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Returning 30 results for 'link senses'.
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list senses
life senses
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live senses
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Monsters
Phandelver and Below: The Shattered Obelisk
Link. The brain breaker targets one creature with the incapacitated condition that the brain breaker senses with its Creature Sense trait and establishes a psychic link with the target. Until the link
ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the brain breaker
Monsters
Phandelver and Below: The Shattered Obelisk
the elder brain that fuels Illithinoch’s mind flayers.Psychic Link. The elder brain targets one creature with the incapacitated condition that the elder brain senses with its Creature Sense trait
and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects immediately end.Psychic Link. The elder brain targets one incapacitated creature it senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends
, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its
the saving throw at the end of each of its turns, ending the effect on itself on a success.
Psychic Link. The elder brain targets one incapacitated creature it can perceive with its Creature Sense
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
only)
Bonus Actions
Psychic Link. The elder brain targets one incapacitated creature it senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends, the
elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(+1)
CON
15(+2)
INT
21(+5)
WIS
19(+4)
CHA
21(+5)
Saving Throws Int +9, Wis +8, Cha +9
Skills Arcana +9, Insight +8, Perception +8, Stealth +5
Senses darkvision
magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster’s familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
through the creature’s senses and direct the warrior. Undead Nature. A dread warrior doesn’t require air, food, drink, or sleep. Dread Warrior Medium undead, neutral evil
Armor Class 18 (chain mail
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no
)
CHA
8 (−1)
Skills Perception +4, Stealth +6, Survival +2
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge Rating 2
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled
)
CON
14 (+2)
INT
8 (−1)
WIS
16 (+3)
CHA
10 (+0)
Skills Deception +2, Perception +7, Religion +1
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, Common
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and its skin is studded with bright crystals that pulse with psychic energy. These crystals give the gem stalker its telepathy, as well as its ability to fling crystal darts and create a protective link
Resistances psychic
Senses darkvision 120 ft., passive Perception 13
Languages understands Draconic but can’t speak, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Spider Climb. The gem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, lightning, poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 8 (8,900 XP)
Lightning Absorption. Whenever the
scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.
Scaladar Link. The scaladar knows the location of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant of Evil Air Given their inherent link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Underdark. Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not clear which came first
.
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
5 (−3)
WIS
12 (+1)
CHA
5 (−3)
Skills Perception +4
Condition Immunities frightened
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and its head held low, is a baleful heraldic figure signifying death or doom. Sages say that gods of pestilence and rot created catoblepases as embodiments of their influence, while other stories link
84 (8d10 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
21 (+5)
INT
3 (-4)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +5
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B). The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who
can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. When a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tissue-dissolving enzymes from their tentacle ducts, reducing victims to puddles of slime and leaving only the pulsing brains unharmed. They have no knowledge of their link to illithids, so they’re
+ 75)
Speed 30 ft.
STR
27 (+8)
DEX
7 (−2)
CON
21 (+5)
INT
3 (−4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws Int +1, Wis +8, Cha +6
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP
, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance and direction to the target if it is on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Condition Immunities blinded, charmed, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages Deep Speech, telepathy 120 ft.
Challenge 7 (2,900 XP
) Proficiency Bonus +3
Podling Link. The plant can see through and communicate telepathically with any of its podlings within 10 miles of it.
Rejuvenation. When the plant dies, it returns to life in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages understands Common but can’t speak
Challenge 10 (5,900 XP)
Mount. If the specter
Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
incapacitated condition that the elder brain senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target
senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the elder brain can terminate the link at any time (no action required). The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pulsing brain unharmed. They have no knowledge of their link to illithids, so they’re just as likely to prey on mind flayers as on anything else. Neothelid
Gargantuan aberration, chaotic evil
)
Saving Throws Int +1, Wis +8, Cha +6
Senses blindsight 120 ft., passive Perception 13
Languages —
Challenge 13 (10,000 XP)
Creature Sense. The neothelid is aware of the presence of creatures
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
molydeus. Voice of the Master. A demon lord has a direct link to its molydeus and uses the serpent head to communicate its wishes. A molydeus is, therefore, said to utter its master’s will
nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned, stunned
Senses truesight 120 ft., passive Perception 31
Languages Abyssal, telepathy 120
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ft.
STR
19(+4)
DEX
12(+1)
CON
21(+5)
INT
3(−4)
WIS
14(+2)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 5 (1,800
link the catoblepas to misfortune, and many of these yarns have elements of truth. Some such tales claim that hags tend catoblepases like cattle, and that a swamp that contains a catoblepas might also
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Githzerai Githzerai are otherworldly folk with psionic powers who share an ancestral link to githyanki (also in this book). The githzerai followers of the great leader Zaerith Menyar-Ag-Gith are an
Senses passive Perception 20
Languages Gith
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 22
Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Celestial, Common, Sylvan
Challenge 21 (33,000 XP)
Armor of Spiders (Mythic Trait; Recharges after a Short
Magic Items
Infernal Machine Rebuild
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
this property once.
Your senses diminish as if the world were faded around you, imposing disadvantage on Wisdom (Perception) checks.
54
While you take a short rest, the area within 50 feet of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Perception +16, Stealth +9
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic
Challenge 21 (33,000 XP)
Amphibious. The
(+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +7, Con +10, Wis +6, Cha +8
Skills Perception +11, Stealth +7
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corrupted link to Torm to connect the Abyss to Avernus, by way of Elturel. Ulder Ravengard
Medium humanoid (human), neutral
Armor Class 20 (plate, shield)
Hit Points 112 (15d8 + 45)
Speed 25
, Perception +3
Senses passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Actions
Multiattack. Ulder makes three melee attacks, only one of which can be with his shield.
+1 Longsword






