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Returning 35 results for 'like smoke'.
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Spells
Player’s Handbook
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like
Spells
Player’s Handbook
imperceptible.
Beyond the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm.
You can create any floor plan you like for the dwelling, but it
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
guards.
Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look like humanoids with green skin, they
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look like humanoids with green skin, they are constructs. When one is
Monsters
Bigby Presents: Glory of the Giants
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
cradle defies all their expectations. Like a living volcano, the cradle hurls balls of magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its
Monsters
Guildmasters’ Guide to Ravnica
tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The experiment was partly successful: the resulting weird, a fluxcharger, doesn't explode like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
through its pores or spill out from its eyes, nose, and mouth. This blood wafts out from the victim like crimson smoke, which the mist then consumes. The feeding causes no pain or discomfort to the
droplets wherever it goes.
Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims
Monsters
Bigby Presents: Glory of the Giants
each of its turns, ending the effect on itself on a success.A scion of Surtur slumbering at the peak of a volcano causes an unending plume of smoke to rise, sometimes lit from below by fiery bursts of
;s volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened cradle defies all their expectations. Like a living volcano, the cradle hurls balls of
Magnificent Mansion
Legacy
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Spells
Basic Rules (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if
Satyr
Legacy
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Species
Mythic Odysseys of Theros
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Species
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V7: Mount Glathek Your destination juts above the surrounding mountains like a jagged tooth. No flames have touched these mountains, which are covered with lush vegetation and colorful wildflowers
. Wisps of white smoke or steam rise from the peak, in contrast to the black wildfire smoke hanging over the valleys to the south.
The characters face one significant obstacle on their ascent up the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the “Relief Arrives” section
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
otherworldly shimmer warps the air around the mill, like a haze of silver rain that vanishes as quickly as it appears. A moment later, a scream rings out, followed by a crash. A column of smoke rises
mill: Ahead stands a sugar mill, a massive wooden shed with a pointed thatched roof. Smoke rises from its many chimneys, and the area is busy with workers sorting through piles of sugarcane.
An
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Magical Gadgets Devils like to bedeck their infernal war machines with fiendish gadgets to bedevil foes. Such gadgets are usually activated from the helm station. Necrotic Smoke Screen The vehicle’s
driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
shaped loosely like a massive stone tree or open-air monument. Low, gloomy domes spiked with bladed buttresses branch from the towers, belching ash, crematorium smoke, and incense day and night
The Mortuary Calder Moore Crematory smoke wafts from the Mortuary’s gloomy domes at all hours
—evidence of the Duster’s tireless work of processing Sigil’s dead The Mortuary is a bleak and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
you, obscured by the smoke, are two gaunt figures in armor. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Hallway Features The hallway in the cadet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
from the Plume geyser will be noticeable everywhere in the dungeon). In the humidity, lamps and torches will burn fitfully and give off a lot of smoke. Floating on the water are splotches of green and
white subterranean algae. This algae or algae-like fungus also clings in patches to walls and ceilings. It is harmless, and can be found almost everywhere in the dungeon where there is water.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
battlefield.
The sulfurous smoke that moves across the battlefield never dissipates. It lightly obscures the details of the buildings and the denizens within them. The wails of soldiers in pain can
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her
hadozee has light-tan skin and ebon-black fur graying at the temples. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often signals her imminent arrival.
Quote: “Listen to what I tell you; it might just save your life.”
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
earlier dreams. As you sail closer, the darkness breaks, and a dazzling ray of sunlight shines down over the island. A gentle plume of white smoke rises up from the island as the darkness is driven away
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the surfaces are smooth like glass or folded where the liquid stone flowed in layers. In other places, drips and splashes have formed formations like stalagmites, stalactites, and rounded bubble
roll. Use a d6 instead of a d4 in the high intensity zone. d20 Encounter 1–2 1 fire elemental 3 1d8 magmin 4 1d3 salamanders (see area W7) 5 Crust break 6 Flame gout 7 Lava rain 8 Smoke cloud 9
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D4. Burned-out Balloon Factory This wooden structure stands on stilts above the lake. It is topped by a steep, conical roof made of thatch. Smoke curls up from a hole at its apex. Its windows are
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, yet all is not well. Black smoke coils from fires across the city, corpses litter the streets, and wraiths circle the rooftops like vultures. A sphere of utter darkness grows out from the heart of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Smoke grenade Additional technological devices are provided in appendix A. Many of these devices use energy cells as ammunition or power sources. Energy cells found on the spaceship look like blue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains






