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Returning 35 results for 'magic shares with only are for for layer'.
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Spells
Player’s Handbook
, in order from red to violet, by means specific to each layer. If a layer is destroyed, it is gone for the duration. Antimagic Field has no effect on the wall, and Dispel Magic can affect only the
successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM’s choice). Additional Effects: This layer is destroyed by Dispel Magic.
Magic Items
Dungeon Master’s Guide
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your
control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don
Monsters
Monster Manual
Astral Implosion. If the blob is reduced to 0 Hit Points, it implodes and ejects any creatures and objects engulfed by it into the Astral Sea. The blob itself vanishes, leaving behind a layer of
Plane.
Legendary Resistance (4/Day). If the blob fails a saving throw, it can choose to succeed instead.
Magic Resistance. The blob has Advantage on saving throws against spells and other magical
Magic Items
Dungeon Master’s Guide
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
).
Call Undead. While holding the wand, you can take a Magic action to conjure 15 Skeleton;Skeletons and 15 Zombie;Zombies. These Undead magically rise up from the ground or otherwise form in
Spells
Player’s Handbook
an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you
Darkness doesn’t impede the spirit’s Darkvision.
Magic Resistance. The spirit has Advantage on saving throws against spells and other magical eff ects.
Actions
Multiattack. The spirit
Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Fiend that you can see that is trapped within the area of a Magic Circle spell. The Fiend must succeed on a DC 20 Charisma saving throw with Disadvantage or become trapped within one of the Demonomicon
Prismatic Wall
Legacy
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Spells
Basic Rules (2014)
duration of the spell. Antimagic field has no effect on the wall, and dispel magic can affect only the violet layer.
1. Red. The creature takes 10d6 fire damage on a failed save, or half as much
are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a dispel magic spell or a similar spell of equal or higher level that can end spells and magical effects.
Pseudodragon (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait. At
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and
Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending
. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Familiar. The imp can enter into a contract to
Quasit (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
shares the quasit’s Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Claws (Bite in Beast Form). Melee Weapon Attack
.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.
Bite. Melee Weapon
make one Bite or Greatsword attack with advantage against the attacker.When demonic influence corrupts the leadership of a people or an organization, the leaders might embrace abyssal magic to make
Monsters
The Book of Many Things
can choose to succeed instead.
Magic Resistance. Aurnozci has advantage on saving throws against spells and other magical effects.Multiattack. Aurnozci makes one Bite attack and two Tail attacks
save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
Candle of Invocation
Legacy
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Magic Items
Basic Rules (2014)
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated
Neutral good
14-15
Lawful evil
16-17
Lawful neutral
18-20
Lawful good
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the merregon’s darkvision.
Magic Resistance. The merregon has advantage on saving throws against spells and other magical
indicate the only elements of the wearer’s identity that matter: the commander it serves and the layer of the Nine Hells it protects.
Because of their unshakable loyalty, merregons form the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects
as the spellcasting ability (spell save DC 20):
At will: detect magic
3/day each: contagion, gaseous formJuiblex can take 3 legendary actions, choosing from the options below. Only one legendary
Monsters
Ghosts of Saltmarsh
Bound Together. The drowned master shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation
head retain their former shapes, but its legs have split into shadowy tentacles. The drowned master is tethered to a source of powerful magic that prevents it from traveling far. It commands other drowned ones, compelling them to serve as agents in its dark plots.Poison
Magic Items
The Book of Many Things
You gain a +3 bonus to attack and damage rolls made with this magic sword.
This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a
Plane of Fire or the palace of Dispater on the second layer of the Nine Hells, and the rift opens in or near that destination (DM’s discretion). If you are trying to reach the City of Brass, for
Monsters
Fizban's Treasury of Dragons
a hulking fusion of draconic and bipedal characteristics, standing between 8 and 12 feet tall. As its original nature wanes, its draconic powers grow, giving it a thick layer of dragon scale armor
, implant, or ingest these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that lingers in a draconic corpse.
While most would-be grafters wind up hideously
Monsters
The Book of Many Things
Magic Longsword attacks.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4
or similar magic ends this curse.
Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 21
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe
Monsters
Mythic Odysseys of Theros
each: confusion, dispel magic, hold person, suggestion
Magic Resistance. The shepherd has advantage on saving throws against spells and other magical effects.Multiattack. The shepherd makes two
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The hellion has advantage on saving throws against spells and other magical effects.
Soul Taker. A Giant or a Humanoid that is reduced to 0 hit points by the hellion dies, and its
. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. In
Monsters
Baldur’s Gate: Descent into Avernus
spellcasting ability is Charisma (spell save DC 23). Bel can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: dispel magic, hold monster
, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to succeed instead.
Magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.
Girallons’ strange
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
Monsters
Mythic Odysseys of Theros
.
Magic Resistance. The eater of hope has advantage on saving throws against spells and other magical effects.Multiattack. The eater of hope makes two attacks with its claws.
Claws. Melee Weapon Attack
mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general
Juiblex
Legacy
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Monsters
Out of the Abyss
known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered
attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight, contagion, gaseous form
Legendary
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and other large mineral deposits. It leaves behind a shimmering trail that quickly solidifies into a thin and nearly transparent layer. This glassy residue can be harvested and cut to form window
month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the perfect item from which to make a spellguard
Monsters
Mythic Odysseys of Theros
between it and the gold.
Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects.Multiattack. The abhorrent overlord makes two attacks with its
, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories
Monsters
Mordenkainen Presents: Monsters of the Multiverse
portal to a random layer of the Abyss.
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. If the alkilith is motionless at the start of
Confusion.
Magic Resistance. The alkilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The alkilith can climb difficult surfaces, such as upside down on
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
Random Properties. The Wand of Orcus has the following random
spells
Eberron: Forge of the Artificer
allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your commands (no action required by you). If you don’t issue any, it takes the Dodge
can't use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell's level to any ability check or saving throw the homunculus makes.
Actions
Force Strike. Melee or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Baphomet
Legacy
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Monsters
Out of the Abyss
.
Innate Spellcasting. Baphomet’s spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
Orcus
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: chill touch (17th level), detect magic
3/day each: create undead, dispel magic
1/day: time stop
Legendary Resistance (3/Day). If Orcus fails a
saving throw, he can choose to succeed instead.
Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects.
Magic Weapons. Orcus’s weapon attacks are magical






