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Returning 18 results for 'level suite'.
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Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Decayed Quarters This suite of chambers has been destroyed by the creatures now in residence here, all traces of the rooms’ previous purposes obliterated. 4a. Grell Nest A hive-like nest with
questions the nothic in a language it understands can glean the following useful information amid its mad ravings: This level of Undermountain is called Shadowdusk Hold, and it has three tiers. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. “Very familiar” is a place you have been very often, a place you have carefully
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. “Very familiar” is a place you have been very often, a place you have carefully
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked
still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. Poor. A poor
disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. Modest. A modest lifestyle keeps you out of the slums
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
1st level or higher. The mechanisms in turn can be repaired with a successful DC 16 Intelligence (Arcana) check; if the character has proficiency with tinker’s tools, this check is made with advantage
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12a–D12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
household goods. D15a–D15c: Nursemaid’s Suite This bedroom contains a large bed, two nightstands, and a large mirror. A double door fitted with stained-glass windows opens onto a balcony. One of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
level of the mansion; the Gralhunds are fighting to hold the upstairs. G1. Locked Gates Through a set of ornate iron gates, the characters can see a yard with several large trees, as well as two footpaths
. Balcony. Through the trees, the characters can see a large balcony (area G17) enclosed by an iron railing above the mansion’s main entrance. The balcony is 20 feet above ground level, and scaling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a common room for 2 SP per night or secure a private room for 5 SP per night. A luxury suite costs 2 GP per night.
Grand Citadel A many-towered fortress looms above all quarters of the city from
that bears a Wizard spell of level 5 or lower. See the Player’s Handbook for the time required to craft a scroll; the scribes charge double the cost shown there.
High Tower Inn Conveniently located
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Spellcasting. The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit
with spell attacks). The alhoon has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
attaché is Naxene Drathkala (see appendix D), a quiet and bookish young woman who lives in a lavishly furnished suite above the inn’s stable house and spends most of her time writing papers on subjects
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
effect on itself on a success.
Reactions
Negate Spell (3/Day). Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the
clamps line the walls of this gruesome suite. Each slab bears old stains of blood and ichor. A green-and-silver rift roils on one wall, showing narrow stone corridors beyond. A mind flayer dissects a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure An iron coffer under Yarsha’s bunk contains 210 sp, 140 ep, a pouch with six obsidian flakes worth 10 gp each, and a potion of water breathing. B7. Gatewarden’s Quarters This large suite consists
is visible from the bridge and at the same level. Creatures that make a lot of noise in the vicinity of the natural bridge disturb a swarm of bats roosting on the bridge’s underside. The bridge is






