Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'locked'.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5c. Locked Doors These amber doors are sealed with an arcane lock spell. The password to suppress it is “Etherna.” A character can push open the doors with a successful DC 25 Strength check. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5c. Locked Doors These amber doors are sealed with an arcane lock spell. The password to suppress it is “Etherna.” A character can push open the doors with a successful DC 25 Strength check. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
16. Locked Oaken Door The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
Aura. The door is found to radiate an aura of abjuration
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
16. Locked Oaken Door The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
Aura. The door is found to radiate an aura of abjuration
Spells
Player’s Handbook
, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if
Magic Items
Dungeon Master’s Guide (2024)
, two other weapons locked away under White Plume Mountain. It wants the three weapons to be reunited and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious
Monsters
The Wild Beyond the Witchlight
undo what she thought was a terrible curse: wherever Jingle Jangle went, she felt a tormenting fear of being caught on the wrong side of a locked door. When she appealed to Bavlorna for aid, the hag
her collection. She also gives keys as gifts to those who need them.
Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy
Magic Items
Acquisitions Incorporated
, it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
Magic Items
Acquisitions Incorporated
wilderness or into a lake. But it has no knowledge of or ability to help you avoid monsters, enemies, traps, locked doors, and the like.
The timepiece is of no use for reaching locations that are
Monsters
Waterdeep: Dragon Heist
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
Monsters
Icewind Dale: Rime of the Frostmaiden
components for spellcasting, and he can't avail himself of his magic while locked in his cell due to the antimagic field that encompasses it.
Monsters
Quests from the Infinite Staircase
. Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaoh’s retinue. When Amun Sa died, Nafik and a cadre of priests locked themselves in Amun Sa’s
Backgrounds
Curse of Strahd: Character Options
words and images are burned into your psyche.
9
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.
10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sting (Costs 2 Actions). Geryon makes one Stinger attack.Geryon is locked in an endless struggle with Levistus for control of Stygia. The two have fought for centuries, each displacing the other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Costs 2 Actions). Geryon makes one Stinger attack.Geryon is locked in an endless struggle with Levistus for control of Stygia. The two have fought for centuries, each displacing the other innumerable
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
Monsters
Curse of Strahd
close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again
Monsters
Fizban's Treasury of Dragons
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
Arcane Lock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded
monsters
mischievous imp Szek locked Belcorra’s arena administrator, Chafkhem, into his own room. This proved to be a better prank than the troublesome imp intended, as Chafkhem was a skilled wizard and had
monsters
this knowledge and become as cunning as they are strong. In time, a shoggoth may overthrow its master and become the new leader of a cult. A shoggoth locked away on its own slowly loses its intelligence
monsters
. In time, a shoggoth may overthrow its master and become the new leader of a cult. A shoggoth locked away on its own slowly loses its intelligence, but it regains it over the course of 1d6 days once
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
windows and many of the doors render them immune to all damage and their locks impossible to pick, although a knock spell or similar magic opens a locked window or door. Assume a door is unlocked and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
windows and many of the doors render them immune to all damage and their locks impossible to pick, although a knock spell or similar magic opens a locked window or door. Assume a door is unlocked and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 Door Type 1–10 Wooden 11–12 Wooden, barred or locked 13 Stone 14 Stone, barred or locked 15 Iron 16 Iron, barred or locked 17 Portcullis 18 Portcullis, locked in place 19 Secret door 20 Secret
door, barred or locked Beyond a Door d20 Feature 1–2 Passage extending 10 ft., then T intersection extending 10 ft. to the right and left 3–8 Passage 20 ft. straight ahead 9–18 Chamber (roll on the Chamber table) 19 Stairs (roll on the Stairs table) 20 False door with trap
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. Armory The door to this room is locked from the outside. Across from the locked door is a secret door that leads to area 7. For more information on locked doors and secret doors, see the “General
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. Armory The door to this room is locked from the outside. Across from the locked door is a secret door that leads to area 7. For more information on locked doors and secret doors, see the “General
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 Door Type 1–10 Wooden 11–12 Wooden, barred or locked 13 Stone 14 Stone, barred or locked 15 Iron 16 Iron, barred or locked 17 Portcullis 18 Portcullis, locked in place 19 Secret door 20 Secret
door, barred or locked Beyond a Door d20 Feature 1–2 Passage extending 10 ft., then T intersection extending 10 ft. to the right and left 3–8 Passage 20 ft. straight ahead 9–18 Chamber (roll on the Chamber table) 19 Stairs (roll on the Stairs table) 20 False door with trap
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Common Doors The Doors table provides the AC and Hit Points for common doors, which are Medium objects. With the Utilize action, a creature can try to force open a door that is barred or locked
action to lift the bar from its braces, allowing the door to be opened. Locked Door Characters who don’t have the key to a locked door can try to pick the lock using Thieves’ Tools. The Lock Complexity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Common Doors The Doors table provides the AC and Hit Points for common doors, which are Medium objects. With the Utilize action, a creature can try to force open a door that is barred or locked
action to lift the bar from its braces, allowing the door to be opened. Locked Door Characters who don’t have the key to a locked door can try to pick the lock using Thieves’ Tools. The Lock Complexity
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The doors are made of thick oak planks. As an action, a character can force open a locked door with a successful DC 15 Strength (Athletics) check or pick the lock with a successful DC 12 Dexterity
(Sleight of Hand) check using thieves’ tools. Derwyth carries a key to each locked door. Lighting. Rooms are brightly lit by baskets of fireflies hanging from the roof beams.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Illusive Island Difficulty: Medium Three numerical dials seal a box, door, or other locked object. Figuring out the correct combination is the goal of this puzzle, as there are no visible locks to pick.