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Returning 20 results for 'make shedding with only are feet for long'.
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make shielding with only are feet for long
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Feats
Dragonlance: Shadow of the Dragon Queen
Your training in the ways of the Knights of Solamnia grants you these benefits:
Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a
use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.
Blackpowder Pistol.
Trick Shot. Immediately after a creature within 5 feet of you moves, you can take a Reaction to make a ranged attack with a Blackpowder Pistol against that creature.
score by 1, to a maximum of 20.
Deadeye. Attacking at long range doesn’t impose Disadvantage on your attack rolls with a Blackpowder Pistol.
Quick Load. You ignore the Loading property of the
Mage Slayer
Legacy
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Feats
Player’s Handbook (2014)
You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
When a creature within 5 feet of you casts a spell, you can use your reaction to make a
melee weapon attack against that creature.
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast by creatures within 5 feet of you.
Feats
Player’s Handbook (2024)
attack rolls with spells.
Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet.
maximum of 20.
Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.
Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your
Mobile
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that
turn.
When you make a melee attack against a creature, you don't provoke opportunity attack;opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Feats
Bigby Presents: Glory of the Giants
maximum of 20.
Born of Ice. You have resistance to cold damage.
Frigid Retaliation. Immediately after a creature you can see within 30 feet of you hits you with an attack roll and deals damage, you can
use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat
Telekinetic
Legacy
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Feats
Tasha’s Cauldron of Everything
can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting
ability is the ability increased by this feat.
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength
Sharpshooter
Legacy
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Feats
Player’s Handbook (2014)
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack
rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Shield Master
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other
harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
feats
Player’s Handbook (2024)
.
Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.
Halt. When
reduce to 0 Hit Points can't become Undead.
Powerful Radiance. When you make a damage roll that deals Radiant damage, you can instead use the highest number possible for each damage die. Once you use this benefit, you can't do so again until you finish a Long Rest.
Feats
Player’s Handbook (2024)
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
Feats
Strixhaven: A Curriculum of Chaos
), or a pest mascot (Witherbloom). Stat blocks for these creatures appear in chapter 7.
When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one
attack of its own with its reaction.
If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits
spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting
Feats
Player’s Handbook (2024)
them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with crossbows
.
Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren’t already adding that modifier to the damage.
feats
Player’s Handbook (2024)
mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount.
Leap Aside. If your mount is subjected to an
effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain
feats
Bless spell once using this benefit, targeting only creatures carrying a wicker charm you’ve woven, and you can’t do so again until you finish a Long Rest. You can also cast the spell
Disadvantage on ability checks and attack rolls using the chosen ability. When the creature fails one of these rolls, it can make a Charisma saving throw, destroying the charm on a success (DC = 8
Feats
Dragonlance: Shadow of the Dragon Queen
a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting
ability is the one chosen when you gained the Initiate of High Sorcery feat.
Magical Balance. When you make an attack roll or an ability check and roll a 9 or lower on the d20, you can balance fate
Feats
Bigby Presents: Glory of the Giants
creature of your choice in a 15-foot-radius sphere centered on you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a
damage only. You can use your Searing Ignition a number of times equal to your proficiency bonus (but no more than once per turn), and you regain all expended uses when you finish a long rest.
feats
Wayfinder's Guide to Eberron
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also develop a random flaw from the Aberrant






