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                        Returning 35 results for 'is ranger fill power some the down'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Bladesâ legions.
Blades of Eberron
In the aftermath of Eberronâs Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    .
Blades of Eberron
In the aftermath of Eberronâs Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Blades&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     performed dark rituals, robbing the power of ancient, slumbering giants and using it to transform their servants. This primal energy granted the archons' agents numerous limbsâthe better to raise the
                                                
                                            
                                                
                                                     beards, frozen skin, hair crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.
 
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     lichâs next turn as incomprehensible whispers fill the targetâs mind.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save
                                                
                                            
                                                
                                                     One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the undying form of a storm giant clinging to existence.
A storm giant quintessent sheds their armor and weapons but gains the power to form makeshift weapons out of thin air. When the giant has no
                                                
                                            
                                                
                                                     of the following effects:
Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes rivers and streams to fill or overflow
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC
                                                
                                            
                                                
                                                     primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
                                                
                                            
                                                
                                                     wide and high.
Starlightâs Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other
                                                
                                            
                                        
                                                    Ki-rin
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries.
Inside its lair, a ki-rin has the power to conjure objects up to three
                                                
                                            
                                                
                                                     times per day, using each of the following versions of the power once. One version permanently creates enough objects made of soft, plant-based material â including manufactured objects such as cloth
                                                
                                            
                                        
                                                    Staff of Power
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to
                                                
                                            
                                                
                                                     against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours
                                                
                                            
                                                
                                                     creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}
Ideal
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
                                                
                                            
                                                
                                                     servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
                                                
                                            
                                                
                                                     of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
                                                
                                            
                                                
                                                     of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell
                                                
                                            
                                                
                                                    ).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
                                                
                                            
                                                
                                                     Druid
 Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
 Rogue: Replace with Bard or Ranger
 Wizard: Replace with Bard, Sorcerer, or Warlock
 Write Your Level Write your characterâs level on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
                                                
                                            
                                                
                                                    
 Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
 Rogue: Replace with Bard or Ranger
 Wizard: Replace with Bard, Sorcerer, or Warlock
 Write Your Level Write your characterâs level on your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 1 hour
 For the duration, sunlight spreads from a point
                                                
                                            
                                                
                                                     carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spellâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 1 hour
 For the duration, sunlight spreads from a point
                                                
                                            
                                                
                                                     carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spellâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonÂkind. The Draconic Character Ties table provides ideas you might draw on
                                                
                                            
                                                
                                                     options. Draconic Character Ties    d10 Draconic Tie 
     1  I revere and draw my power from one of the dragon godsâmost likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Ranger I spend a lot of my life away from civilization, keeping to its fringes to protect it. Donât assume that because I donât bend the knee to your king that I havenât done more to protect him than
                                                
                                            
                                                
                                                     with civilization informs every rangerâs personality and history. Some rangers see themselves as enforcers of the law and bringers of justice on civilizationâs frontier, answering to no sovereign power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Blades of Eberron In the aftermath of Eberronâs Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Bladesâ followers, known as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. Youâve been trained to track and handle the wildest monstrosities. Youâre still mastering your skills
                                                
                                            
                                                
                                                     your house is doing with this power â turning this gift into a business, exploiting the creatures youâre connected to.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                                
                                                     magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that theyâve been corrupted by the daelkyr.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
                                                
                                            
                                                
                                                     see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can
                                                
                                            
                                                
                                                     prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your classes, and you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power
                                                
                                            
                                                
                                                    , such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers. Regalia of rulership and artistic masterpieces fill blue dragonsâ hoards. These dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three
                                                
                                            
                                                
                                                     1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in chapter 3, and write down the level 1 features. The class features
                                                
                                            
                                                
                                                     are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character sheet. Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in âCharacter Classesâ, and write down the level 1 features. The class
                                                
                                            
                                                
                                                     features are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can
                                                
                                            
                                                
                                                     prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your classes, and you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
                                                
                                            
                                                
                                                    . Each spell counts as a ranger spell for you, but it doesnât count against the number of ranger spells you know.  Fey Wanderer Spells   Ranger Level Spell   3rd charm person 5th misty step 9th dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Ranger All that is gold does not glitter. But frankly, if youâve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
                                                
                                            
                                                
                                                     ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a rangerâs keen senses, sharp blades, and flesh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                                
                                                     power
 d8
 Wisdom
 Wisdom & Charisma
 Light and medium armor, shields, simple weapons
 Druid
 A priest of the Old Faith, wielding the powers of nature â moonlight and plant growth, fire and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     FaerĂ»n and often operate in isolation from the others. This existence teaches the Enclaveâs members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
                                                
                                            
                                                
                                                     intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
 âThose who walk the way of the Emerald Enclave are infused with this power; we embody it
                                                
                                            
                                        






