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Returning 35 results for 'lasts swim'.
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lasts slam
Monsters
Monster Manual
fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until the cataclysm uses Cataclysmic Event again. Creatures entirely in the
uses at the start of each of its turns.
Eruption. The cataclysm makes one Elemental Burst attack.
Rumbling Movement. The cataclysm moves up to its Speed, Fly Speed, or Swim Speed without provoking
Spells
Player’s Handbook
, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the
lasts until you choose a different effect or the spell ends. The whirlpool is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature in the water and within 25 feet of
Monsters
Ghosts of Saltmarsh
tall, and lasts for 1 minute or until the wave shaper is incapacitated. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the
creature takes half damage and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but it has disadvantage on the Strength
Control Water
Legacy
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Spells
Basic Rules (2014)
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
+ 24)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Senses blindsight
randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) and delight in creating destructive whirlpools. Sahuagin Wave Shaper
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 60 (11d8 + 11)
Speed 30 ft., swim 40 ft
a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
+ 4)
Speed 0 ft., swim 30 ft.
STR
12(+1)
DEX
16(+3)
CON
13(+1)
INT
12(+1)
WIS
13(+1)
CHA
7(−2)
Senses darkvision 60 ft., passive Perception 11
Ixitxachitl
Medium aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 0 ft., swim 30 ft.
STR
14(+2)
DEX
18(+4)
CON
13(+1)
INT
12(+1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. Part Water. You cause water in
, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
or you choose a different effect. Whirlpool. You cause a whirlpool to form in the center of the area, which must be at least 50 feet square and 25 feet deep. The whirlpool lasts until you choose a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Demogorgon d100 Flaw (lasts until cured) 01–20 “Someone is plotting to kill me. I need to
(natural armor)
Hit Points 406 (28d12 + 224)
Speed 50 ft., swim 50 ft.
STR
29(+9)
DEX
14(+2)
CON
26(+8)
INT
20(+5)
WIS
17(+3)
CHA
25(+7)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. Part Water. You cause water in
, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “Someone is plotting to kill me. I need to strike first to stop them
496 (34d12 + 272)
Speed 50 ft., swim 50 ft.
STR
29(+9)
DEX
14(+2)
CON
26(+8)
INT
20(+5)
WIS
17(+3)
CHA
25(+7)
Saving Throws Dex +10, Con +16, Wis
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
or you choose a different effect. Whirlpool. You cause a whirlpool to form in the center of the area, which must be at least 50 feet square and 25 feet deep. The whirlpool lasts until you choose a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other debris as if it were alive
Swarm of Maggots
Medium Swarm of Tiny Beasts
Armor Class 11
Hit Points 22 (5d8)
Speed 20 ft., swim 20 ft.
STR
3 (−4)
DEX
12 (+1)
CON
0.
5–6. The creature has disadvantage on ability checks and attack rolls until it finishes its next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental (Titan), Chaotic Neutral
AC 20 Initiative +18 (28)
HP 370 (20d20 + 160)
Speed 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
Ability Score Mod Save Str 26 +8 +8 Dex 19 +4 +11
reduced to 0 until the end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that area when the slime appears has the grappled condition (escape DC 15). Aberrations and Oozes are unaffected by the slime. The slime lasts until Zargon dies or until it uses this lair action
+ 110)
Speed 40 ft., swim 80 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws Dex +6, Cha +10
Skills History +8, Perception
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(natural armor)
Hit Points 464 (32d12 + 256)
Speed 50 ft., swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
26 (+8)
INT
20 (+5)
WIS
17 (+3)
CHA
25 (+7
DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wrath, patiently waiting for the day when they deliver others into her power. Olhydra
Huge elemental, neutral evil
Armor Class 18 (natural armor)
Hit Points 324 (24d12 + 168)
Speed 50 ft., swim
into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
black gate.
Creatures. Two trolls, a male and a larger female, lurk in the pool. These trolls are of an aquatic variety known as scrags. In addition to the statistics of a normal troll, each has a swim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Large Monstrosity, Any Alignment
Armor Class 17 (natural armor)
Hit Points 237 (25d10 + 100)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
22 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
15
saving throw at the end of its next turn. On a failed save, it has the petrified condition, and on a successful save, the effect ends on it. The petrification lasts until the creature is freed by the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lapse into a fit of sneezing. See the stat block for more details. Bavlorna Blightstraw
Medium Fey (Hag), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft., swim
Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Storm Giant Quintessent
Huge Giant, Typically Chaotic Good
Armor Class 12
Hit Points 230 (20d12 + 100)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
STR
29 (+9)
DEX
14 (+2
water) centered on a point anywhere in its lair. The sphere spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it can’t be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Darkness Aura (1/Day). Magical Darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision
on that point. The whirlwind lasts until the djinni’s Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.
Whenever the whirlwind enters a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
food. Chwinga
Tiny elemental
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft., climb 20 ft., swim 20 ft.
STR
1 (–5)
DEX
20 (+5)
CON
10 (+0)
INT
14 (+2
components. Once all its charges have been expended, this charm vanishes from you. Charm of Cold Resistance. This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Circle of the Sea Subclass
Level 6: Aquatic Affinity The size of the Emanation created by your Wrath of the Sea increases to 10 feet. In addition, you gain a Swim Speed equal to your Speed
star chart. This form sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 mile). To understand each other, you each must mentally use a language the other knows. The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you
Swim Speed equal to twice your Speed, and you can breathe underwater. Gills grow from your neck or flare behind your ears, and your fingers become webbed or you grow wriggling cilia. Glistening Flight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ft., swim 40 ft.
STR
21 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Str +11, Con +10, Cha +10
Skills Deception
effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
form of a divine warrior. This form lasts for 1 minute or until you drop to 0 Hit Points. Once you use this feature, you can’t do so again until you finish a Long Rest. While in this form, you gain the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters F - M Froghemoth
Huge monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., swim 30 ft.
STR
23(+6)
DEX
13(+1)
CON
20
choice within 5 feet of the cube.
Gibbering Mouther
Medium aberration, neutral
Armor Class 9
Hit Points 67 (9d8 + 27)
Speed 10 ft., swim 10 ft.
STR
10(+0)
DEX
8(−1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ft., swim 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +9, Con +14, Wis +9, Cha +11
Skills
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful good
Armor Class 22 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
29 (+9)
DEX
10 (+0)
CON
27 (+8)
INT
18 (+4
.
Adult Bronze Dragon Adult Bronze Dragon
Huge dragon, lawful good
Armor Class 19 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
25 (+7
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the
the end of its next turn.
Gibbering Mouther Medium Aberration, Chaotic Neutral
AC 9 Initiative −1 (9)
HP 52 (7d8 + 21)
Speed 20 ft., Swim 20 ft.
Ability Score Mod Save
Str 10 +0
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
STR
29(+9)
DEX
14(+2)
CON
20(+5)
INT
17(+3)
WIS
20(+5)
CHA
19(+4)
Saving Throws Str +14, Con +10, Wis +10
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
), characters could try any of these approaches:
Ask the winged kobolds to retrieve the moonstone key from area D1 so it can be used again in area D2.
Dive or climb down into the water below, swim






