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Returning 26 results for 'mace some with only arises flapping for land'.
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Monsters
Curse of Strahd
effects.Multiattack. The Abbot makes two melee attacks.
Mace. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Mace","rollDamageType
Monsters
Mordenkainen's Fiendish Folio Volume 1
equally ugly creature.
Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control
creatures. If they see signs of an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
being of flesh and blood—in shining armor and a flapping cape. His countenance shows great strength of will, yet the forcefulness of his presence is tempered by his calm, sad eyes. His features are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Tavick’s Landing Two land routes to Sharn both end at Lower Tavick’s Landing. The Orien lightning rail deposits passengers in the district of Terminus, while those who travel to Sharn on the
, but High Walls is designed to serve as a fortress prison if the need arises, and the Sharn Watch keeps an eye out for any signs of unrest.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
against Strahd came from that empire — now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but can’t discern its origin. A single
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics wield mace and spell in the service of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for a plague in a distant land.
3 A holy coffer that must not be opened.
4 A magic weapon usable only by a true hero.
5 A seedling that wilts if exposed to anger.
6 Someone from
. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
long loaf of stale bread (mace)
3 A musical instrument missing all but one string (shortbow)
4 A racket used in a popular sport (handaxe, battleaxe)
5 A metal-tipped crutch
(greatsword, spear)
6 A large bottle of wine (mace, shortsword if shattered)
Places to Go As you do those rangery things you do, you’ve had the opportunity to travel to many exotic and exciting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faraway land named Rictavio (see area N2), who came in two weeks ago and bought a stuffed Vistana doll. Realizing that the toymaker was lonely, Rictavio gave Blinsky his pet monkey, Piccolo (use the baboon
, the older it gets, until the innermost doll is a mummified corpse (price 9 cp) A wood-and-string mobile of hanging bats with flapping wings (price 9 cp) A wind-up musical merry-go-round with figures of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, even as a more pressing distraction arises. The characters won’t realize it yet, but Kala has just targeted another scion of the Kings of Coin, Arel Avim. She has used a poison of her own design to
make an innocent merchant attack the local lordling. Kala Mabarin Kala Mabarin (neutral evil, human druid) is a skilled herbalist and datura, a protector of the spirits of the land. After years in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (don’t check if they have
Barovia, Strahd has many spies, from swarms of bats to wandering Vistani, who report to him at dawn and dusk each day. These agents constantly patrol the land of Barovia and report everything they see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lax in that duty as boredom and hunger overtake them. Therefore, there is a 50 percent chance that the characters will land unseen at the Skull Dunes during the day. The survivors do not keep watch
arises. Disciples The remnants of the abbey’s faithful (two acolytes and two cultists) are not a particularly spirited lot. After the devastating loss to the pirates, they are not eager to join battle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
table resemble those that affect our own world. Think of planar warps and magic gone awry like nuclear incidents; they’re big events that unnaturally alter the land and its people. For example, in the
the land and effectively eliminates a place the characters once knew. Leave one or two survivors to tell the characters what happened, and ensure that the characters feel the depth of the catastrophe
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control of its faculties. When such
an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage in wanton destruction and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ring worth 15 gp Ring of protection 4 Gear Toothed copper gear worth 25 gp Mace of smiting 5 Heart 1d10 temporary hit points given to the participant Potion of healing (supreme) 6 Pitchfork 1d6 fire
Troubadour. An icon from the faraway land of San Citlán, Cecilia Tlapaya (chaotic good ghost) takes the stage dressed in a sharp suit. The short-haired troubadour haunts a pearl-white guitar and is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
radiant damage on a hit. 31–36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37–42 A flying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
, when she found the hammer she wields. (That hammer uses the statistics for the priest’s mace attack.) Dedicated to a dark god, the weapon causes those it slays to eventually rise as undead that seek
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
allows any character to mentally adjust the roc’s course and observe the terrain below, but the great bird does not land or cease flying. 5 The head of a mace held by a gladiator in an arena A fog






