Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'magnetic since with only alter from for list'.
Other Suggestions:
magnetic space with only after from for lasts
magnetic space with only after from for light
magnetic space with only after from for list
magnetic space with only after from for last
magnetic space with only after from for lost
Spells
Player’s Handbook
can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking
.
Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a
Backgrounds
Forgotten Realms: Heroes of Faerûn
, Pouch, Robe, Shovel, String, Waterskin, 16 GP; or (B) 50 GP
Mythals are sources of great magical power that can alter the Weave or even the very nature of reality. Most were constructed in
antiquity, and many have since been damaged or gone dormant. As a mythalkeeper from the Dalelands, your first experience with a mythal was likely in the ruins of Myth Drannor. You roam Faerûn in search
Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by
Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
Monsters
The Wild Beyond the Witchlight
magic, finger of death, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster
repays the instigator with a long and agonizing death.
Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus’s favor, since Asmodeus knew that Moloch’s scheming helped keep the other
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Backgrounds
Guildmasters’ Guide to Ravnica
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Ideal Minions
Kenku gather in
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
).
Since each family line has so many members, minotaurs don’t usually find it helpful to connect the name of the line to their personal names; even though Commander Grozdan of the Boros Legion
name is drawn from that long list of minor characters of legend, so that those folk are never forgotten.
Male Names: Alovnek, Brogmir, Brozhdar, Dornik, Drakmir, Drazhan, Grozdan, Kalazmir, Klattic
Backgrounds
Guildmasters’ Guide to Ravnica
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
in a show. We’ve been on good terms ever since.
5
I came from the Gruul and still have relatives there.
6
An Izzet technician provides pyrotechnics for my performances.
7
An
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating. For more on racial traits, see the Player’s Handbook. Spell Swaps. One way to customize an NPC
spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replace one or more of its spells. You can substitute any spell on the NPC's spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn't alter
and the Lucky trait. Adding racial traits to an NPC doesn't alter its challenge rating. For more on racial traits, see the Player's Handbook. Spell Swaps One way to customize an NPC spellcaster is to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Preparing Spells If you have a list of level 1+ spells you prepare, your spellcasting feature specifies when you can change the list and the number of spells you can change, as summarized in the
a Long Rest One Ranger Finish a Long Rest One Sorcerer Gain a level One Warlock Gain a level One Wizard Finish a Long Rest Any Most spellcasting monsters don’t change their lists of prepared spells, but the DM is free to alter them.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
usable. Beware of giving a monster combat-oriented magic items, since those might alter the monster’s Challenge Rating. If you do give a monster a magic item, the monster can have Attunement with magic
” rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Preparing Spells If you have a list of level 1+ spells you prepare, your spellcasting feature specifies when you can change the list and the number of spells you can change, as summarized in the
a Long Rest One Ranger Finish a Long Rest One Sorcerer Gain a level One Warlock Gain a level One Wizard Finish a Long Rest Any Most spellcasting monsters don’t change their lists of prepared spells, but the DM is free to alter them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
that equipment is still usable. Beware of giving a monster combat-oriented magic items, since those might alter the monster’s Challenge Rating. If you do give a monster a magic item, the monster can
Handbook rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
minute per spell level for each spell on your list. Spellcasting Ability Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions
for the paladin spell list. Preparing and Casting Spells The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
minute per spell level for each spell on your list. Spellcasting Ability Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions
for the paladin spell list. Preparing and Casting Spells The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your artificer spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
chapter 11 for the ranger spell list. Spell Slots The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths. Expanded Spell List The Fiend lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are added to the warlock spell list for you. Fiend Expanded Spells Spell Level
Spells
1st burning hands, command 2nd blindness/deafness
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
isn’t accompanied by sound, smell, or other sensory effects. As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so
that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths. Expanded Spell List The Fiend lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are added to the warlock spell list for you. Fiend Expanded Spells Spell Level
Spells
1st
burning hands, command
2nd
blindness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
list. Spellcasting Ability Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers
spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in
this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your list. Spellcasting Ability Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell
spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known






