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Returning 25 results for 'look span'.
Magic Items
Dungeon Master’s Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the benefits granted by the book.
Random Properties
The Book of Exalted Deeds has
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn&rsquo
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
d8 Trait
1 Some people say I have a short attention span, and that I’m easily distractable, but they don’t… oh wow, is that a lute?
2 I do not constantly steal food. If you can’t keep
track of your rations, that’s really a personal failing.
3 I’m much smarter than I look, and if you can’t say the same, this is going to be a short conversation.
4 Elf, dwarf, horse—you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reckons to be five hundred feet in diameter and is separated from the shoreline by a span of about two hundred feet.
The guards who are rowing or sailing the keelboat won’t come anywhere within
approach the fortress on foot, or they might row around the island to look for clues about what lies inside. When the characters come close enough to the island to see details of the exterior or the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
that invokes gods such as Alobal Lorfiril and Zandilar. After the Drawing of the Veil, an elf enters the prime of life, a span of centuries during which most elves strive to engage with the world. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose. A heavy clasp, wrought to look like angel
granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The sphere dissipates whenever it touches anything—a ray, a creature, or a hard surface, for example. These minor magic items have a short life span, and as they age, they begin to emit loud clucking
noises when they shoot their spheres. Students joke that the spheres begin to look like gizzards, hence their name. Every term, students collect cast-off wizard gizzards that have grown too
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
repaid to Head Office. Spyglass of Clairvoyance At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location
advantage on Intelligence or Wisdom checks related to geographical features or locations.
CARTOGRAPHER’S MAP CASE
Greater Tale of Safe Travel Also at rank 4, your Tale of Safe Travel feature can now span
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choose from. If you like, you can rearrange these elements and add or drop letters to create a smoother flow or a more dramatic sound. For nicknames, look for inspiration in the dragon’s abilities
challenge rating. Languages. Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Last Dregs, and the owners don’t care for strangers. Allow the characters a quick look in if they like, but there are no leads to Dran Enterprises to be found here. WHERE IS THE ORRERY?
At some
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Brandobaris does: always on the lookout for the next challenge. Brandobaris continues to wander in search of excitement, and now, as an ascended being, his travels span the planes of existence. His
this assertion, halflings look for signs from their departed loved ones. One might be thinking about catching butterflies with his grandmother long ago, when suddenly a butterfly lands on his hand
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
the far wall features another set of double doors.
The clientele here all look a lot like the duergar you saw in the town of Fortune. All are gambling in a frenzy, arguing with one another over tokens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver.
Creatures that look like a mix of humanoid amphibians and elemental fire are tending to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
Gelida’s box. D10: Frozen River This chamber is covered in icy patches, including one span that stretches from the west to the east wall. Two frost giants sit on stools to the north, smashing a large chunk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
, and mouth. No two masks look exactly alike. If this encounter occurs in a tunnel that has a sewer trench running down the middle of it, the two cultists are walking on opposite sides of the trench
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sit level on the sloping track, but they look odd on level ground. A heavy draw rope and harness are hooked to the back of each cart so that a trained dinosaur could pull the heavy load up the
stout stone column in the middle to support the roof, and they built a wooden walkway to span the pit from south to north. Despite many broken or missing planks, the walkway is fundamentally solid
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
door is sculpted to look like the head of a cat. As you approach, it purrs, “Why, hello there.”
This door was meant to require a password to be opened, but the door grew bored of asking for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
been converted into living quarters. Two double bunks stand against the wall near the door, while more barrels and crates fill the southern half of the chamber. Three humans look up as you open the door
arched, wooden bridges span the chasm.
A subterranean monster that hungers for flesh—a nothic named Ssarnak—guards this cave. Lured by a faint magical effect emanating from the crevasse, the creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
catch sight of her in the sky overhead. Rarely does she condescend to meddle in the affairs of land dwellers; however, if one or more characters neglect to take cover, she swoops down for a closer look






