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Returning 35 results for 'lost strong'.
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list strong
lost stone
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lore strong
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Monsters
The Wild Beyond the Witchlight
ambush their victims. They delight in extorting travelers for safe passage while rudely mocking them. These bullies are particularly antagonistic toward those who appear to be lost or in a hurry.
The
and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Icewind Dale: Rime of the Frostmaiden
Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman's understanding of gods and spirits, and the fact that both men have lost their sons serves to
strengthen the bond between them. Mjenir believes that the only way to break Auril's spell is to slay the goddess in her home, but Jarund believes that his warriors aren't strong enough to accomplish that task alone.
Monsters
Dragonlance: Shadow of the Dragon Queen
strong wind disperses the cloud.
Spellcasting. Lohezet casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At
and Kendermore, Lohezet’s investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon Army, intent on finding the City of Lost Names and
Monsters
Spelljammer: Adventures in Space
. Underneath its armored exterior, a zodar’s body is composed of tightly knit muscle fibers that make it incredibly strong and heavy. A zodar weighs 1,500 pounds.
No one knows how many zodars
. Another theory is that all zodars are working in concert to achieve some master objective. A third, less ominous idea is that zodars lost their sense of purpose when their creator vanished, and they are
Monsters
The Wild Beyond the Witchlight
with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet.
Skabatha assumes the guise of an old toymaker. Part toy herself, she has a windup
.”
Bond. “I hate my sisters, but together we are strong."
Flaw. “I forget the first creature I see each day when I awaken.”
Skabatha’s Appearance
Skabatha appears as a
Backgrounds
Tomb of Annihilation
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws
lost tribe, or the truth about an ancient empire’s downfall.
d6
Personality Trait
1
I prefer the company of those who aren’t like me, including people of other races
Backgrounds
Baldur’s Gate: Descent into Avernus
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
Backgrounds
Baldur’s Gate: Descent into Avernus
soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8
Personality Trait
1
I’m always polite and
respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to
Backgrounds
Sword Coast Adventurer's Guide
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Backgrounds
Ghosts of Saltmarsh
creature of pure water, but your brief romance ended tragically.
Suggested Characteristics
Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong
work. (Any)
D6
BOND
1
I lost something important in the deep sea, and I intend to find it.
2
Someone else’s greed destroyed my livelihood, and I will be
Monsters
Mordenkainen's Fiendish Folio Volume 1
. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet's first conquest
any blow and whose fangs sink deep into their enemies will be shepherded to paradise. To the norkers, all other creatures are enemies. Strong creatures can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs.
Monsters
Mordenkainen's Fiendish Folio Volume 1
-lost god may have been Maglubiyet's first conquest and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as
cruel test. Those norkers whose skin can withstand any blow and whose fangs sink deep into their enemies will be shepherded to paradise. To the norkers, all other creatures are enemies. Strong creatures
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you
vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
races
powerful lieutenants among the angelic hosts, strong enough to retain a semblance of their divine power following the tragedy. But an angel is not a god. An Arch Seraph cannot embody every aspect of a
crusades, hoping to reclaim what they have lost. Others have turned their backs on their former comrades to seek their own goals, fully embracing mortal life. And more than a few feel embittered enough
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
be hungry today and have food for tomorrow.
3
Life is full of dangers, but you are ready for them.
4
A penny spent is a penny lost forever.
d4
Winter Flaw
1
the best way to solve problems.
2
Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply.
3
You stand tall and strong so that others can lean
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fruits of all his labor, his connection to Gaernoo remains strong, and he starts work immediately to regain what he has lost. Whether he returns to Waterdeep or emerges in some other location, his plots might spawn new adventures for the party.
guilt before his execution, and the tragic tale of the Yellowcrest family comes to a close. If Lord Viallis teleports out of the temple, his destination is for you to decide. Though he has lost the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fruits of all his labor, his connection to Gaernoo remains strong, and he starts work immediately to regain what he has lost. Whether he returns to Waterdeep or emerges in some other location, his plots might spawn new adventures for the party.
guilt before his execution, and the tragic tale of the Yellowcrest family comes to a close. If Lord Viallis teleports out of the temple, his destination is for you to decide. Though he has lost the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. As a Brelish character, you could have an axe to grind against any of the other nations. This is balanced against a strong belief in humanoid rights and dignity, convictions that motivated the Brelish
to shelter more Cyran refugees than any other nation. The major cities of Breland host significant populations of refugees, both Cyrans and Brelish from villages lost in the war. This has increased
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. As a Brelish character, you could have an axe to grind against any of the other nations. This is balanced against a strong belief in humanoid rights and dignity, convictions that motivated the Brelish
to shelter more Cyran refugees than any other nation. The major cities of Breland host significant populations of refugees, both Cyrans and Brelish from villages lost in the war. This has increased
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. If you plan this adventure to be the first in an ongoing horror campaign, recommend characters avoid strong ties to their homes, as they might never see them again. Mysterious Message Once each player
. Work with the players to decide the message’s contents, how each character mysteriously receive the message, and why they’ve decided to follow the directions. The message should be vague but enticing to the character, such as “They need your help,” “Prove yourself,” or “Reclaim what you’ve lost.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below. For more on each adventure’s origin and its place in D&D history, see the “About the Original” sidebar in each adventure. The Lost City The Lost City is an introductory adventure written to
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. If you plan this adventure to be the first in an ongoing horror campaign, recommend characters avoid strong ties to their homes, as they might never see them again. Mysterious Message Once each player
. Work with the players to decide the message’s contents, how each character mysteriously receive the message, and why they’ve decided to follow the directions. The message should be vague but enticing to the character, such as “They need your help,” “Prove yourself,” or “Reclaim what you’ve lost.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below. For more on each adventure’s origin and its place in D&D history, see the “About the Original” sidebar in each adventure. The Lost City The Lost City is an introductory adventure written to
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Gazetteer Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the land’s beleaguered inhabitants as they could by
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Gazetteer Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the land’s beleaguered inhabitants as they could by
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
through the desert halts at the ruins of a lost civilization. Mountains of sand bury most of the weathered city, but a few stubborn landmarks protrude from the mounds. Arid winds and the passage of
rises over one hundred feet into the sky.
Three thirty-foot-tall statues stand atop the monument: a strong, bearded man holding a pair of scales in one hand and a lightning bolt in the other; a winged
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
through the desert halts at the ruins of a lost civilization. Mountains of sand bury most of the weathered city, but a few stubborn landmarks protrude from the mounds. Arid winds and the passage of
rises over one hundred feet into the sky.
Three thirty-foot-tall statues stand atop the monument: a strong, bearded man holding a pair of scales in one hand and a lightning bolt in the other; a winged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lost tribe, or the truth about an ancient empire’s downfall. d6 Personality Trait 1 I prefer the company of those who aren’t like me, including people of other races. 2 I’m a stickler when it comes
discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture — even one in need of aid. (Lawful) 3 Knowledge. By understanding other races and cultures, we
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
nation in the Last War, at least for a time; this is the general basis of dwarven weapon training. Most dwarves also have a strong bond to their families, so to a dwarf, family and nation are two edges
to your relatives or have you had a falling out—or potentially lost your kin in the Last War? Likewise, consider what you did in the war and how that reflects on your current actions. Were you a






