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Returning 35 results for 'maintain sought with only are for for live'.
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maintain sight with only are for for live
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Monsters
Eberron: Forge of the Artificer
. They maintain that the greatest ancestors of their house live on as krakens in the deep and guide the cult through visions to use their power for destruction and domination. They sometimes partner
Equipment
Combat
Utility
Whimsy
4
9
7
Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the
finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima.
Monsters
Bigby Presents: Glory of the Giants
ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.
Cinder hulks live in isolated enclaves in fiery
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground
Monsters
Spelljammer: Adventures in Space
objects aboard it, becomes invisible to creatures not aboard the ship. The captain must concentrate on this magical effect to maintain it (as if concentrating on a spell), and it lasts for up to 1 hour
captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates’ wake.
The captain is often accompanied by an undying companion, such
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mystics who lead communities and maintain the adamantine citadels that serve as strong points in Limbo and on other planes. They have formidable psionic capabilities and are able to manipulate the
leader Zaerith Menyar-Ag-Gith are an ascetic people who live apart from the rest of the cosmos, within the confines of fortresses floating through the chaos of Limbo. Instead of imposing their will on
Dwarf
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Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
Backgrounds
Sword Coast Adventurer's Guide
the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in
)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or
Backgrounds
Sword Coast Adventurer's Guide
aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Changeling
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Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
Backgrounds
Sword Coast Adventurer's Guide
owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Eberron—a mysterious calamity that killed nearly everyone in the land of Cyre. In the nation’s capital of Metrol, some citizens foresaw the coming devastation and sought to escape upon lightning
a late-arriving VIP. Hundreds were forced from passenger carriages to admit and maintain the secrecy of this last passenger and their retinue. When the lightning rail did finally depart, it was too
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes and Dragonmarks The Mark of Scribing appears among the gnomes of House Sivis. The gnomes of this house were among the first of their kind to leave Zilargo and live in human lands. They love
provides avenues of communication across Khorvaire. Translation, mediation, interpreting, and legal advocacy all fall within House Sivis’s broad purview, and they maintain the network of message stations that allow cross-continent communication.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
by the Treaty of Thronehold, but many fear Aundair will try to reclaim the region. Druidic magic is a central part of life in the Eldeen Reaches. Most of its people seek to live in harmony with the
natural world, and communities have a druidic advisor who helps with planning and planting. The Towering Woods are also home to tribes of shifters, who maintain a nomadic existence. The Wardens of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are
means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room at a fine inn. You associate with merchants
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Modest. A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don’t go
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
impenetrable storage facility. Some of Sharn’s wealthiest citizens live in the Mithral Tower district, and Platinum Heights is the most expensive market district in Sharn. It has fewer shops than the Bazaar of
Dura, but if you’re looking for top-quality goods or services, there’s no finer—or more expensive—source to be found. If you maintain no better than a poor lifestyle, many people in Upper Central will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable
lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf. Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Introduction The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A
plethora of creatures and humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. This is a story about what happens when a normally peaceful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf. Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
critical on the battlefield, and hobgoblins follow this dictum in peaceful times as well in order to maintain stability in their society. Hobgoblins don’t shrink from following orders that they know
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
civilization, protecting each from the other. The Greensingers see the magic of the fey as a part of nature. They honor the archfey that have influence in their regions and try to live in harmony with other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shouted as they sought the ocean’s embrace. In the midnight depths, those ancient Djaynaians called upon their magic and that of the Nightsea, and they were transformed into beings dubbed Nightsea chil
-liren, gifted with the ability to live in the deep. Over centuries, they became the civilization known as Janya. Modern Janya is a majestic, deep-sea city protected by magical wards that resemble an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
studies are just preparation. Now it’s your sacred duty to be a revenant of your ancestor: to live your life as they did and allow the champion to walk the world again through you. (This title of revenant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies to vocalizations that sound like strange squawks, screams, or clicks. Only hook horrors know the meaning of these noises, but many people who explore the Underdark or live near deep-reaching
caves have sought the sources of such sounds only to fall victim to hungry hook horrors. Hook Horror Large Monstrosity, Neutral
AC 15 Initiative +0 (10)
HP 75 (10d10 + 20)
Speed 30 ft., Climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches as a nation, but its citizens fear Aundair will try to reclaim the region. Druidic magic is central to life in the Eldeen Reaches. Its people seek to live in harmony with the natural world, and each
community has a druidic advisor who helps with planning and planting. The Towering Wood is also home to tribes of shifters, who maintain a nomadic existence. The Wardens of the Wood uphold order and settle disputes, and the Great Druid Oalian—an awakened greatpine—is the spiritual leader of the Reaches.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Orlumbor If you’re looking to purchase or repair a ship, there is no better place to do it along the Sword Coast than in Orlumbor. The finest shipwrights in the world live here, and their joining
live on and in them while the city recovered. Orlumbor was once a simple shipwright island, supplying the city-states of the Sword Coast with vessels for their navies. Waterdeep in particular relied on






