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Returning 35 results for 'infernal charm'.
Other Suggestions:
infernal charge
infernal claim
internal charm
infernal chaos
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic
Monsters
Baldur’s Gate: Descent into Avernus
empty seat of his infernal war machine.
Innate Spellcasting. Smiler’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
Monsters
Baldur’s Gate: Descent into Avernus
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Species
Sword Coast Adventurer's Guide
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
Magic Items
Baldur’s Gate: Descent into Avernus
tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20
percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature within 60 feet of the amnizu makes an attack roll against it, and
the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature
Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
.
Awaken Greed. Bael casts charm person or major image.
Infernal Command. Bael uses his Infernal Command action.
Teleport. Bael uses his Teleport action.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
adventure). The brains' collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body — the Infernal Machine of Lum the Mad.Necrotic, Poison, Psychic
Monsters
Mordenkainen's Fiendish Folio Volume 1
);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"cold"} cold damage.The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid
, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Offer The limits of what a devil can offer are determined by its status in the infernal hierarchy. The Infernal Hierarchy table lists devils in ascending order of power, from lowly
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, spy Signature Spells: Friends (cantrip), charm person (1st level), suggestion (2nd level), hypnotic pattern (3rd level) Fierna is a master manipulator. Mortals who desire success in love or who seek to
become beloved leaders at the head of a band of fanatics are drawn to striking bargains with her. Her cultists can gain the Infernal Loyalty trait. Cult leaders can also gain the Loyalty beyond Death
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, cult fanatic, cultist, knight, noble, spy, thug Signature Spells: Friends (cantrip), charm person (1st level), invisibility (2nd level), haste (3rd level) As an expert in finding loopholes and
grants the Step into Shadows trait. Cult leaders can also gain the Infernal Ring Leader trait. Step into Shadows (Recharges after a Short or Long Rest). As an action, this creature, along with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(conjuration)
Thunder step (conjuration)
4th Level
Charm monster (enchantment)
Elemental bane (transmutation)
Shadow of moil (necromancy)
Sickening radiance (evocation)
Summon greater
demon (conjuration)
5th Level
Danse Macabre (necromancy)
Enervation (necromancy)
Far step (conjuration)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Synaptic static
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Amnizu Amnizus lead the infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent tacticians
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common, Infernal, telepathy 1,000 ft.
Challenge 18 (20,000 XP)
Devil's Sight. Magical darkness doesn’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Amnizu
Thavius Kreeg as an Amnizu
Amnizus are greater devils that lead infernal legions into battle and command guardians at the gateways to the Nine Hells. Amnizus are arrogant, bullying, and
Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common, Infernal, telepathy 1,000 ft.
Challenge 18 (20,000 XP)
Devil’s Sight. Magical darkness doesn’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Amnizu Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent tacticians and
aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common, Infernal, telepathy 1,000 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
regains spent legendary actions at the start of his turn.
Attack (Costs 2 Actions). Bael attacks once with his hellish morningstar.
Awaken Greed. Bael casts charm person or major image.
Infernal Command. Bael uses his Infernal Command action.
Teleport. Bael uses his Teleport action.
the title of Bronze General. His accolades notwithstanding, Bael has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
4th Level
Charm monster (enchantment)
Elemental bane (transmutation)
Sickening radiance (evocation)
Storm sphere (evocation)
Summon greater demon (conjuration)
Vitriolic sphere
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Devil’s Sight. Magical darkness
):
At will: Disguise Self, Mage Hand, Minor Illusion
2/day each: Charm Person, Dispel Magic, Greater Invisibility, Wall of Force
Bonus Actions
Teleport. The abishai teleports, along with any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Ability Score Increase trait.
Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
. This trait replaces the Infernal Legacy trait.
Hellfire. Once you reach 3rd level, you can cast the burning hands spell once per day as a 2nd-level spell. This trait replaces the hellish rebuke spell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Alter Self, Major Image
3/day each: Charm Person, Detect Thoughts, Fear
1/day each: Confusion, Dominate Person, Mass Suggestion
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
. Even those who choose to not take part in Hulgaz’s schemes eventually suffer at her hands. Examples of infernal blessings Hulgaz can offer characters are provided below, followed by sample encounters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business, as well as to pursue information and broker contracts and other such arrangements as needed. In addition to managing the Wandering Emporium, Mahadi is also the proprietor and host of Infernal
, forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP
make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Fiendish Charm. One humanoid the cambion can see
Compendium
- Sources->Dungeons & Dragons->Monster Manual
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
., passive Perception 15
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a
its true form if it dies.
Actions
Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Charm. One humanoid the fiend can see within
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
infernal equivalent of a gold star and can eagerly expect a superior to take notice and give it the promotion it so richly deserves. Meanwhile, when that mortal dies, its soul will find itself condemned to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the title of Bronze General. His accolades notwithstanding, he has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary
Morningstar attacks.
Hellish Morningstar. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) force damage plus 9 (2d8) necrotic damage.
Infernal Command. Each of Bael’s allies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
from infernal battlefields: Chukka wields a silvered pike (+2 to hit) that has a reach of 10 feet and deals 5 (1d10) piercing damage on a hit. Clonk wields a hellfire warhammer (+2 to hit) that deals 4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Shapechanger. The barghest can
the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
+6, History +6, Insight +4, Persuasion +5
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common, Draconic, Elvish, Infernal
Challenge 5 (1,800
:
Cantrips (at will): friends, mage hand, mending, message
1st level (4 slots): charm person, mage armor, magic missile
2nd level (3 slots): hold person, invisibility, suggestion
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nonmagical attacks that aren’t silvered
Damage Immunities acid, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal
120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Devil’s Sight. Magical darkness doesn’t impede the abishai’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 3 (700 XP)
Innate Spellcasting
. The merrenoloth’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: charm person, darkness