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                        Returning 35 results for 'is ranger from power spores the down'.
                    
                
                        
                            
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                                        is ranger from power score the down
                                    
                                
                                    
                                        is ranges from power scores the down
                                    
                                
                                    
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     largely indifferent elder entity from beyond reality. Tapped into this dark power, the âCâ Team's hoardsÂperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
                                                
                                            
                                                
                                                     relic known as the Black Altar, exposing him to their infinite truths and shocking the drow's hair jet-black. His matching âbeardâ is actually a slow-growing colony of inert spores that K'thriss
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hit points or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
                                                
                                            
                                                
                                                     action can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
                                                
                                            
                                                
                                                     be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
                                                
                                            
                                                
                                                     in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
                                                
                                            
                                                
                                                     nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     rotting mass of vegetation infused with the divine power of Moander, dead god of corruption and decay. Spores arise on the Material Plane where Moanderâs influence can still be felt: primordial swamps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Dream Spores 5th-Order Telepathy Power Manifestation Time: 1 action
 Range: 30 feet
 Duration: Concentration, up to 1 minute
 You release a burst of psionic spores. Each creature you can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the connection of the rapport spores to push into Araumycosâs mind. âWho dares?â a voice shouts in your mind. âWho dares disturb my intended nuptials?â Spores and tendrils erupt from the surface of the
                                                
                                            
                                                
                                                     the same time maintaining limited control over her material form. She intends to complete the ritual necessary to grant her full power over Araumycos, needing only to delay or destroy the intruders in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonÂkind. The Draconic Character Ties table provides ideas you might draw on
                                                
                                            
                                                
                                                     options. Draconic Character Ties    d10 Draconic Tie 
     1  I revere and draw my power from one of the dragon godsâmost likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     she will then join with and rule over. Cultists. Most of Zuggtmoyâs cultists are hapless mortals that have been infested with the demonic spores she cultivates in the fungi she created. The spores
                                                
                                            
                                                
                                                    . Most are druids who want to exterminate civilization and replace it with wild plants and fungus, or deluded, power-hungry individuals who believe that they would retain their identities while they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    : The treant has the following action option: Pacifying Spores (3/Day). The treant ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 17 Constitution saving
                                                
                                            
                                                
                                                     through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Ranger I spend a lot of my life away from civilization, keeping to its fringes to protect it. Donât assume that because I donât bend the knee to your king that I havenât done more to protect him than
                                                
                                            
                                                
                                                     with civilization informs every rangerâs personality and history. Some rangers see themselves as enforcers of the law and bringers of justice on civilizationâs frontier, answering to no sovereign power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. Youâve been trained to track and handle the wildest monstrosities. Youâre still mastering your skills
                                                
                                            
                                                
                                                     your house is doing with this power â turning this gift into a business, exploiting the creatures youâre connected to.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                                
                                                     magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
                                                
                                            
                                                
                                                     Druid
 Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
 Rogue: Replace with Bard or Ranger
 Wizard: Replace with Bard, Sorcerer, or Warlock
 Write Your Level Write your characterâs level on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that theyâve been corrupted by the daelkyr.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
                                                
                                            
                                                
                                                    
 Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
 Rogue: Replace with Bard or Ranger
 Wizard: Replace with Bard, Sorcerer, or Warlock
 Write Your Level Write your characterâs level on your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     matrimony â in truth, a demonic rite of domination â Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
                                                
                                            
                                                
                                                     sovereigns of Neverlight Grove. After traveling to the caverns of Araumycos, they reach out to Araumycosâs alien mind with the aid of Basidiaâs rapport spores, and try to free it from Zuggtmoyâs demonic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can
                                                
                                            
                                                
                                                     prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your classes, and you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     claim the whole of the world if you do not help us.â
 Although myconids can normally use their rapport spores only over short distances, Basidia explains that Zuggtmoy has been spreading her own spores
                                                
                                            
                                                
                                                     followers have been performing rituals and releasing spores to lull the great Araumycos into a kind of charmed sleep. The full implications are unclear to Basidia and the myconids, but as Araumycos is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three
                                                
                                            
                                                
                                                     1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can
                                                
                                            
                                                
                                                     prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your classes, and you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
                                                
                                            
                                                
                                                    . Each spell counts as a ranger spell for you, but it doesnât count against the number of ranger spells you know.  Fey Wanderer Spells   Ranger Level Spell   3rd charm person 5th misty step 9th dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     toadstool rose, 
From chaos dark, her love She shows. 
Wish! Yearn! Laugh! 
The Lady will be wed! 
Crave! Hunger! Dance! 
Her joyous spores will spread! 
Youth is gone, beauty rots, 
Araumycos and
                                                
                                            
                                                
                                                     decreases by 1, and each character is infested with Zuggtmoyâs spores (see the âNeverlight Grove: General Featuresâ sidebar). Development If left alone, the thralls enact a mock wedding, with a chamberlain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Ranger All that is gold does not glitter. But frankly, if youâve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
                                                
                                            
                                                
                                                     ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a rangerâs keen senses, sharp blades, and flesh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                                
                                                     power
 d8
 Wisdom
 Wisdom & Charisma
 Light and medium armor, shields, simple weapons
 Druid
 A priest of the Old Faith, wielding the powers of nature â moonlight and plant growth, fire and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     FaerĂ»n and often operate in isolation from the others. This existence teaches the Enclaveâs members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
                                                
                                            
                                                
                                                     intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
 âThose who walk the way of the Emerald Enclave are infused with this power; we embody it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
 -Fizban
 Your connection to the natural
                                                
                                            
                                                
                                                     winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
                                                
                                            
                                                
                                                    , shaping the power to your will. Then channel Draconic Sorcery to breathe the magic of dragons. Warlock. Cast spells derived from occult knowledge. Then form a pact with the Fiend Patron to call on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the daelkyr for the use of their minions â strange symbiotic items (some of which appear in chapter 5) that use the life force of their hosts to power their magical abilities. Some clans have banned
                                                
                                            
                                                
                                                    . Defining a relationship to these discoveries can be an important element of your characterâs background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
                                                
                                            
                                                
                                                     as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     was overwhelmed with grief after losing someone close to me, and I sought the advice of philosophers to help me cope with my loss. 5 I could feel that a special sort of power lay within me, so I sought
                                                
                                            
                                                
                                                     consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion.  Ranger  d6 I became a ranger because ⊠  1 I found purpose while I honed my hunting skills by bringing down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
                                                
                                            
                                                
                                                     hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow to employ shadows for subterfuge.
 The Elements to wield elemental power.
 The Open Hand to master unarmed combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
                                                
                                            
                                                
                                                     the following melee weapon attack against a target of the DMâs choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3â4 Spores fill a 20-foot-radius sphere centered on a point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow
                                                
                                            
                                                
                                                     to employ shadows for subterfuge.
 The Elements to wield elemental power.
 The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
                                                
                                            
                                        






