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Returning 35 results for 'is revere feel power song the doesn'.
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Monsters
Monster Manual
", "rollDamageType":"Slashing"} Slashing damage.
Luring Song. The harpy sings a magical melody, which lasts until the harpyâs Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and
Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While
Spells
Playerâs Handbook
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some
appearance of structures or add them where none are present. The spell doesnât disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and olfactory elements, so it can
Magic Items
Dungeon Masterâs Guide
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes
the creature, the figurine doesnât become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
Spells
Playerâs Handbook
speak the name of a specific creature (a pseudonym, title, or nickname doesnât work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and
transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Species
Playerâs Handbook
connection to the Lower Planes is the tieflingâs fiendish legacy, which comes with the promise of power yet has no effect on the tieflingâs moral outlook.
A tiefling chooses whether to
chthonic legacy feel not only the tug of Carceri but also the greed of Gehenna and the gloom of Hades. Some of these tieflings look cadaverous. Others possess the unearthly beauty of a succubus, or
Magic Items
Dungeon Masterâs Guide
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kasâs power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
blood. If the sword doesnât taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Monsters
Fizban's Treasury of Dragons
those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and
, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tonguesDragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those
Monsters
Dragonlance: Shadow of the Dragon Queen
fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon Army wield weapons blessed by Takhisis to strike with
the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of damage these weapons deal depends on
Monsters
Fizban's Treasury of Dragons
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The firenewt can breathe air and water.
Devilâs Sight. Magical darkness doesnât impede the firenewtâs darkvision.
Imixâs Blessing. When the firenewt reduces an
):
At will: guidance, light, mage armor, mage hand, prestidigitationFirenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive
Magic Items
Baldurâs Gate: Descent into Avernus
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauthâs evil has warped the
during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet
Monsters
Fizban's Treasury of Dragons
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
Monsters
Dragonlance: Shadow of the Dragon Queen
attack.The Dragon Armies gather fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon Army wield
weapons blessed by Takhisis to strike with the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung
","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dragonâs Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10;{"diceNotation":"1d10","rollType":"roll
dragonshields are champions of their people. Almost all dragonshields begin life as normal kobold;kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragonâs
Monsters
The Wild Beyond the Witchlight
inheritor of the Umbrage estate and legacy, and he did everything in his power to make life miserable for everyone around him, especially his parents. He seemed bereft of ambition and spent much of
scepter, but its power is far greater than he lets on. With this magic vane, he can affect the mood of everyone in the Witchlight Carnival.
Roleplaying Notes
Mister Light is the face of the
Monsters
The Wild Beyond the Witchlight
their back on me.â
Ideal. âPower is what I crave. One can never have too much of it.â
Bond. âBaba Yaga is my patron, and she has taught me to be self-reliant. Nevertheless, I
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.â
Flaw. âI don't have a single friend I can count on.â
Combat Notes
Skylla is not an
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a lock of a loved oneâs hair, or a
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need never be the answer in a multiverse of infinite
Magic Items
The Book of Many Things
curse to you. As long as you remain cursed, youâre unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
way, your body is inert and doesnât age or require sustenance. Destroying the object frees your soul; otherwise, only a Wish spell can restore your soul to your body.
Magic Items
Bigby Presents: Glory of the Giants
Larger and more roughly hewn than typical figurine of wondrous power;figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an
action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesnât require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
regardless of their apparent origin.
Constructed commoners donât bleed or feel pain like flesh-and-blood humanoids. If a villagerâs hit points drop to 0, its true form is revealed: that of
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
. If the seeker lacks the room to become Large, it attains the maximum size possible in the space available.
Change Shape (1/Day). The seeker magically transforms to look and feel like a Medium
-shifting abilities and the power to create illusions.Veil Walk (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Veil Walk"}. The seeker, along with any equipment it is wearing
Monsters
Van Richtenâs Guide to Ravenloft
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesnât require air, food, drink, or sleep.Silver Needle. Melee
otherwise uses the controlled bodyâs statistics, but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
If the carrionetteâs body is destroyed, both the
Monsters
Strixhaven: A Curriculum of Chaos
Devilâs Sight. Magical darkness doesnât impede the professorâs darkvision.Multiattack. The professor makes two Ink Lance attacks. The professor can replace one of the attacks with a
focus on words that find the tiniest, most invisible cracks in an opponentâs defenses and break them.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped
Monsters
Van Richtenâs Guide to Ravenloft
takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
. The juggernaut doesnât require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executionerâs Pick
Monsters
Fizban's Treasury of Dragons
instead.
Unusual Nature. The greatwyrm doesnât require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining
Monsters
The Wild Beyond the Witchlight
points at the start of her turn as long as both twins are alive and within 60 feet of each other. A twin dies only if she starts her turn with 0 hit points and doesnât regenerate.
Twin Bond
can be. Gleam is the introvert of the pair, while Glister is the extrovert. Both have friendly, agreeable demeanors.
Roleplaying Notes
Gleam is blessed with kindness, grace, and the power of
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
;
âDunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the Eldraine wilds scheme. They crave power by any means, and they arenât above cheating, sacrificing, or
allying with whatever they believe will get them closer to that power.
Much of a Dunbarrow witchâs magic is performed at cauldrons and delivered as a poison or potion. The most aggressive witch
Monsters
Spelljammer: Adventures in Space
","rollAction":"Malfunction"} to determine if it suffers a malfunction:
1â10: âAll Fine Here!â No malfunction occurs.
11â12: âMy Mind Is Going. I Can Feel It.â The autognome
a failed save, or half as much damage on a successful one.
Unusual Nature. The autognome doesnât require air, food, drink, or sleep.Multiattack. The autognome makes two Shock attacks.
Shock
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a
","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need
Monsters
Strixhaven: A Curriculum of Chaos
the titan doesnât heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
successful save, the target takes half as much damage, and the titan doesnât heal.
Terrorize (Costs 3 Actions). The titan targets one creature it can see within 120 feet of itself. The target must
Monsters
Icewind Dale: Rime of the Frostmaiden
throws against spells and other magical effects.
Unusual Nature. The magen doesnât require air, food, drink, or sleep.Psychic Lash. The magenâs eyes glow silver as it targets one creature
telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender.
A hypnos magen carries no weapons, relying entirely on its psychic
Monsters
Fizban's Treasury of Dragons
instead.
Unusual Nature. The greatwyrm doesnât require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
Monsters
Fizban's Treasury of Dragons
instead.
Unusual Nature. The greatwyrm doesnât require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
Monsters
Fizban's Treasury of Dragons
instead.
Unusual Nature. The greatwyrm doesnât require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this






