (2d6 + 4)
 Speed 25 ft., climb 25 ft.
   STR
  7 (â2)
 
  DEX
  14 (+2)
 
  CON
  15 (+2)
 
  INT
  10 (+0)
 
  WIS
  11 (+0)
 
  CHA
  10 (+0
                                                
                                            
                                                
                                                     Elite Warrior Small humanoid (grung), lawful evil
 Armor Class 13
 Hit Points 49 (9d6 + 18)
 Speed 25 ft., climb 25 ft.
   STR
  7 (â2)
 
  DEX
  16 (+3)
 
  CON
  15 (+2)
 
  INT
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
                                                
                                            
                                                
                                                     never know rest or a true respite.
 needle spawn
 Medium plant, chaotic evil
 Armor Class 13
 Hit Points 16 (3d8 + 3)
 Speed 30 ft., climb 20 ft.
   STR
 11(+0)
 
  DEX
 16(+3)
 
  CON
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .â
 â Tale of a half-orc ranger
 Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
                                                
                                            
                                                
                                                     in times of trouble. Sprite
 Tiny fey, neutral good
 Armor Class 15 (leather armor)
 Hit Points 2 (1d4)
 Speed 10 ft., fly 40 ft.
   STR
  3 (â4)
 
  DEX
  18 (+4)
 
  CON
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
                                                
                                            
                                                
                                                     Material Plane, or vice versa. The spirit can do the following and nothing else: The spirit can move through the Border Ethereal. It has a flying speed of 30 feet, and it can hover. It can pass through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
  
 Armor Class 12
 Hit Points 11 (2d6 + 4)
 Speed 25 ft., climb 25 ft.
   STR
 7(â2)
 
  DEX
 14(+2)
 
  CON
 15(+2)
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Saving Throws Dex +4
                                                
                                            
                                                
                                                    
 Small humanoid (grung), lawful evil
 Armor Class 13
 Hit Points 49 (9d6 + 18)
 Speed 25 ft., climb 25 ft.
   STR
 7(â2)
 
  DEX
 16(+3)
 
  CON
 15(+2)
 
  INT
 10(+0)
 
  WIS
 11(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     end of the cave, near the roof, is a long, horizontal crevice about a foot wide. The air is sucked into this crack at great speed, creating the loud whistling noise and snuffing out torches. Shortly
                                                
                                            
                                                
                                                     people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
                                                
                                            
                                                
                                                    .  Ctenmiirâs coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ranger with two gleaming scimitars and a black, quadrupedal animal companion  Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
                                                
                                            
                                                
                                                     as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
                                                
                                            
                                                
                                                    ; see the âBargewright Innâ section for more information on this creature. Xantharlâs Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops. Candle (1 CP) For 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an
                                                
                                            
                                                
                                                     Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops. Candle (1 CP) For 1 hour, a lit Candle
                                                
                                            
                                                
                                                     painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.  Druidic Focuses   Focus Weight Cost   Sprig of mistletoe â 1 GP Wooden staff (also a Quarterstaff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     typical member is a veteran, with the following changes: A member of the Axe of Mirabar has AC 18 (plate), 67 (9d8 + 27) hit points, and a speed of 25 feet. He or she has a Constitution score of 16
                                                
                                            
                                                
                                                     with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -in-craft atmosphere, and many of the workers are experts who can do top-notch work with astonishing speed. Watchful children armed with skillets to bang as alarms guard the sheds every moment of the
                                                
                                            
                                                
                                                     the wilderness. An Emerald Enclave ranger rescued her, and sheâs been a friend to faction members ever since. 16. Waelvurâs Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
                                                
                                            
                                        






