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Returning 35 results for 'life spell descriptions not casts on tooltip'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Monsters
Monster Manual
Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.
Spellcasting. The lich casts one of the following spells, using
Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage
Magic Items
Dungeon Master’s Guide (2024)
lid closes. The lid can’t otherwise be opened.
Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9
attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster.
Once the cube summons a creature, the cube can’t do so again until the next dawn
Magic Items
Dungeon Master’s Guide (2024)
originating from you have the Invisible condition for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Immediately after an affected creature makes an attack roll, deals damage, or casts a spell, the Invisible condition ends for that creature.
Spells
Player’s Handbook
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Monsters
Monster Manual
Fiendish Restoration. If it dies, the naga returns to life in 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Fiendish Restoration"} days and regains all its Hit Points. Only a Wish spell
Ray"}, range 60 ft. Hit: 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Necrotic Ray", "rollDamageType":"Necrotic"} Necrotic damage.
Spellcasting. The naga casts one of the
Spells
Player’s Handbook
new target or lose the attack or spell. This spell doesn’t protect the warded creature from areas of effect.
The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a