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Returning 24 results for 'lasts surge'.
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Magic Items
Tasha’s Cauldron of Everything
requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.
holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally
Monsters
Princes of the Apocalypse
(Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack
uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
Monsters
The Book of Many Things
outside the cylinder. The vortex lasts until the start of Malaxxix’s next turn.Malaxxix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
Monsters
Tales from the Yawning Portal
choose to be affected.
Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Aboleth
Legacy
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Monsters
Basic Rules (2014)
aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked
created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.”
Wild Magic Surge (p. 103) Starting with the second sentence, this section now reads, “Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
manifests in that location. The surge lasts for 1 hour. Rolling on the Eldritch Surges table while a surge is already in effect causes the current surge to end. THE ENTITY
Krokulmar, the entity at the
center of this adventure, is an enigmatic being from the Far Realm. Krokulmar can serve any campaign, or you can replace it with a more suitable otherworldly being.
Eldritch Surges d4 Surge Effect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is
too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
main limiting factor is your action. Most spells require an action to cast, and unless you use a feature like the fighter’s Action Surge, you have only one action on your turn. If you cast a spell
bonus action. For instance, if you cast a second spell using Action Surge, you aren’t limited to casting a cantrip with it. Does the rule on casting a bonus action spell apply when you take a bonus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
effect. Only Hazlik is unaffected by the domain’s wild magic. Hazlan Wild Magic d20 Wild Magic Effect
1–5 The character causes a random effect from the Wild Magic Surge table in the
character. The effect is similar to a fog cloud spell and lasts for 10 minutes. The DM can choose to have the fog affect creatures as if they’d entered the Mists.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 mile). To understand each other, you each must mentally use a language the other knows. The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you
warded creature takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice. The ward lasts until you finish a Long Rest or until you use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, with opalescent eyes. She prefers to remain in or near large bodies of water — seas, lakes, rivers, or sometimes great subterranean pools. When she needs to, she can surge onto dry land, moving much
into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Sylvan tongues. They know what has transpired in the region within the past day and happily share this information. 3 Each character in the region gains the benefit of a barkskin spell that lasts for 8
thee.” The character can ask it three questions as if using the commune spell. 8 One character in the region triggers a wild magic effect that is determined by rolling on the Wild Magic Surge table in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
. Whenever a spell is cast on the island, the caster must roll on the Wild Magic Surge table from chapter 3 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
start of your next turn. Level 2: Action Surge You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this
attack or area of effect that triggered the Reaction has no effect on creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Vitality of the Tree Your Rage taps into the life force of the World Tree. You gain the following benefits. Vitality Surge. When you activate your Rage, you gain a number of Temporary Hit Points
form of a divine warrior. This form lasts for 1 minute or until you drop to 0 Hit Points. Once you use this feature, you can’t do so again until you finish a Long Rest. While in this form, you gain the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the northern and southern halves of the room. The wall is opaque and lasts for 1 minute or until dispelled by a Dispel Magic spell (DC 15). A creature that passes through the wall must make a DC 15
instead trigger one of these effects at the start of his turn (no action required). He can trigger each effect only once. Rapids. Two 10-foot-deep aqueducts surge with water 10 feet below the landings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, with an equal chance for each effect. The effect lasts until the creature leaves the area. 6 The pull of gravity is lessened. Creatures can jump twice the normal distance in any direction, and
everything effectively weighs half its actual weight. 7 All creatures are linked to every other creature in the area as if by the telepathy spell. 8 A creature that casts a spell of 1st level or higher in the area rolls on the Wild Magic Surge table in chapter 3 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, which functions as a potion of poison but has an additional property. When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus
particularly volatile. The first character who enters the room triggers a roll on the Eldritch Surges table. After the surge begins, on initiative count 20 (losing initiative ties), roll again on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ashen husk of a gray-skinned dwarf. All three pantomime metalwork in eerie synchronization. As they turn toward you, they brandish sharp chunks of black rock. With gasping, angry cries, the figures surge
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Monster Manual for their NPC’s stat block, so that they can familiarize themselves with their new capabilities. The ritual’s magic lasts until nightfall, which is after the caravan’s departure. It can
sidelines to watch. In this case, take the events directly to them so that they’re encouraged to react. An effective technique is to couple an NPC approaching them with a surge of emotions within one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15
form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative






