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Returning 2 results for 'make see with only advance fiend for level'.
Actions
Make a Dexterity (Stealth) check.With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three
-Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature, you can discern whether it can see you.On a successful check, you have the Invisible condition
Actions
the start of your next turn, any attack roll made against you has Disadvantage if you can see the attacker, and you make Dexterity saving throws with Advantage.You lose these benefits if you have the Incapacitated condition or if your Speed is 0.
Until the start of your next turn, attack rolls against you have Disadvantage, and you make Dexterity saving throws with Advantage.If you take the Dodge action, you gain the following benefits: until






