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Returning 35 results for 'make some with only advanced for for late'.
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make some with only advanced for for like
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make some with only advanced for for life
make some with only advance for for live
Monsters
Acquisitions Incorporated
clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Fire
advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats.
Though most clockwork dragons have a breath weapon
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack, plus 11 (2d10);{"diceNotation":"2d10","rollType
fearless wife of the late King Korold, she fought alongside him in many battles. After a frost giant's mammoth companion slew Korold, the formidable Bjornhild took his place.
Bjornhild worships the
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
Deficiency. If Flapjack is knocked prone, roll a die. On an odd result, Flapjack lands upside-down and is incapacitated. At the end of each of its turns, Flapjack can make a DC 10 Dexterity saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
of each of its turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject
Monsters
Icewind Dale: Rime of the Frostmaiden
the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation
in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
Monsters
Spelljammer: Adventures in Space
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice
turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
Monsters
Acquisitions Incorporated
subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She
enough to hold in one hand and she has a hand free.Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Blurred Movement. Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the quickling is subjected to an effect that allows it to make a
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
Monsters
Adventure Atlas: The Mortuary
be dispersed by wind. It does not move with him.
Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw, taking 28 (8d6
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Flumph
Legacy
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Monsters
Monster Manual (2014)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
Deficiency. If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Knightly Lance, you must take the Advanced Weapon
attack. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Blade, you must take the Advanced Weapon
attack. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Spear, you must take the Advanced Weapon
attack. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Returning Club, you must take the Advanced Weapon
returns to you. When you make a ranged attack with a Returning weapon, the weapon returns to you immediately after hitting or missing the target. You can catch the weapon if you have a hand free to do so.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Chakram, you must take the Advanced Weapon Proficiency
you. When you make a ranged attack with a Returning weapon, the weapon returns to you immediately after hitting or missing the target. You can catch the weapon if you have a hand free to do so.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Polearm, you must take the Advanced Weapon Proficiency
. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Sabre, you must take the Advanced Weapon Proficiency
miss with a Swift weapon, you have Advantage on the first attack roll you make with the weapon against the same target before the end of your next turn. If that attack hits, it also deals an extra 1d4 damage of the weapon’s normal damage type.
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Sheathed Staff, you must take the Advanced Weapon
creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Guardian Poleaxe, you must take the Advanced Weapon
oncoming attack. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Elite Rapier, you must take the Advanced Weapon
. When you miss with a Swift weapon, you have Advantage on the first attack roll you make with the weapon against the same target before the end of your next turn. If that attack hits, it also deals an extra 1d4 damage of the weapon’s normal damage type.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Side-handle Baton, you must take the Advanced Weapon
. When you miss with a Swift weapon, you have Advantage on the first attack roll you make with the weapon against the same target before the end of your next turn. If that attack hits, it also deals an extra 1d4 damage of the weapon’s normal damage type.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Parrying Dagger, you must take the Advanced Weapon
attacker must make opposed attack rolls, ignoring any sources of Advantage and Disadvantage. If your result is higher and the weapon is something the target can drop, the weapon falls from the target's grasp, landing in its space.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Military Fork, you must take the Advanced Weapon
attacker must make opposed attack rolls, ignoring any sources of Advantage and Disadvantage. If your result is higher and the weapon is something the target can drop, the weapon falls from the target's grasp, landing in its space.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Catchpole, you must take the Advanced Weapon Proficiency
Grappled condition until it escapes or until you release the weapon. The target succeeds automatically if it is Huge or larger.
To escape, the target must use an action to make a Strength (Athletics) or
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Gladiator Net, you must take the Advanced Weapon
Grappled condition until it escapes or until you release the weapon. The target succeeds automatically if it is Huge or larger.
To escape, the target must use an action to make a Strength (Athletics) or
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, Sickle, you must take the Advanced
the Grappled condition until it escapes or until you release the weapon. The target succeeds automatically if it is Huge or larger.To escape, the target must use an action to make a Strength
Dwarf
Legacy
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dressing for Success Although the Magister’s Masquerade takes place late in the Strixhaven academic year, it occupies a significant place in the mind of many third-year students. To help students
decide what to wear, the administration announces a theme for the masquerade and hosts a fashion show early in the year. The theme announcement and fashion show take place in the weeks following the Advanced Arcane History Exam.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, you must take the Advanced Weapon
attacker must make opposed attack rolls, ignoring any sources of Advantage and Disadvantage. If your result is higher and the weapon is something the target can drop, the weapon falls from the target's
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, Hook, you must take the Advanced Weapon
the Grappled condition until it escapes or until you release the weapon. The target succeeds automatically if it is Huge or larger. To escape, the target must use an action to make a Strength (Athletics
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Calendar In the common calendar of Khorvaire, days are 24 hours long, divided into day and night. Seven days make up a week, four weeks a month, and twelve months a year. The months correspond to the
Zarantyr (mid-winter) 2 Olarune (late winter) 3 Therendor (early spring) 4 Eyre (mid-spring) 5 Dravago (late spring) 6 Nymm (early summer) 7 Lharvion (mid-summer) 8 Barrakas (late summer) 9 Rhaan (early autumn) 10 Sypheros (mid-autumn) 11 Aryth (late autumn) 12 Vult (early winter)
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Forge of Fury The Forge of Fury, written by Richard Baker, was published in 2000 shortly after The Sunless Citadel. Characters who succeeded in that mission and advanced to 3rd level were now
ready to take on the challenges of a ruined dwarven fortress. Like its predecessor, The Forge of Fury is tailored to provide increasingly tougher threats as the characters make their way through the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
Undercommon but can’t speak, telepathy 60 ft.
Challenge 1/8 (25 XP)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t






