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                        Returning 35 results for 'leaves score'.
                    
                
                        
                            
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                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     normal creature type. Additionally, if it has an Intelligence score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
You
                                                
                                            
                                                
                                                     and any conditions removed.
You canât have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
                                                
                                            
                                                
                                                     1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     highest Charisma score among all adventurers in the party, and its starting loyalty score is half that number. If the highest Charisma score changes â perhaps a character dies or leaves the group â adjust
                                                
                                            
                                                
                                                     death for them. Loyalty can be roleplayed or represented by this rule. Loyalty Score An NPCâs loyalty is measured on a numerical scale from 0 to 20. The NPCâs maximum loyalty score is equal to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     (Perception) score of 17 or higher. The chwinga always leaves something else in exchange: a pretty shell, a handful of nuts, or an uncut gemstone (10 gp).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Mark of Storm Traits  If your half-elf character has the Mark of Storm, the following traits replace the half-elfâs Ability Score Increase and Skill Versatility traits in the Playerâs Handbook
                                                
                                            
                                                
                                                    . Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwrightâs Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Score is half that number. If the highest Charisma score changesâperhaps a character dies or leaves the groupâadjust the NPCâs Loyalty Score accordingly. Tracking Loyalty. Keep track of an NPCâs
                                                
                                            
                                                
                                                     life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPCâs loyalty, or you can track a Loyalty Score using the following rules. Loyalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Elemental, Neutral
 AC 13 Initiative +3 (13)
 HP 65 (10d10 + 10)
 Speed 5 ft., Swim 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  16  +3  +3 
  Con  13  +1  +1 
      Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Int  11  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Resistances Fire
 Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Power   Iâjin (female) CN Fickle and unpredictable âI never stick to a plan.â Oboâlaka The hostâs Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited âI am
                                                
                                            
                                                
                                                     fearless and not afraid to take great risks.â Papazotl The hostâs Strength score becomes 23, unless it is already higher. Moa (male) LG Truthful and kind âI must always speak the truth.â Wongo The host can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     patrons etched on trees, mingled among tea leaves, or adrift in the clouds â messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
                                                
                                            
                                                
                                                     with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its normal creature type. Additionally, if it has an Intelligence score of 5 or
                                                
                                            
                                                
                                                     spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently. Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    A Rare Sighting As the party leaves their audience with the emperor, characters who have a passive Wisdom (Perception) score of 12 or higher catch a glimpse of a rare, fortuitous omen: the shadow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     remains.  Ochre Jelly Leftovers   1d6 After a Meal, the Ochre Jelly Leaves Behind...   1 A bone etched with a word or an eerie symbol. 2 Broken dragonborn or tiefling horns. 3 An ornate prosthetic
                                                
                                            
                                                
                                                     Initiative â2 (8)
 HP 52 (7d10 + 14)
 Speed 20 ft., Climb 20 ft.
    Ability Score Mod Save   Str 15 +2 +2 Dex 6 â2 â2 Con 14 +2 +2     Ability Score Mod Save   Int 2 â4 â4 Wis 6 â2 â2 Cha 1 â5 â5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Animated Objects Animated Armor Medium Construct, Unaligned
 AC 18 Initiative +2 (12)
 HP 33 (6d8 + 6)
 Speed 25 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  11  +0  +0 
  Con
                                                
                                            
                                                
                                                      13  +1  +1 
      Ability Score Mod Save 
    Int  1  â5  â5 
  Wis  3  â4  â4 
  Cha  1  â5  â5 
   
 Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     following list to inspire mimicsâ shapes: Altar
 Bell
 Boulder
 Cauldron
 Chair
 Chandelier
 Chest
 Cot
 Door
 Floor mat
 Giant gemstone
 Gravestone
 Heap of leaves
 Keg
 Ladder
 Lectern
                                                
                                            
                                                
                                                    
 Taxidermy
 Throne
 Topiary
 Weapon rack
 Mimic Medium Monstrosity, Neutral
 AC 12 Initiative +3 (13)
 HP 58 (9d8 + 18)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a poltergeist menaces the living.  Poltergeist Activities   1d8 To Torment the Living, the Poltergeist...   1 Keeps returning a discarded item. 2 Leaves footprints on vertical surfaces. 3 Makes noises
                                                
                                            
                                                
                                                    . 8 Uncannily stacks books, furniture, or utensils.  Poltergeist Medium or Small Undead, Chaotic Neutral
 AC 12 Initiative +2 (12)
 HP 22 (5d8)
 Speed 5 ft., Fly 50 ft. (hover)
    Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (Goblinoid), Lawful Evil
 AC 20 Initiative +5 (15)
 HP 112 (15d8 + 45)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  14  +2  +5 
  Con  16  +3  +3 
      Ability Score
                                                
                                            
                                                
                                                    . 
   3  Marked with its creatorâs symbol. 
   4  Similar to those of a winged humanoid. 
   5  Sprouting flowers and leaves. 
   6  Suggestive of its creatorâs appearance. 
   7  Underdeveloped and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  13  +1  +1 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  9  â1  â1 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Senses Darkvision 120
                                                
                                            
                                                
                                                     ft., Tremorsense 60 ft.; Passive Perception 10
 Languages Umber Hulk
 CR 5 (XP 1,800; PB +3)
 Traits
 Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     things survive the tarrasqueâs rampages, and reports of the monsterâs devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might
                                                
                                            
                                                
                                                     initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ), Lawful Evil
 AC 21 Initiative +15 (25)
 HP 402 (23d20 + 161)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  27  +8  +8 
  Dex  12  +1  +8 
  Con  25  +7  +7
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  20  +5  +5 
  Wis  17  +3  +10 
  Cha  22  +6  +6 
   
 Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
 Immunities Poison; Poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
                                                
                                            
                                                
                                                    )
     Ability Score Mod Save 
    STR  18  +4  +4 
  DEX  12  +1  +1 
  CON  14  +2  +2 
      Ability Score Mod Save 
    INT  6  â2  â2 
  WIS  12  +1  +1 
  CHA  8  â1  â1 
   
 Senses Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     misty step is a 2nd-level spell, this ability is potent enough that the subrace doesnât need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score
                                                
                                            
                                                
                                                     subraces in the Playerâs Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    
 AC 14 Initiative +0 (10)
 HP 45 (6d10 + 12)
 Speed 30 ft., Burrow 10 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2     Ability Score Mod Save   Int 1 â5 â5 Wis 13 +1 +1
                                                
                                            
                                                
                                                     Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
 Actions
 Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6 + 3) Slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     97 (15d8 + 30)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  17  +3  +3 
  Con  14  +2  +5 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  14  +2  +5 
  Cha
                                                
                                            
                                                
                                                     40 ft. (hover)
     Ability Score Mod Save 
    Str  7  â2  â2 
  Dex  13  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  12  +1  +1 
  Cha  17  +3  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     right hand of the guildmaster â or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
                                                
                                            
                                                
                                                     ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guildâs interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (G) Gargoyle Medium Elemental, Chaotic Evil
 AC 15 Initiative +2 (12)
 HP 67 (9d8 + 27)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  11  +0  +0
                                                
                                            
                                                
                                                     
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  6  â2  â2 
  Wis  11  +0  +0 
  Cha  7  â2  â2 
   
 Skills Stealth +4
 Immunities Poison; Exhaustion, Petrified, Poisoned
 Senses
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     checks made using thievesâ tools or tinkerâs tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
                                                
                                            
                                                
                                                     fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Green Dragons Green Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
 AC 17 Initiative +3 (13)
 HP 38 (7d8 + 7)
 Speed 30 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      15  +2  +2 
  Dex  12  +1  +3 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  11  +0  +2 
  Cha  13  +1  +1 
   
 Skills Perception +4, Stealth +3
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Pirates Pirate Medium or Small Humanoid, Neutral
 AC 14 Initiative +5 (15)
 HP 33 (6d8 + 6)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  16  +3  +5 
  Con  12  +1  +1
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  8  â1  â1 
  Wis  12  +1  +1 
  Cha  14  +2  +4 
   
 Gear Daggers (6), Leather Armor
 Senses Passive Perception 11
 Languages Common plus one other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     (Perception) score notices her eyes are silver pools. Trikante will accept any magic item of legendary rarity in trade, such as a talisman of the sphere. If sheâs given such an item, she leaves Reenee alone
                                                
                                            
                                                
                                                     leaves behind the talisman of the sphere. One Pixel Brush  Dragons from across the planes visit the Mausoleum of Chronepsis, seeking to learn the secrets of fate The Witch and the Wyrmling This encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     comfortably lounge. Threaded through the branches are bones from the dragonâs mealsâsome messily clustered among the leaves, and others deliberately arranged to create macabre dioramas for the dragonâs
                                                
                                            
                                                
                                                    , but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
                                                
                                            
                                                
                                                    
 Leaves with night
 Hides in darkness
 Does not bite
 Always joined to its caster
 Never strays from its master
 The answer to the riddle (âa shadowâ) is a clue to finding the secret chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
                                                
                                            
                                                
                                                     Despair. Creatures within 1 mile of the dragonâs lair that have an Intelligence score of 5 or higher feel forlorn and hopeless. Dying Light. Light is diminished within 6 miles of the dragonâs lair, lightly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysmâs destruction.  Elemental Alterations   1d8 The Elemental Cataclysm Leaves Behind A
                                                
                                            
                                                
                                                     Elemental (Titan), Chaotic Neutral
 AC 20 Initiative +18 (28)
 HP 370 (20d20 + 160)
 Speed 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
    Ability Score Mod Save   Str 26 +8 +8 Dex 19 +4 +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
                                                
                                            
                                                
                                                     with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearerâs vital organs while leaving the wearer relatively unencumbered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that itâs a
                                                
                                            
                                                
                                                     who has a passive Wisdom (Perception) score of 13 or higher spots the dryad and the shrubs before they arrive, and all other characters are surprised. The dryad, Meadowleaf, was bound to an enchanted
                                                
                                            
                                        






