Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'list spell description not choose on tooltip'.
Other Suggestions:
lasts spell description not choose on tooltip
light spell description not choose on tooltip
like spell description not choose on tooltip
last spell description not choose on tooltip
light spell descriptions not choose on tooltip
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Warlock Spell List This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Warlock Spells) Spell School Special Blade Ward Abjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Wizard Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Spell List This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Warlock Spells) Spell School Special Blade Ward Abjuration C
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Sorcerer Spell List This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wizard Spell List This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Wizard Spells) Spell School Special Acid Splash Evocation
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Artificer Spell List (pg. 12) After purify food and drink, â(ritual)â has been added.
Magic Items
Dungeon Masterâs Guide
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
;t lost.
If Fireball is on your spell list but of a higher level than you can normally cast, you make a DC 13 ability check using your spellcasting ability to determine whether you cast the spell. On
Magic Items
Dungeon Masterâs Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll isnât lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
Magic Items
Dungeon Masterâs Guide
amulet as a Spellcasting Focus for your Warlock spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you donât know. The cantrip must be on the Warlock spell list and have
a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you canât use this property again until you finish a Long Rest.
Magic Items
Dungeon Masterâs Guide
spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you donât know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10
Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you canât use this property again until you finish a Long Rest.
Spells
Playerâs Handbook
while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose canât gain the Frightened condition while in the area
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of
Spells
Playerâs Handbook
You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the
Goliath
7
Halfling
8
Human
9
Orc
10
Tiefling
The reincarnated creature makes any choices that a speciesâ description offers, and the creature recalls its former
Magic Items
Dungeon Masterâs Guide
regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell from it. Choose the spell from the list of available spells based on the Elemental Plane the ring is linked to
, as shown in the following table. The table indicates how many charges you must expend to cast the spell, which has a save DC of 18.
Plane
Spells (Charges)
Ring of Elemental Command
Spells
Playerâs Handbook
, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as âa person dressed in the uniform of the town guardâ or &ldquo
destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.
Using a Higher-Level Spell Slot. The spellâs duration increases by 48 hours for each spell slot level above 2.
Magic Items
Dungeon Masterâs Guide
spell must be on the Wizard spell list, it must be of a level you can cast, and it canât have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell
This pointed hat has the following properties.
Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a
Monsters
Monster Manual
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with
Monsters
Monster Manual
Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical
.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Detect Evil and Good
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Spellcasting"} to hit
Monsters
Monster Manual
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes
(spell save DC 22, +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange
Monsters
Monster Manual
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction
Monsters
Monster Manual
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes
(spell save DC 17, +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange
Monsters
Monster Manual
Legendary Resistance (4/Day). If the empyrean fails a saving throw, it can choose to succeed instead.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical
Stunned condition until the start of the empyreanâs next turn. The target can choose not to be Stunned, in which case it takes an extra 21 Force damage that bypasses Resistance or Immunity.
Divine
Monsters
Monster Manual
Legendary Resistance (4/Day). If the empyrean fails a saving throw, it can choose to succeed instead.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical
Stunned condition until the start of the empyreanâs next turn. The target can choose not to be Stunned, in which case it takes an extra 21 Force damage that bypasses Resistance or Immunity.
Divine
Monsters
Monster Manual
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no






