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Returning 24 results for 'light shorter'.
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Human
Legacy
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Elf
Legacy
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Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
Dwarf
Legacy
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, but the shorter towers have hanging lanterns within which provide bright light.
Parapets. Parapets standing 3 feet high run along the outside of the keep’s wall walkways (area I1) and the roof of
move through the slits without squeezing.
Doors. The doors in Iniarv’s Tower are made of stone and have rusty iron hinges.
Light. Most of the light in the ruins comes from the sun or moon outside
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age 15 and can live up to 200 years. Size. Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swimming
spellcasting ability for these spells. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
enemies. Three possibilities are provided in the Starting Encounter Distance table. The shorter the distance, the less time crews have to load weapons and make other preparations. Starting Encounter
Distance Distance Notes 250 feet Long range for ballistae, mangonels, shortbows, longbows, light crossbows, and heavy crossbows 500 feet Long range for longbows and mangonels; beyond the range of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
add monsters, such as Giant Fire Beetles, to the cave to make this scenario longer and more difficult, or you can reduce the number of Kobold Warriors to make it easier and shorter.
Getting
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faithful servant. He stands 4 feet, 9 inches tall but appears shorter because of his hunched posture. He has the Keen Hearing and Smell feature. The left side his face is covered with lizard scales, and he
has the ears of a panther. His left foot looks like a duck’s webbed foot, and his arms have patches of black dog fur. The light in the hall comes from a lantern on the floor behind Cyrus. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
daughter whom she keeps locked away. The burgomaster doesn’t confront Fiona or her offspring because he is afraid of Lady Wachter, whose family has old ties to Strahd. Purple flashes of light have been
wizard, locals recommend that they use the fishing boats on the south shore to cross the lake, because it’s shorter and a lot less dangerous than walking around the lake.) There’s a Vistani camp in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Constitution, and Charisma scores each increase by 1. Age. Tritons reach maturity around age 15 and can live up to 200 years. Size. Tritons are slightly shorter than humans, averaging about 5 feet tall
spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells. Darkvision. You can see in dim light within 60 feet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little
screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speed. They usually have coats of a single color, often with a shine that can look metallic in bright light. Pheres band centaurs typically have long, nimble legs and lean bodies, and are often marked
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
dark green stone that glows with an inner light. An arcane lock spell seals the door, which is further warded against all damage. Here, a Keeper of the Emerald Door (a mage) stands at all times to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the expedition is expected to be shorter than that. A successful DC 15 Charisma (Persuasion) check negotiates the price down to 4 gp per day, or 3 gp per day if the check succeeds by 5 or more
is clothed in light blue robes and carries a walking stick carved in the likeness of a stylized couatl. In this form, Eku stands 5 feet 6 inches tall and weighs 110 pounds. She is on good terms with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
designed for shorter people and two chairs built for human-sized folk. Lying on the table is a small piece of paper.
The paper is Stonky’s task list, which reads as follows in Gnomish: Seven Steps
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
actively protecting them from harm. Most of the baubles are mere glass, and any inspection of them notes that light shines through them cleanly. A select few baubles are made of crystal, as noted by
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, and the statue tracked his movements. Yet a generation ago, a knight of Oghma vowed to follow the line of the statue’s gaze as far as necessary to learn the truth. His journey was shorter than expected
spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has now spent most of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight of Oghma vowed to follow the line of the statue’s gaze as far as necessary to learn the truth. His journey was shorter than expected. In a wood just a few miles west of the city, he came upon
Whitkeep Hostel is a spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
light emanates from the seam.
The door is normally sealed with a complicated locking mechanism, but the fanatics have left it unlocked to let their minions bring the Netherese obelisk fragments to them
wall, showing a large cavern beyond. Two lab tables stand before the rift.
A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
A goblin psi commander
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius
several generations of humanoids within a single family as a result. Respect for Humanity. Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in






