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Returning 35 results for 'major some with only aspect from for live'.
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minor some with only affect from for level
minor some with only affect from for live
major some with only affect from for live
minor some with only aspects from for life
major some with only affect from for level
Magic Items
Dungeon Master’s Guide
Vile Darkness has the following random properties:
3 minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Spells. While
cast that spell again from it until the next dawn.
Vile Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, confusion, darkness, fear, major image, true seeingMisty Escape (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Escape"}. When the shadar-kai takes damage, it turns
the heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses.
Shadar-kai
In the gloom of the Shadowfell live
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
/day each: invisibility, major image, phantasmal force
1/day: hallucinatory terrain (as an action)Obscuring Mist. If a creature that the veil keeper can see within 30 feet of itself is targeted by an
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, prestidigitation, suggestion
1/day each: major image, zone of truthThe high fae can take up to three reactions per round but only one per turn.
Capricious Step. Immediately after taking damage, the
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
can’t use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen
the influence of the Shadowfell has left shadar-kai often joyless and mournful. In that realm, they have pale hair, wrinkled gray skin, and swollen joints that give them a corpselike aspect. They appear
Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bottomless well of tragedy.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages
mournful. In that realm, they have pale hair, wrinkled gray skin, and swollen joints that give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
each have the following random properties:
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Properties of the Eye. Your alignment changes to neutral evil
Changeling
Legacy
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Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
havens in major cities and communities, but most prefer to wander the unpredictable path of the god known as the Traveler.
In creating a changeling adventurer, consider the character’s relationships
Monsters
The Wild Beyond the Witchlight
Trait. “I detest chores and would rather have other creatures do them for me.”
Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Shifter
Legacy
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
Genasi
Legacy
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Species
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. These feelings of regret and sadness grip all elves at various times in their lives and impact every aspect of their society. Priests among the elves typically believe that the broken link can never be
the schism between Corellon and Lolth, even if many of them ultimately remained loyal to Corellon. Now the elves of the world must forever live and die and live again, suffering the consequences of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Introduction The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A
plethora of creatures and humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. This is a story about what happens when a normally peaceful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years. Alignment. Independent and self-reliant, genasi tend toward a neutral alignment. Size
. Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Subraces. Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
south and work their way to the Open Shore docks. A key aspect of Luskan life is its rule by groups known as Ships. Five High Captains each rule a Ship made up of pirates and other Northlanders. Ship
coin. The order of mages known as the Arcane Brotherhood is the other major power group in Luskan. Though its members include ambitious arcanists of any and all genders, the newly restored order
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are associated with one of Theros’s three major poleis: Meletis, Akros, and Setessa. Human Names Human names tend to honor heroes or philosophers of old—an aspirational nudge from parent to child in
the hope that their offspring might one day live up to such a storied name. Family surnames are uncommon in the human poleis, and people with the same name must find ways to distinguish themselves
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
nature.
Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Age. Locathah mature to adulthood by the age of 10 but have been known to live up to 80
years.
Alignment. Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Quentin Togglepocket Quentin Togglepocket (lawful evil, gnome noble) has a Mephistophelian aspect to his appearance. He dresses garishly, slicks back his wavy hair, curls his mustache, and cultivates
years ago when, in a major tournament, he lost the final gambit (and the entire prize) to a relative newcomer: a young tiefling named Verity Kye. Quentin never forgave Verity for what he felt was a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family thriving, or were its members scattered or slain during the conflict? Refugees and Shortages Refugees live in every major city, including tens of thousands of exiles produced by Cyre’s
Mourning struck, or they were farmers and merchants who escaped before their nation was consumed. Former nobles now have nothing but rags, and scholars or artists live in alleyways. Cities and towns
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Magister’s Masquerade The Magister’s Masquerade is an elaborate dress ball and a major campus event. All third-year students are invited and expected to attend. Invitees may invite fourth-year
Magister’s Masquerade, which would rely on students from all five colleges to prepare every aspect of the event and would require students to attend in costume, divesting themselves of any college
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Among these other, lesser forms of life, the elves that live in sunlight are especially despised because they are descended from the primal elves who betrayed Lolth so long ago. First they accepted
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over lesser creatures. Giants who turn to the worship of interloper gods and are cast out of giants’ society might live among other worshipers of the same gods. Occasionally, giants take up residence in
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
culture, in which there is a right and proper way to do everything. Tradition dictates every aspect of a gold dwarf’s life, from one’s place in society, to prospects for marriage, to what careers are
acceptable. Gold dwarves who take up a life of adventuring, away from the clan, rarely forsake their traditions when doing so. Even though they might have to live as outsiders for a time, they hope to ultimately improve their standing in their society.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifter Traits Your shifter character has the following traits. Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and wildhunt. Choose a subrace for your shifter.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
the Dungeon Master’s Guide, so you can randomly roll an item from those tables. Alternatively, you can use the rarity and category (minor or major) shown on the Hoard Magic Items table to pick an item






