Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'major shifter with only all from for longer'.
Other Suggestions:
minor shift with only all from for longer
major shift with only all from for longer
minor shorter with only all from for longer
minor shifters with only all from for longer
major shorter with only all from for longer
Djinni
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shiftMultiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9
loses sight of it.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.Lightning, Thunder
Magic Items
Baldur’s Gate: Descent into Avernus
Dungeon Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 major detrimental property, which is suppressed while the sword is attuned to an archdevil
Ruler of
in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the
Gray Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be
Death Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fireball, fly, tongues
1/day each: cloudkill, plane shift
Magic Resistance. The slaad has advantage on saving throws against
longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Gaze"}):
1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Animals, plants, and good creatures within 3 miles of the ki-rin's lair gain vigor as they evolve toward an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and wildhunt. Choose a subrace for your shifter.
Shifter Traits Your shifter character has the following traits. Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead
following effects of Demogorgon’s choice or at random:
1. Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
Shifter Traits Your shifter character has the following traits. Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
treasure here, guarded by a monstrous shape-shifter called a mimic. Since then, a trio of impish elementals and kuo-toa fanatics have made the cave their home. You can add monsters, such as Giant
Centipedes, to the cave to make this scenario longer and more difficult, or you can remove the Kuo-Toa Marauders or one of the Steam Mephits to make it easier and shorter.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Monsters
Quests from the Infinite Staircase
with it.
A creature restrained by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the restrained creature is no longer
), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years. Alignment. Independent and self-reliant, genasi tend toward a neutral alignment. Size
. Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Subraces. Four major subraces of genasi are found
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hundred feet before impacting on a lower bridge. Though this alone might seem like small comfort, it’s also true that the major bridges in the upper and middle wards are enchanted with feather fall
, a shifter thief fell from a tower, injuring an unsuspecting griffon. I propose a new law: No traveling the middle or upper wards without a feather token. These affordable trinkets are all that stand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Cities Most yuan-ti cities were built during the height of their empire centuries ago. Since they no longer have the vast number of expendable slaves necessary for large work projects, the
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
major beneficial property 1 major detrimental property, which is suppressed while the sword is attuned to an archdevil Ruler of Avernus. As an action, you can point this sword at one devil you can see
. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil.
Infernal Recall. As an action, you can use the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the Daask criminals attack as soon as the chase ends, and the warforged aids the characters in battle. The Daask force consists of Hound, a chaotic evil female shifter (see chapter 6), leading three
information, Coal encourages the characters to question Alden d’Orien. The warforged then leaves Sharn, believing she is no longer safe in the city. Dead Coal If Coal dies at the hands of Daask
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
of lucky finds and major successes. (A rival group at these levels might consist of an Assassin, a Gladiator, a Mage, and a Performer Maestro.) Levels 11–16. As the adventurers reach high levels, the
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
Speaker who deactivated the Concord Jewels can also take this action.) Since every Speaker has the ability to paralyze trade and major transit to the city, they are forced to find diplomatic resolutions
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
Speaker who deactivated the Concord Jewels can also take this action.) Since every Speaker has the ability to paralyze trade and major transit to the city, they are forced to find diplomatic resolutions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
growing above.
The air shimmers, and a female drow appears in the center of the chamber. The drow is an illusory projection, like a major image spell, that Nurvureem uses to speak with interlopers
illusion of the drow disappears. A new but familiar voice, an octave lower and far more menacing than the drow’s, echoes through the chamber, saying, “Now depart, and never return! You are no longer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
typically change each time an artifact appears in the world. An artifact can have as many as four minor beneficial properties and two major beneficial properties. It can have as many as four minor
detrimental properties and two major detrimental properties. Minor Beneficial Properties d100 Property 01–20 While attuned to the artifact, you gain proficiency in one skill of the DM’s choice. 21–30
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, farmhands, guides, or other unskilled laborers. For the most part, those who attend this fair are brutes, bandits, freeholders whose lands can no longer sustain them, or Uthgardt who wish to be among
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect magic, major image
3/day each
following effects of Demogorgon’s choice or at random:
1. Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
elemental only), creation, gaseous form, invisibility, major image, plane shift
Actions
Multiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5
whirlwind ends if the djinni loses sight of it.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect magic, major image
3/day each: dispel magic, fear
Demogorgon’s choice or at random:
1. Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
2. Hypnotic Gaze. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the dead. I have since closed the door on that stage of my life.” “The death curse you’ve heard about has struck me. I don’t know how much longer I’ll last before I perish. Clerics have no help to
Port Nyanzaru, the only major settlement in Chult. I’ve been there several times before, so there’s little chance of mishap. Once there, I’ll stay with a friend named Wakanga O’tamu. He’s one of seven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of wagons, carts, horse and pony riders, carriages, buggies, hire-coaches, and Waterdeep’s signature towering drays (further discussed below) surges through its major thoroughfares. Fortunately, most
continue north. The aforementioned boulevards, along with the Street of the Singing Dolphin in the Sea Ward, are the major arteries of the city. Hire-coaches and drays can be most frequently found on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hellriders. The post of High Observer is no longer occupied by a paladin, but by a priest of Torm named Thavius Kreeg, and this to me seems fitting. Paladins should be out in the world, using their divine
is nearing the end of his years. When he passes or can no longer cope with the demands of his office, I hope that Elturgard can make a smooth transition to equally strong leadership. It is during such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
them, though this process is likely to take days longer than most travelers can spare. There is entertainment to be had at the Gambling Golem, where cheaters in the card or dice games are tossed out
the latter creatures may be the descendants of one of the Harpells). The major ranching interests often hire adventurers not only to further their own aims or provide for defense, but to secretly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
following effects (choose one or roll a d6):
1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
3–4
.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: detect magic, major image
3/day
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength check. On a successful check, the restrained creature is no longer restrained and moves to the nearest unoccupied space outside the vortex.
Spellcasting. Nafas casts one of the following
food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, Wish
Reactions
Nafas can take up






