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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
                                                
                                            
                                                
                                                     carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     also form strong bonds with the elemental powers of Eldraine, allowing the mages to call on forces like the eastern wind or the fiery hearth.
âThe high fae are capable of magic that would make
                                                
                                            
                                                
                                                    , embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
                                                
                                            
                                                
                                                     effects, the spell is cast on the turn that the orb explodes.
Fire Orb. When this orb detonates, it creates a dry heat wave that lasts for 24 hours. Within the area of effect, the rules for extreme heat
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
                                                
                                            
                                                
                                                     those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
                                                
                                            
                                        
                                                    Calm Emotions
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can
                                                
                                            
                                                
                                                     is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
                                                
                                            
                                                
                                                    . Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
                                                
                                            
                                                
                                                    . If I become strong, I can take what I wantâwhat I deserve. (Evil)
5
Sincerity. Thereâs no good in pretending to be something Iâm not. (Neutral)
6
Destiny. Nothing and
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
                                                
                                            
                                                
                                                     choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     trouble, Iâm always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
                                                
                                            
                                                
                                                     oppress the people. (Chaotic)
4
Might. If I become strong, I can take what I wantâwhat I deserve. (Evil)
5
Sincerity. Thereâs no good in pretending to be something Iâm not
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     creature of pure water, but your brief romance ended tragically.
 
Suggested Characteristics
Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong
                                                
                                            
                                                
                                                     might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules â now
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
                                                
                                            
                                                
                                                     strong, I can take what I wantâwhat I deserve. (Evil)
5
Sincerity. Thereâs no good in pretending to be something Iâm not. (Neutral)
6
Destiny. Nothing and no one can steer
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     consume food by osmosis, the way an amoeba does, and excrete waste through tiny pores. They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to
                                                
                                            
                                                
                                                     presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     contend with strong wind and heavy snowfall (for rules, see âStrong Windâ and âHeavy Precipitationâ in the Dungeon Masterâs Guide). The dragon ignores these effects, having been built by Xardorok to overcome such debilitating weather.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Cloud Giantsâ Keep The ruins of a cloud giant keep sit in a frozen, naturally formed cleft in the mountain near its peak. Sheltered by the high walls of the cleft, the ruins are not subject to strong
                                                
                                            
                                                
                                                     wind. Rules for extreme cold apply, however. What was once a truly impressive structure, six or more floors in height, is now frozen rubble. Only the first floor of the castle, part of the second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the harshness of the climb. Rules for extreme cold, strong wind, and high altitude can be found in Chapter 5 of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Handbook. Characters able to fly find their flight slowed by strong winds (effectively difficult terrain), and might face deadly airborne creatures such as chimeras, harpies, and pteranodons. Chakuna
                                                
                                            
                                                
                                                     might also add rules to the Trial of Hearts that deem flight and magical travel off limits. If she does, the Mists aid in enforcing these rules. As Darklord of Valachan, Chakuna isnât impeded by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of these aptitudes is a strong streak of cynicism, which allows crime and corruption to flourish in Brelish cities and
                                                
                                            
                                                
                                                     temples. The Sovereign Host is the dominant religion of Breland, but in general the Brelish arenât as devout as citizens of other nations. King Boranel irâWynarn rules Breland in conjunction with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Calm Emotions 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each
                                                
                                            
                                                
                                                     harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     finest intelligence agencies in Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of all of these things is a strong streak of cynicism, which allows crime and corruption
                                                
                                            
                                                
                                                     of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Calm Emotions 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each
                                                
                                            
                                                
                                                     harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
                                                
                                            
                                                
                                                     Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clanâs reputation was sufficiently strong to prevent any challenges. Over the last decade
                                                
                                            
                                                
                                                     associate of the clan, youâll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     magic items. Rules for explosives are given below.  Explosives   Item Cost Weight   Bomb 100 GP 1 lb. Dynamite Stick â 1 lb. Grenade, Fragmentation â 1 lb. Grenade Launcher â 7 lb. Grenade, Smoke 50
                                                
                                            
                                                
                                                     saving throw, taking 17 (5d6) Piercing damage on a failed save or half as much damage on a successful one. Smoke Grenade The area of the Sphere is Heavily Obscured by smoke for 1 minute. A strong wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (see the Dungeon Masterâs Guide for rules on strong wind). The dragonâs flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies
                                                
                                            
                                                
                                                     area must succeed on a DC 15 Constitution saving throw or be blinded until initiative count 20 on the next round. Whirling Wind. A strong wind blows in a 30-foot-radius sphere centered on the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
                                                
                                            
                                                
                                                     per day. Damage Threshold If a vehicle has a damage threshold (see the rules glossary), itâs noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to help select spells for a spellcasting dragon. Blue Dragon Personality Traits    d8 Trait 
     1  I enforce order and social hierarchies because I believe this is how strong societies are built
                                                
                                            
                                                
                                                     peoples can accomplish with the proper guidance. 
   Blue Dragon Ideals    d6 Ideal 
     1  Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful) 
   2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Large Vehicles The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply. Speed A ship sailing against a strong wind moves at half
                                                
                                            
                                                
                                                     per day. Damage Threshold If a vehicle has a damage threshold (see the Rules Glossary), itâs noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    The Sea Characters can row a boat for 8 hours per day, or can row longer at the risk of exhaustion (as per the rules for a forced march in chapter 8 of the Playerâs Handbook). A fully crewed sailing
                                                
                                            
                                                
                                                    ) dropped in the middle of some exotic land. There arenât rules for determining when a shipwreck happens; it happens when you want or need it to happen.
 Even the strongest seafaring ship can founder in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabathaâs collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
                                                
                                            
                                                
                                                    , ownership, and reciprocity in detail (see âRules of Conductâ in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     trouble, Iâm always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
                                                
                                            
                                                
                                                     preferential treatment before the law, and no one is above the law. (Lawful) 3 Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) 4 Might. If I become strong, I can take what I want â what I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     questions but explain the rules of their game: the charactersâ boulder must fly farther than the cyclopsâs. How the characters accomplish this is unimportant to the cyclopes, but the boulder canât be
                                                
                                            
                                                
                                                     spell, then use the same spell to enlarge a strong character to throw it. Other solutions might involve casting levitate on the rock and giving it a push, digging a trench for the rock to roll down the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     abiding disrespect, verging on hatred, for Ephara and Karametra. Epharaâs neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Epharaâs close
                                                
                                            
                                                
                                                     deserve aidâthey are fodder for the strong. Setting fertile fields ablaze and witnessing the resulting famine is a source of enjoyment for Mogis, though he has been surprised more than once by the ferocity of Karametraâs reprisals.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Darklake Terrain Encounters Special terrain rules are explained after the table.  d10 Terrain   1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
                                                
                                            
                                                
                                                     teeth 9 Tight passage 10 Whirlpool  Collision This terrain encounter occurs only if one or more party members are traveling by raft or boat, and thereâs a strong current. Have everyone aboard the vessel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their
                                                
                                            
                                                
                                                     in the Basic Rules). Droop knows the general layout of the Redbrand hideout, as well as the location of its secret doors and traps. He doesnât think to offer up the information, but if prompted, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     trouble, Iâm always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
                                                
                                            
                                                
                                                     preferential treatment before the law, and no one is above the law. (Lawful) 3 Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) 4 Might. If I become strong, I can take what I want â what I
                                                
                                            
                                        






