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                        Returning 33 results for 'level sliver'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
6
The Stable Hand’s Secret (sweet-tasting human canine)
2 Incubus;incubi
When you make a
                                                
                                            
                                                
                                                     than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).  Mind Sliver
                                                
                                            
                                                
                                                    Mind Sliver Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Everything also offers more spells.   Cantrip (0 Level)
 Booming blade *
 Green-flame blade *
 Lightning lure *
 Mind sliver *
 Sword burst *
 1st Level
 Grease
 Tasha’s caustic brew *
 2nd
                                                
                                            
                                                
                                                    Additional Sorcerer Spells 1st-level sorcerer feature The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     blade *
 Lightning lure *
 Mind sliver *
 Sword burst *
 3rd Level
 Intellect fortress *
 Spirit shroud *
 Summon fey *
 Summon shadowspawn *
 Summon undead *
 4th Level
 Summon aberration
                                                
                                            
                                                
                                                    Additional Warlock Spells 1st-level warlock feature The spells in the following list expand the warlock spell list in the Player’s Handbook. The list is organized by spell level, not character level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cloud of Daggers Level 2 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a sliver of glass)
 Duration: Concentration, up to 1 minute
 You
                                                
                                            
                                                
                                                     turn there or if the Cube moves into its space. A creature takes this damage only once per turn. On your later turns, you can take a Magic action to teleport the Cube up to 30 feet. Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     chapter 3). Xanathar’s Guide to Everything also offers more spells.   Cantrip (0 Level)
 Booming blade * (evoc.)
 Green-flame blade * (evoc.)
 Lightning lure * (evoc.)
 Mind sliver * (ench
                                                
                                            
                                                
                                                    Additional Wizard Spells 1st-level wizard feature The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cloud of Daggers 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.  Cloudkill 5th-level conjuration
 Casting Time: 1 action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Warlock Spell List This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Warlock Spells)   Spell School Special   Blade Ward Abjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
                                                
                                            
                                                
                                                     have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them.  Spells   Level Spell School Conc. Ritual Class   0 Booming Blade Evocation No No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Warlock Spell List This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Warlock Spells)   Spell School Special   Blade Ward Abjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Sorcerer Spells)   Spell School Special   Acid Splash Evocation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Sorcerer Spells)   Spell School Special   Acid Splash Evocation
                                                
                                            
                                        
                                                    Delerium Chip
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                    Delerium Geode
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                    Delerium Massive Cluster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                    Delerium Fragment
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     wizard spell list.  Psionic Spells   Sorcerer Level Spells   1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
                                                
                                            
                                                
                                                     the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!  Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Wizard Spells)   Spell School Special   Acid Splash Evocation
                                                
                                            
                                        
                                                    Delerium Crystal
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                    Delerium Shard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
                                                
                                            
                                                
                                                     Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
5
A prismatic burst of energy erupts in a 20-foot radius. Creatures in the area must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     regain all expended uses when you finish a long rest. Tokens of the Departed 9th-level Phantom feature When a life ends in your presence, you’re able to snatch a token from the departing soul, a sliver
                                                
                                            
                                                
                                                     to a deity of death? Whispers of the Dead  Tiefling Phantom 3rd-level Phantom feature Echoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
 Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
                                                
                                            
                                                
                                                     their trade. Some Arcane Tricksters use their talents as pickpockets and burglars, while others are pranksters.
 Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level
                                                
                                            
                                                
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The resulting
                                                
                                            
                                                
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , but your transformation into a mind flayer never occurred; now the tadpole’s psionic power is yours. However you acquired this power, your mind is aflame with it.
 Level 3: Psionic Spells When you
                                                
                                            
                                                
                                                     reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
   Psionic Spells    Sorcerer Level Spells 
     3  Arms of Hadar, Calm Emotions
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The resulting
                                                
                                            
                                                
                                                     by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gain one level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The
                                                
                                            
                                                
                                                     is affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The resulting
                                                
                                            
                                                
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The resulting
                                                
                                            
                                                
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
                                                
                                            
                                                
                                                     shut. Any character who questions the workers can pry the following information from them with a successful DC 10 Charisma (Intimidation) check: Aminta. Aminta was last seen on the upper level. Edino’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     moon, its right edge illuminated by the faintest sliver of light. Next to the portcullis, a large iron lever juts from the floor.
 Like the Sun room (area 4), this chamber is an elaborate trap. It is
                                                
                                            
                                                
                                                     psychic damage. They can be broken as an action with a successful DC 20 Strength (Athletics) check. They have no locks, but a spell of 3rd level or higher that creates bright light destroys the chains if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below, extending down
                                                
                                            
                                                
                                                     prison of Baldur’s Gate. Three levels of dungeons extend beneath it, the lower two below sea level and integrating part of a naturally occurring cavern system. This both keeps the prison secure and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     squats on the waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below
                                                
                                            
                                                
                                                     mechanisms and cleverer magic.  In addition to defending the city, the Seatower also serves as the local prison of Baldur’s Gate. Three levels of dungeons extend beneath it, the lower two below sea level
                                                
                                            
                                        





