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Returning 35 results for 'level sign'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
Demogorgon
Legacy
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Monsters
Out of the Abyss
apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.
Similarly, the spiraling Y sign of
being affected, not Demogorgon himself, in which case the illusion disappears.
Demogorgon casts the darkness spell four times at its lowest level, targeting different areas with the spell. Demogorgon
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal.
A Medusa’s Lair
A medusa’s lair is
Equipment
The archdevil who created Shadowkeep for Count Rhodar von Glauer wrote up another contract on human skin that Rhodar hasn’t signed. The contract is written in Infernal.
When you sign this
contract using your blood as ink, you lose all levels in your current classes and have the option of gaining levels equal to your character level in any combination of the illrigger, paladin, and warlock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sign of Ill Omen Prerequisite: 5th level You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, southwest, and southeast. The lower half of a snapped wooden signpost thrusts upward at an angle near the eastern elbow of the intersection. The top half of the sign, featuring arms pointing in four
directions, lies in the weeds nearby. The characters can easily figure out how the top half of the signpost connects to the lower half. When the two parts of the sign are aligned and rejoined, the arms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
influence emanating from Lance Rock is the source of Red Larch’s troubles. She asks the characters, who should still be 1st level, to find out what’s going on. The characters discover that a
few hundred feet south of the stone is a ravine choked with brush. A trail leads into the brush near a neatly-painted sign that reads, in Common: Come no closer
lest you catch
the disfiguring plague
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
entrance appears to be a ground-level iron door with a wooden sign bolted to it that reads in Common, “Danger! No Trespassing!”
There’s nothing outwardly peculiar about the tower. It has a retractable
roof on its topmost level (see area B4), but this feature can be noted only from above, not from the ground. The Barn Door’s rockets can’t be seen because they’re hidden underground. Characters who examine the ground around the tower find several metal shingles that came loose during the test firing.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Eldritch Invocations At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for that feature, in addition to the options in the Player’s Handbook. If an eldritch
invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a natural rock formation and shows no sign of having been sculpted. Creatures can easily climb up onto it. Lying on the floor next to the claw, in plain sight, is a stubby iron key with a head shaped
like a tiny bulbous nose. This key unlocks the iron doors of Zox Clammersham’s palace (see area 7 on level 13). The secret door in the ceiling can be reached by anyone who stands atop the rock
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if imbibed. Rather, any humanoid drinking from a bottle suffers as if they had drunk from the river (see above) and gains a killer hangover that imposes one level of exhaustion when the effect wears
disable it causes an audible click and the sound of whirring gears. The rectangular object ahead reveals itself to be a large metal sign that is suddenly outlined in bright pink light, and which bears
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fish inhabit the stream, so that the DC of any foraging attempts for food in this area is reduced to 10. Crossing the stream reduces the drow pursuit level by 1. Warning Sign The characters enter a
sign that means “Demons ahead!” Any non-drow creature that touches the symbol must make a DC 10 Wisdom saving throw. On a failed save, the creature’s madness level increases by 1. If the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
party’s comings and goings since they arrived in the region. Justran doesn’t sign his letters, but if the characters find one of his reports in Rivergard or in the Temple of the Crushing Wave, they might
Crushing Wave. He also knows that Jolliver Grimjaw and his followers (see chapter 3) are water cultists. CHARACTER ADVANCEMENT
The characters probably begin this chapter around 6th level. Encourage the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
. Black Blood Healing. The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
, choose the hermit background. Level
Proficiency
Bonus
Features
Cantrips
Known
— Spell Slots per Spell Level —
1st
2nd
3rd
4th
5th
6th
7th
8th
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wide Magic, Not High Magic While magic is widespread, the scope of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. Common Magic. Cantrips and
1st level spells are commonplace. Magewrights, wandslingers, and dragonmarked heirs can all produce these sorts of effects, and you’ll see the impact of this magic as part of everyday life. Common
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
. Verin insists he has an ancestral claim to it, and he is willing to pay handsomely. Verin sends the characters on all manner of adventures, always looking for any sign of the deck. But when they finally
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
smoking pipe (25 gp) 67–68 Case containing 2d12 blocks of insect repellent incense 69–70 An iron token bearing the symbol of a triceratops (the sign of the Ytepka Society), worth 50 gp in Port Nyanzaru 71
–72 Potion of animal friendship 73–74 Potion of vitality 75–76 Spell scroll (choose a 1st-level spell) 77–78 A stoppered vial of wyvern poison (see chapter 8 of the Dungeon Master’s Guide) 79–80 An
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3
a unique sign language created by its master, Hamukai. Any character who spends 1 hour observing the golem as it uses this sign language can, with a successful DC 20 Wisdom (Insight) check, learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Sign of Ill Omen Prerequisite: 5th level You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest. Thief of Five Fates You can cast bane once using
Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Guarded Caves These caves and the tunnels connecting them are free of fog. 12a. Standing Gate to Level 14 House Freth posts guards here to watch for trouble that might ascend from level 13
creature must be trapped in the maze created by the spell, then escape. When the creature returns to the space it left, the gate opens for 1 minute. Characters must be 13th level or higher to pass through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level
6 version), Flame Strike (level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
jailers and an office reserved for the head jailer. A spiral staircase connects to the upper level, which contains prison cells. L6: Power Station A thirty-foot-tall metal tower extends from the rooftop of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
franchise. He has each of the characters sign a contract crammed full of legalese and double-talk. Any character who reads the document and succeeds on a DC 15 Intelligence (Investigation) check can
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Planar Unguent. If scraped off the crate into a vial of some sort, the goop can be used to enhance any spell that summons one or more creatures, treating that spell as though it were cast 1 level higher
) check and then expending a spell slot of 1st level or higher to reset the ruin grinder’s arcane matrix. If the check fails, the ruin grinder shuts down for 24 hours. A recalibrated ruin grinder can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Spellcasting. The hobgoblin is a 7th-level spellcaster
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
a d20. On a roll of 5 or lower, or 2 or lower for a Small character, the bar breaks. If the bar doesn’t break and the roll is 10 or lower, some obvious sign of the bar’s weakness becomes evident






